Player Matchup

Fenrir
Fenrir
Jarnzu
Fenrir
Level 6
God Stats
6W - 2L
1,319 SR
Queue Stats
31W - 6L
1,691 Elo+
Party 2
Merlin
Merlin
MiniCalibre
Merlin
Level 84
God Stats
4W - 2L
1,570 SR
Queue Stats
57W - 25L
1,618 Elo+
Party 2
Artio
Artio
iSanghelios
Artio
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 10L
1,691 Elo+
Party 2
Team Averages
Level 78
1,463 SR
1,666 Elo+

VS

Team Averages
Level 113
1,515 SR
1,475 Elo+
Ah Puch
Ah Puch
JORDANZG
Ah Puch
Level 127
God Stats
2W - 3L
1,447 SR
Queue Stats
119W - 120L
1,534 Elo+
Party 1
Neith
Neith
Lackadasical
Neith
Level 102
God Stats
0W - 2L
1,224 SR
Queue Stats
3W - 6L
1,400 Elo+
Solo
Guan Yu
Guan Yu
endoadrian
Guan Yu
Level 109
God Stats
2W - 1L
1,874 SR
Queue Stats
130W - 149L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jarnzu
Fenrir
13
10 / 0 / 3
8,788
879
7,658
8,064
4,299
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
13
5 / 1 / 10
8,193
819
9,231
7,036
2,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 0 / 15
7,609
761
7,849
11,869
9,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
JORDANZG
Ah Puch
10
0 / 6 / 0
6,326
633
6,971
8,204
2,340
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
1 / 4 / 0
6,470
647
7,831
6,968
2,215
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Guan Yu
endoadrian
Guan Yu
8
0 / 6 / 1
5,914
591
4,915
12,554
8,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
2
16
Kills
1
1
Deaths
16
28
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
JORDANZG
Ah Puch
0
6
0
0
W
Fenrir
Jarnzu
Fenrir
10
0
3
11.5
L
1
4
0
0.25
W
Merlin
5
1
10
10
L
Guan Yu
endoadrian
Guan Yu
0
6
1
0.08
W
1
0
15
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,738
Damage
19,717
26,969
Taken
27,726
16,608
Mitigated
12,601
9,292
Healing
4,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
JORDANZG
Ah Puch
6,971
245
0
1,067
8,204
2,340
0
3,789
4,232
31,925
0
W
Fenrir
Jarnzu
Fenrir
7,658
2,751
0
1,473
8,064
4,299
355
3,358
4,601
0
19,304
L
7,831
3,824
0
733
6,968
2,215
0
4,755
2,097
0
17,596
W
Merlin
9,231
916
126
1,893
7,036
2,423
455
1,369
5,569
37,712
0
L
Guan Yu
endoadrian
Guan Yu
4,915
1,307
587
1,871
12,554
8,046
0
7,726
4,082
0
9,896
W
7,849
1,625
501
5,299
11,869
9,886
29
2,514
8,806
13,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,590
Gold Earned
18,710
129
Minions Killed
100
5
Camps Cleared
4
588,333
Distance Traveled
512,286
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
6,326
633
68
7
4
169,739
3
W
Fenrir
8,788
879
39
4
3
202,642
3
L
Neith
6,470
647
18
2
0
169,647
2
W
Merlin
8,193
819
75
8
2
196,104
2
L
Guan Yu
5,914
591
14
1
0
172,900
1
W
Artio
7,609
761
15
2
0
189,587
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role