Player Matchup

Medusa
Medusa
 
Medusa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Bcrumbs
Horus
Level 129
God Stats
40W - 31L
1,659 SR
Queue Stats
176W - 153L
1,562 Elo+
Party 1
Loki
Loki
BigDudeBill
Loki
Level 155
God Stats
10W - 3L
1,704 SR
Queue Stats
223W - 179L
1,628 Elo+
Party 1
Athena
Athena
Philz4life6
Athena
Level 118
God Stats
6W - 7L
1,556 SR
Queue Stats
303W - 309L
1,544 Elo+
Party 1
Team Averages
Level 134
1,584 SR
1,547 Elo+

VS

Team Averages
Level 126
1,541 SR
1,587 Elo+
Hercules
Hercules
Alx572
Hercules
Level 112
God Stats
0W - 1L
1,365 SR
Queue Stats
37W - 30L
1,624 Elo+
Party 2
Chiron
Chiron
burrito_slayer13
Chiron
Level 126
God Stats
2W - 4L
1,728 SR
Queue Stats
152W - 154L
1,581 Elo+
Party 2
Bacchus
Bacchus
eliminates
Bacchus
Level 126
God Stats
36W - 26L
1,628 SR
Queue Stats
667W - 623L
1,586 Elo+
Solo
Chang'e
Chang'e
rafiki_au
Chang'e
Level 140
God Stats
50W - 39L
1,579 SR
Queue Stats
1,037W - 1,119L
1,581 Elo+
Party 3
Fenrir
Fenrir
xeroAU
Fenrir
Level 125
God Stats
8W - 16L
1,407 SR
Queue Stats
651W - 715L
1,566 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
7 / 1 / 1
6,833
683
7,910
6,944
2,438
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
 
Sol
11
2 / 1 / 3
6,199
620
5,374
5,277
1,493
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
Bcrumbs
Horus
10
4 / 1 / 2
6,001
600
3,706
5,163
2,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
5 / 0 / 1
7,068
707
6,209
4,627
1,302
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Athena
9
1 / 0 / 5
5,599
560
2,505
7,340
5,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Alx572
Hercules
7
0 / 5 / 0
4,246
425
1,647
6,734
2,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

9
1 / 3 / 1
5,302
530
3,973
5,503
1,405
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
eliminates
Bacchus
8
1 / 3 / 2
5,134
513
3,815
8,570
5,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
rafiki_au
Chang'e
9
1 / 4 / 1
5,351
535
3,094
5,794
1,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
xeroAU
Fenrir
7
0 / 4 / 0
4,516
452
1,602
7,663
2,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
19
Kills
3
3
Deaths
19
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
1
1
7.5
W
Sol
 
Sol
2
1
3
3.5
L
Hercules
Alx572
Hercules
0
5
0
0
W
Horus
Bcrumbs
Horus
4
1
2
5
W
5
0
1
5.5
W
Athena
1
0
5
3.5
L
1
3
1
0.5
L
Bacchus
eliminates
Bacchus
1
3
2
0.67
L
Chang'e
rafiki_au
Chang'e
1
4
1
0.38
L
Fenrir
xeroAU
Fenrir
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,704
Damage
14,131
29,351
Taken
34,264
12,674
Mitigated
12,524
10,575
Healing
7,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,910
3,879
0
1,906
6,944
2,438
0
3,150
3,616
0
42,191
W
Sol
 
Sol
5,374
2,724
0
2,627
5,277
1,493
0
898
4,379
41,437
0
L
Hercules
Alx572
Hercules
1,647
870
0
1,290
6,734
2,499
0
191
6,543
0
14,401
W
Horus
Bcrumbs
Horus
3,706
1,748
366
1,860
5,163
2,083
35
1,252
3,835
0
35,540
W
6,209
1,945
0
1,374
4,627
1,302
8
0
4,493
0
45,399
W
Athena
2,505
713
306
2,136
7,340
5,358
77
1,339
5,957
15,268
0
L
3,973
1,540
449
940
5,503
1,405
0
3,530
1,973
0
31,001
L
Bacchus
eliminates
Bacchus
3,815
530
297
1,500
8,570
5,145
0
3,540
5,030
10,483
0
L
Chang'e
rafiki_au
Chang'e
3,094
172
130
1,281
5,794
1,250
0
457
5,337
21,149
0
L
Fenrir
xeroAU
Fenrir
1,602
290
0
1,935
7,663
2,225
0
161
7,502
0
18,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,700
Gold Earned
24,549
355
Minions Killed
216
0
Camps Cleared
0
995,282
Distance Traveled
898,995
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,833
683
79
8
0
191,885
3
W
Sol
6,199
620
86
9
0
178,460
2
L
Hercules
4,246
425
28
3
0
183,181
3
W
Horus
6,001
600
68
7
0
199,831
1
W
Loki
7,068
707
98
10
0
203,507
1
W
Athena
5,599
560
24
2
0
221,599
1
L
Chiron
5,302
530
64
6
0
168,179
1
L
Bacchus
5,134
513
23
2
0
181,713
2
L
Chang'e
5,351
535
56
6
0
185,169
2
L
Fenrir
4,516
452
45
5
0
180,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role