Player Matchup

Baron Samedi
Baron Samedi
BobaTea1203
Baron Samedi
Level 23
God Stats
1W - 1L
1,211 SR
Queue Stats
22W - 18L
1,521 Elo+
Party 1
Mercury
Mercury
Fifty Names
Mercury
Level 144
God Stats
4W - 4L
1,413 SR
Queue Stats
166W - 115L
1,600 Elo+
Party 1
Odin
Odin
Tom Riddle2758
Odin
Level 83
God Stats
1W - 1L
1,590 SR
Queue Stats
114W - 87L
1,509 Elo+
Party 1
Team Averages
Level 83
1,405 SR
1,543 Elo+

VS

Team Averages
Level 26
1,489 SR
1,397 Elo+
Nemesis
Nemesis
Dukerrrryy
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Merlin
Merlin
Tomperrrr
Merlin
Level 8
God Stats
2W - 9L
1,412 SR
Queue Stats
9W - 22L
1,272 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
itzmontell
Ah Muzen Cab
Level 68
God Stats
4W - 6L
1,556 SR
Queue Stats
122W - 143L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BobaTea1203
Baron Samedi
14
3 / 2 / 10
9,986
666
3,217
5,509
1,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
Fifty Names
Mercury
15
10 / 3 / 5
11,217
748
10,610
12,095
4,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
9 / 3 / 12
11,577
772
15,771
13,000
7,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dukerrrryy
Nemesis
10
0 / 8 / 2
7,943
530
2,322
13,944
8,505
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
Tomperrrr
Merlin
12
1 / 8 / 3
9,269
618
4,258
10,277
2,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
itzmontell
Ah Muzen Cab
14
7 / 6 / 0
10,856
724
14,682
11,740
4,500
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
13
22
Kills
8
8
Deaths
22
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BobaTea1203
Baron Samedi
3
2
10
4
L
Nemesis
Dukerrrryy
Nemesis
0
8
2
0.13
W
Mercury
Fifty Names
Mercury
10
3
5
4.17
W
9
3
12
5
L
Merlin
Tomperrrr
Merlin
1
8
3
0.31
L
Ah Muzen Cab
itzmontell
Ah Muzen Cab
7
6
0
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,598
Damage
21,262
30,604
Taken
35,961
14,063
Mitigated
15,860
8,892
Healing
1,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BobaTea1203
Baron Samedi
3,217
318
723
1,474
5,509
1,696
469
387
5,032
19,309
0
L
Nemesis
Dukerrrryy
Nemesis
2,322
548
0
0
13,944
8,505
200
1,956
11,501
2,985
4,429
W
Mercury
Fifty Names
Mercury
10,610
5,520
0
3,366
12,095
4,671
1,567
1,151
10,808
0
41,520
W
15,771
3,834
127
3,202
13,000
7,696
878
3,618
9,088
5,598
35,301
L
Merlin
Tomperrrr
Merlin
4,258
182
0
637
10,277
2,855
84
677
9,319
20,592
0
L
Ah Muzen Cab
itzmontell
Ah Muzen Cab
14,682
3,959
0
1,276
11,740
4,500
935
2,684
8,896
0
43,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,780
Gold Earned
28,068
163
Minions Killed
115
10
Camps Cleared
2
805,259
Distance Traveled
717,713
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,986
666
30
2
1
241,910
0
L
Nemesis
7,943
530
11
1
1
271,451
0
W
Mercury
11,217
748
80
5
6
287,893
0
W
Odin
11,577
772
53
4
3
275,456
0
L
Merlin
9,269
618
46
3
0
216,440
1
L
Ah Muzen Cab
10,856
724
58
4
1
229,822
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role