Player Matchup

Hera
Hera
BigButtBigNut
Hera
Level 154
God Stats
2W - 3L
1,280 SR
Queue Stats
531W - 545L
1,469 Elo+
Party 2
Set
Set
FnAsani
Set
Level 105
God Stats
2W - 4L
1,434 SR
Queue Stats
221W - 273L
1,456 Elo+
Party 2
Bastet
Bastet
Sikuzio
Bastet
Level 108
God Stats
5W - 8L
1,532 SR
Queue Stats
361W - 412L
1,391 Elo+
Party 2
Chaac
Chaac
StarsPrime-
Chaac
Level 69
God Stats
15W - 23L
1,422 SR
Queue Stats
200W - 234L
1,413 Elo+
Party 2
Mercury
Mercury
TheTrueJudgment
Mercury
Level 27
God Stats
1W - 3L
1,397 SR
Queue Stats
55W - 56L
1,416 Elo+
Party 2
Team Averages
Level 93
1,413 SR
1,429 Elo+

VS

Team Averages
Level 95
1,588 SR
1,466 Elo+
Ymir
Ymir
GargantuannDaddy
Ymir
Level 115
God Stats
29W - 19L
1,613 SR
Queue Stats
816W - 885L
1,497 Elo+
Party 1
Fenrir
Fenrir
MichelleSws
Fenrir
Level 156
God Stats
2W - 0L
1,455 SR
Queue Stats
11W - 14L
1,488 Elo+
Party 3
Cthulhu
Cthulhu
el ivancito
Cthulhu
Level 45
God Stats
3W - 0L
1,844 SR
Queue Stats
9W - 11L
1,407 Elo+
Party 3
Hachiman
Hachiman
viasuspect
Hachiman
Level 48
God Stats
18W - 15L
1,518 SR
Queue Stats
122W - 126L
1,452 Elo+
Party 1
Ra
Ra
wormiefolk
Ra
Level 109
God Stats
14W - 11L
1,513 SR
Queue Stats
435W - 451L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 2
6,103
509
4,353
5,099
1,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Set
10
2 / 3 / 1
6,164
514
4,985
8,255
2,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
Sikuzio
Bastet
10
1 / 1 / 0
5,933
494
4,765
5,724
2,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

7
0 / 2 / 1
4,840
403
2,447
8,735
4,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
2 / 4 / 1
6,010
501
2,650
8,094
2,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 2
7,097
591
4,323
6,171
2,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
12
5 / 0 / 2
6,910
576
7,134
8,605
6,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
el ivancito
Cthulhu
8
0 / 0 / 5
5,656
471
3,171
7,211
3,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
viasuspect
Hachiman
11
1 / 0 / 1
6,547
546
3,186
4,141
964
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 4 / 2
6,846
571
5,087
6,501
1,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
6
Kills
11
11
Deaths
6
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
1
2
2
L
Set
2
3
1
0.83
W
2
2
2
1.5
W
Fenrir
5
0
2
6
L
Bastet
Sikuzio
Bastet
1
1
0
1
L
0
2
1
0.25
L
2
4
1
0.63
W
Cthulhu
el ivancito
Cthulhu
0
0
5
2.5
W
Hachiman
viasuspect
Hachiman
1
0
1
1.5
W
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,200
Damage
22,901
35,907
Taken
32,629
13,563
Mitigated
15,992
12,234
Healing
11,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,353
729
0
1,619
5,099
1,659
0
3,024
1,867
39,187
0
L
Set
4,985
2,320
0
2,639
8,255
2,493
0
3,111
5,036
0
33,064
W
4,323
769
0
2,646
6,171
2,553
249
1,001
5,076
50,898
0
W
Fenrir
7,134
1,106
0
3,338
8,605
6,580
642
877
7,328
0
28,868
L
Bastet
Sikuzio
Bastet
4,765
1,026
0
1,850
5,724
2,175
0
0
5,428
0
23,848
L
2,447
522
158
3,374
8,735
4,564
0
3,395
5,244
0
15,724
L
2,650
1,268
0
2,594
8,094
2,672
0
2,675
5,295
0
23,566
W
Cthulhu
el ivancito
Cthulhu
3,171
189
0
1,396
7,211
3,917
24
746
6,281
8,701
0
W
Hachiman
viasuspect
Hachiman
3,186
2,124
0
1,548
4,141
964
1,479
563
3,522
0
36,118
W
5,087
162
640
1,977
6,501
1,978
0
1,166
5,298
38,617
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,050
Gold Earned
33,056
282
Minions Killed
335
0
Camps Cleared
0
1,159,770
Distance Traveled
1,250,579
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,103
509
73
6
0
228,288
2
L
Set
6,164
514
72
6
0
242,479
1
W
Ymir
7,097
591
105
9
0
261,663
0
W
Fenrir
6,910
576
57
5
0
234,658
0
L
Bastet
5,933
494
51
4
0
209,587
0
L
Chaac
4,840
403
27
2
0
218,168
7
L
Mercury
6,010
501
59
5
0
261,248
3
W
Cthulhu
5,656
471
12
1
0
261,366
1
W
Hachiman
6,547
546
79
7
0
238,140
1
W
Ra
6,846
571
82
7
0
254,752
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role