Player Matchup

Camazotz
Camazotz
Astrotyme
Camazotz
Level 108
God Stats
1W - 5L
1,452 SR
Queue Stats
52W - 65L
1,414 Elo+
Solo
Heimdallr
Heimdallr
Manngina
Heimdallr
Level 86
God Stats
4W - 13L
1,316 SR
Queue Stats
321W - 363L
1,443 Elo+
Party 2
Cu Chulainn
Cu Chulainn
PeterPunk999
Cu Chulainn
Level 79
God Stats
23W - 23L
1,475 SR
Queue Stats
177W - 202L
1,434 Elo+
Solo
Kuzenbo
Kuzenbo
Turnt McGurnt
Kuzenbo
Level 30
God Stats
2W - 5L
1,452 SR
Queue Stats
52W - 57L
1,416 Elo+
Party 2
Scylla
Scylla
itsecal
Scylla
Level 124
God Stats
0W - 6L
1,091 SR
Queue Stats
374W - 426L
1,385 Elo+
Party 2
Team Averages
Level 85
1,357 SR
1,418 Elo+

VS

Team Averages
Level 58
1,507 SR
1,462 Elo+
Athena
Athena
ImDevious
Athena
Level 42
God Stats
6W - 3L
1,516 SR
Queue Stats
75W - 69L
1,477 Elo+
Party 3
Izanami
Izanami
K24Drew
Izanami
Level 67
God Stats
15W - 15L
1,531 SR
Queue Stats
80W - 83L
1,458 Elo+
Party 1
Charybdis
Charybdis
OddBin
Charybdis
Level 67
God Stats
1W - 2L
1,270 SR
Queue Stats
59W - 65L
1,469 Elo+
Party 3
Bakasura
Bakasura
Sounster
Bakasura
Level 46
God Stats
3W - 1L
1,742 SR
Queue Stats
86W - 93L
1,502 Elo+
Party 1
Chronos
Chronos
UDownWitMeOpp
Chronos
Level 69
God Stats
7W - 1L
1,476 SR
Queue Stats
59W - 56L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Astrotyme
Camazotz
18
6 / 7 / 5
11,963
498
13,733
22,567
8,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Heimdallr
Manngina
Heimdallr
18
3 / 8 / 5
11,246
469
9,869
20,181
8,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cu Chulainn
PeterPunk999
Cu Chulainn
15
1 / 8 / 8
9,906
413
10,383
22,579
19,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kuzenbo
14
0 / 4 / 2
9,104
379
6,522
17,621
22,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Scylla
itsecal
Scylla
18
6 / 5 / 4
11,963
498
12,756
13,034
4,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
ImDevious
Athena
17
0 / 1 / 17
12,158
507
8,231
23,465
32,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Izanami
K24Drew
Izanami
20
8 / 5 / 7
14,488
604
16,184
12,972
6,462
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charybdis
OddBin
Charybdis
18
4 / 4 / 14
13,095
546
12,945
16,447
7,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
Sounster
Bakasura
20
16 / 1 / 7
15,622
651
23,131
21,085
10,648
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chronos
19
4 / 5 / 8
13,422
559
15,590
21,902
10,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
85
16
Kills
32
32
Deaths
16
24
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Camazotz
Astrotyme
Camazotz
6
7
5
1.21
W
Athena
ImDevious
Athena
0
1
17
8.5
W
Izanami
K24Drew
Izanami
8
5
7
2.3
L
Heimdallr
Manngina
Heimdallr
3
8
5
0.69
W
Charybdis
OddBin
Charybdis
4
4
14
2.75
L
Cu Chulainn
PeterPunk999
Cu Chulainn
1
8
8
0.63
W
Bakasura
Sounster
Bakasura
16
1
7
19.5
L
Kuzenbo
0
4
2
0.25
W
Chronos
4
5
8
1.6
L
Scylla
itsecal
Scylla
6
5
4
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,263
Damage
76,081
95,982
Taken
95,871
63,049
Mitigated
67,343
16,039
Healing
29,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
Astrotyme
Camazotz
13,733
5,390
0
5,752
22,567
8,046
602
4,249
17,023
0
80,267
W
Athena
ImDevious
Athena
8,231
2,048
548
5,354
23,465
32,735
599
5,121
18,344
27,660
0
W
Izanami
K24Drew
Izanami
16,184
9,114
10
1,573
12,972
6,462
2,203
4,273
8,699
0
101,597
L
Heimdallr
Manngina
Heimdallr
9,869
5,237
0
5,142
20,181
8,150
0
4,601
15,181
0
87,984
W
Charybdis
OddBin
Charybdis
12,945
8,027
0
8,372
16,447
7,163
2,960
2,817
13,630
0
102,418
L
Cu Chulainn
PeterPunk999
Cu Chulainn
10,383
1,456
0
3,958
22,579
19,998
620
3,837
16,828
53
47,157
W
Bakasura
Sounster
Bakasura
23,131
17,848
156
5,883
21,085
10,648
3,234
2,173
17,784
0
108,812
L
Kuzenbo
6,522
2,600
0
562
17,621
22,003
0
6,544
10,378
23,277
0
W
Chronos
15,590
4,958
0
7,711
21,902
10,335
3,721
5,620
16,282
106,187
9,564
L
Scylla
itsecal
Scylla
12,756
830
0
625
13,034
4,852
114
3,932
8,912
55,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,182
Gold Earned
68,785
452
Minions Killed
662
0
Camps Cleared
0
2,114,194
Distance Traveled
2,398,049
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
11,963
498
122
5
0
457,377
0
W
Athena
12,158
507
38
2
0
522,464
3
W
Izanami
14,488
604
151
6
0
432,665
4
L
Heimdallr
11,246
469
123
5
0
326,234
2
W
Charybdis
13,095
546
152
6
0
420,391
5
L
Cu Chulainn
9,906
413
80
3
0
428,468
4
W
Bakasura
15,622
651
168
7
0
577,046
0
L
Kuzenbo
9,104
379
27
1
0
477,953
0
W
Chronos
13,422
559
153
6
0
445,483
1
L
Scylla
11,963
498
100
4
0
424,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role