Player Matchup

Cerberus
Cerberus
Gold II
KisssMyAce
Cerberus
Gold II
Level 105
God Stats
22W - 13L
1,665 SR
Queue Stats
514W - 455L
1,614 MMR
Party 2
Baron Samedi
Baron Samedi
Platinum III
Welcxme Hxme
Baron Samedi
Platinum III
Level 127
God Stats
41W - 38L
1,634 SR
Queue Stats
436W - 424L
2,048 MMR
Party 2
Achilles
Achilles
Gold II
YouFukdUp_
Achilles
Gold II
Level 42
God Stats
2W - 2L
1,579 SR
Queue Stats
34W - 27L
1,726 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 91
1,626 SR
1,796 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 91
1,642 SR
1,765 MMR
Hera
Hera
Gold II
Rambro6206
Hera
Gold II
Level 63
God Stats
4W - 2L
1,726 SR
Queue Stats
18W - 11L
1,729 MMR
Party 1
Horus
Horus
Platinum III
ZP16OS
Horus
Platinum III
Level 67
God Stats
1W - 2L
1,627 SR
Queue Stats
82W - 68L
1,828 MMR
Party 1
Mulan
Mulan
Gold I
sandmann43
Mulan
Gold I
Level 143
God Stats
0W - 3L
1,571 SR
Queue Stats
127W - 106L
1,739 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
KisssMyAce
Cerberus
15
5 / 1 / 13
12,738
749
10,927
19,484
25,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
Welcxme Hxme
Baron Samedi
16
5 / 3 / 14
12,215
719
16,707
15,984
10,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
YouFukdUp_
Achilles
15
9 / 4 / 10
12,450
732
16,975
25,061
25,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
ArtioZeusOdinFenrirSol

VS

Bans
BastetTiamatPersephoneThothPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 5
11,817
695
20,371
11,287
3,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Horus
ZP16OS
Horus
14
3 / 6 / 4
11,542
679
8,383
25,142
26,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mulan
13
2 / 9 / 5
10,677
628
9,579
20,269
23,126
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
22
19
Kills
8
8
Deaths
19
37
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cerberus
KisssMyAce
Cerberus
5
1
13
11.5
L
3
4
5
1.38
W
Baron Samedi
Welcxme Hxme
Baron Samedi
5
3
14
4
W
Achilles
YouFukdUp_
Achilles
9
4
10
3.5
L
Horus
ZP16OS
Horus
3
6
4
0.83
L
Mulan
2
9
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,609
Damage
38,333
60,529
Taken
56,698
61,139
Mitigated
53,611
23,223
Healing
13,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
KisssMyAce
Cerberus
10,927
636
0
3,980
19,484
25,209
321
5,179
13,929
33,063
0
L
20,371
5,500
0
1,763
11,287
3,729
740
5,123
5,895
71,287
0
W
Baron Samedi
Welcxme Hxme
Baron Samedi
16,707
1,323
3,165
5,275
15,984
10,095
792
6,592
9,068
62,023
0
W
Achilles
YouFukdUp_
Achilles
16,975
3,372
684
10,119
25,061
25,835
2,121
7,655
16,926
0
45,566
L
Horus
ZP16OS
Horus
8,383
3,564
1,617
6,377
25,142
26,756
156
12,375
12,198
0
20,485
L
Mulan
9,579
1,672
0
3,766
20,269
23,126
472
10,630
9,132
0
25,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,403
Gold Earned
34,036
199
Minions Killed
157
11
Camps Cleared
3
982,486
Distance Traveled
916,889
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,738
749
51
3
3
356,597
1
L
Hera
11,817
695
112
7
3
324,285
0
W
Baron Samedi
12,215
719
94
6
6
301,916
6
W
Achilles
12,450
732
54
3
2
323,973
2
L
Horus
11,542
679
13
1
0
299,430
2
L
Mulan
10,677
628
32
2
0
293,174
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role