Player Matchup

Bacchus
Bacchus
BACCNHEM
Bacchus
Level 65
God Stats
15W - 17L
1,548 SR
Queue Stats
47W - 60L
1,373 Elo+
Party 1
Sol
Sol
VersaceDog
Sol
Level 83
God Stats
7W - 4L
1,791 SR
Queue Stats
39W - 46L
1,380 Elo+
Party 1
Neith
Neith
codyn17
Neith
Level 7
God Stats
2W - 6L
1,347 SR
Queue Stats
2W - 6L
1,315 Elo+
Party 1
Team Averages
Level 52
1,562 SR
1,356 Elo+

VS

Team Averages
Level 55
1,486 SR
1,306 Elo+
Bellona
Bellona
L Batman MVP
Bellona
Level 58
God Stats
1W - 0L
1,475 SR
Queue Stats
24W - 41L
1,273 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TekTTerryZino
Ah Muzen Cab
Level 58
God Stats
38W - 38L
1,484 SR
Queue Stats
271W - 342L
1,373 Elo+
Solo
Eset
Eset
professorjiggle
Eset
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 35L
1,272 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BACCNHEM
Bacchus
16
6 / 9 / 5
13,334
667
17,271
34,673
52,415
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
4 / 12 / 5
12,653
633
19,424
26,614
12,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
codyn17
Neith
15
2 / 9 / 7
12,115
606
10,106
17,503
6,882
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
L Batman MVP
Bellona
18
12 / 5 / 14
15,171
759
18,217
30,429
37,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ah Muzen Cab
TekTTerryZino
Ah Muzen Cab
19
8 / 2 / 17
15,156
758
34,300
17,475
7,145
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
10 / 5 / 12
14,923
746
18,186
17,241
7,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
73
12
Kills
30
30
Deaths
12
17
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Bacchus
BACCNHEM
Bacchus
6
9
5
0.94
W
Bellona
L Batman MVP
Bellona
12
5
14
3.8
W
Ah Muzen Cab
TekTTerryZino
Ah Muzen Cab
8
2
17
8.25
L
4
12
5
0.54
L
Neith
codyn17
Neith
2
9
7
0.61
W
10
5
12
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,801
Damage
70,703
78,790
Taken
65,145
71,466
Mitigated
52,641
11,940
Healing
19,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
BACCNHEM
Bacchus
17,271
2,029
475
2,503
34,673
52,415
0
6,223
27,000
28,082
0
W
Bellona
L Batman MVP
Bellona
18,217
2,895
596
6,144
30,429
37,606
103
13,900
15,136
0
50,610
W
Ah Muzen Cab
TekTTerryZino
Ah Muzen Cab
34,300
10,129
1,108
4,092
17,475
7,145
1,910
12,546
4,929
0
86,110
L
19,424
7,642
0
8,357
26,614
12,169
0
6,466
19,488
59,698
5,520
L
Neith
codyn17
Neith
10,106
6,276
0
605
17,503
6,882
0
4,508
12,376
0
32,642
W
18,186
1,838
2,691
5,335
17,241
7,890
528
9,367
7,874
43,622
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,102
Gold Earned
45,250
202
Minions Killed
229
3
Camps Cleared
11
880,909
Distance Traveled
1,060,375
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
13,334
667
28
1
0
338,036
0
W
Bellona
15,171
759
51
3
5
373,597
0
W
Ah Muzen Cab
15,156
758
129
6
0
387,073
0
L
Sol
12,653
633
120
6
3
272,727
3
L
Neith
12,115
606
54
3
0
270,146
0
W
Eset
14,923
746
49
2
6
299,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role