Player Matchup

Fenrir
Fenrir
ASEDEL000
Fenrir
Level 12
God Stats
2W - 6L
1,388 SR
Queue Stats
2W - 7L
1,131 Elo+
Party 1
Tiamat
Tiamat
TrueRecruit4642
Tiamat
Level 39
God Stats
0W - 1L
1,328 SR
Queue Stats
3W - 8L
1,111 Elo+
Party 1
Ymir
Ymir
assasinking89
Ymir
Level 8
God Stats
1W - 3L
1,273 SR
Queue Stats
1W - 3L
1,357 Elo+
Party 1
Team Averages
Level 20
1,330 SR
1,200 Elo+

VS

Team Averages
Level 70
1,522 SR
1,378 Elo+
Mulan
Mulan
DrSAYTEN
Mulan
Level 29
God Stats
8W - 3L
1,706 SR
Queue Stats
39W - 53L
1,292 Elo+
Party 2
Achilles
Achilles
OrbMastaB
Achilles
Level 78
God Stats
14W - 19L
1,501 SR
Queue Stats
54W - 88L
1,283 Elo+
Party 2
Zeus
Zeus
TDubx
Zeus
Level 102
God Stats
5W - 1L
1,359 SR
Queue Stats
41W - 29L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ASEDEL000
Fenrir
11
4 / 8 / 0
8,165
742
6,031
13,198
7,102
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

9
0 / 8 / 2
6,304
573
4,463
10,536
7,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 9 / 3
6,596
600
4,277
18,752
10,634
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
DrSAYTEN
Mulan
11
5 / 2 / 16
8,532
776
7,468
9,588
5,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
OrbMastaB
Achilles
14
7 / 1 / 18
9,454
859
10,015
9,458
7,444
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zeus
TDubx
Zeus
14
13 / 1 / 9
9,910
901
14,379
4,666
1,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
68
4
Kills
25
25
Deaths
4
5
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Fenrir
ASEDEL000
Fenrir
4
8
0
0.5
W
Mulan
DrSAYTEN
Mulan
5
2
16
6.5
W
Achilles
OrbMastaB
Achilles
7
1
18
16
W
Zeus
TDubx
Zeus
13
1
9
17.5
L
0
8
2
0.13
L
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,771
Damage
31,862
42,486
Taken
23,712
25,718
Mitigated
14,698
4,307
Healing
5,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
ASEDEL000
Fenrir
6,031
849
0
1,869
13,198
7,102
0
5,521
7,334
0
17,985
W
Mulan
DrSAYTEN
Mulan
7,468
1,986
0
1,956
9,588
5,761
351
3,494
5,784
811
17,397
W
Achilles
OrbMastaB
Achilles
10,015
3,088
180
3,002
9,458
7,444
361
4,083
5,110
0
25,302
W
Zeus
TDubx
Zeus
14,379
2,899
0
449
4,666
1,493
770
1,214
3,420
38,453
0
L
4,463
219
0
1,846
10,536
7,982
0
3,873
6,197
11,410
0
L
4,277
1,384
42
550
18,752
10,634
23
5,859
12,264
13,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,065
Gold Earned
27,896
53
Minions Killed
111
2
Camps Cleared
5
497,058
Distance Traveled
575,232
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,165
742
21
2
0
198,239
2
W
Mulan
8,532
776
25
2
1
176,950
1
W
Achilles
9,454
859
36
3
2
210,644
2
W
Zeus
9,910
901
50
5
2
187,638
1
L
Tiamat
6,304
573
18
2
2
162,176
0
L
Ymir
6,596
600
14
1
0
136,643
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role