Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Andrew1593
Gilgamesh
Level 144
God Stats
6W - 12L
1,567 SR
Queue Stats
353W - 384L
1,495 Elo+
Party 1
Chronos
Chronos
Jimaco
Chronos
Level 124
God Stats
4W - 4L
1,538 SR
Queue Stats
398W - 423L
1,487 Elo+
Party 1
Heimdallr
Heimdallr
NAEduzation
Heimdallr
Level 78
God Stats
2W - 7L
1,503 SR
Queue Stats
278W - 313L
1,471 Elo+
Party 1
Bacchus
Bacchus
redcasual
Bacchus
Level 80
God Stats
6W - 9L
1,528 SR
Queue Stats
274W - 341L
1,447 Elo+
Party 1
Team Averages
Level 98
1,527 SR
1,480 Elo+

VS

Team Averages
Level 119
1,527 SR
1,526 Elo+
Athena
Athena
 
Athena
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
EchelonHawkeye
Hercules
Level 107
God Stats
1W - 0L
1,588 SR
Queue Stats
5W - 4L
1,548 Elo+
Solo
Thanatos
Thanatos
Melapelas12
Thanatos
Level 148
God Stats
3W - 3L
1,453 SR
Queue Stats
93W - 90L
1,528 Elo+
Party 2
Janus
Janus
markiemax
Janus
Level 102
God Stats
4W - 5L
1,519 SR
Queue Stats
295W - 276L
1,546 Elo+
Solo
Cupid
Cupid
wisho022
Cupid
Level 120
God Stats
6W - 4L
1,574 SR
Queue Stats
148W - 154L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
2 / 6 / 0
6,060
505
4,413
9,866
3,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gilgamesh
Andrew1593
Gilgamesh
10
0 / 5 / 0
5,918
493
5,834
9,388
3,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chronos
Jimaco
Chronos
10
0 / 5 / 0
5,850
488
2,728
6,738
1,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
NAEduzation
Heimdallr
12
0 / 2 / 0
6,989
582
6,562
4,836
2,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
redcasual
Bacchus
9
0 / 2 / 2
5,640
470
4,500
8,358
7,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
4 / 0 / 6
7,135
595
5,116
9,727
6,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
12
3 / 0 / 0
7,053
588
3,577
9,653
5,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
Melapelas12
Thanatos
13
5 / 1 / 4
7,369
614
4,859
10,089
3,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
markiemax
Janus
12
4 / 0 / 7
7,610
634
6,070
4,822
1,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cupid
wisho022
Cupid
12
4 / 1 / 4
7,044
587
6,226
8,057
2,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
41
2
Kills
20
20
Deaths
2
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
6
0
0.33
W
Athena
 
Athena
4
0
6
7
L
Gilgamesh
Andrew1593
Gilgamesh
0
5
0
0
W
Hercules
3
0
0
3
L
Chronos
Jimaco
Chronos
0
5
0
0
W
Thanatos
Melapelas12
Thanatos
5
1
4
7
L
Heimdallr
NAEduzation
Heimdallr
0
2
0
0
W
Janus
markiemax
Janus
4
0
7
7.5
L
Bacchus
redcasual
Bacchus
0
2
2
0.5
W
Cupid
wisho022
Cupid
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,037
Damage
25,848
39,186
Taken
42,348
18,567
Mitigated
18,592
8,007
Healing
23,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,413
1,802
0
2,376
9,866
3,026
26
1,889
7,977
0
34,891
W
Athena
 
Athena
5,116
1,003
0
3,240
9,727
6,288
0
2,727
6,912
23,500
0
L
Gilgamesh
Andrew1593
Gilgamesh
5,834
2,101
0
1,616
9,388
3,898
0
2,940
6,228
0
41,698
W
Hercules
3,577
740
0
4,702
9,653
5,297
0
0
9,653
0
34,717
L
Chronos
Jimaco
Chronos
2,728
442
0
875
6,738
1,928
972
2,587
3,973
30,349
0
W
Thanatos
Melapelas12
Thanatos
4,859
1,289
0
10,332
10,089
3,465
0
1,245
8,736
0
42,035
L
Heimdallr
NAEduzation
Heimdallr
6,562
2,816
0
1,486
4,836
2,200
0
299
4,354
0
44,665
W
Janus
markiemax
Janus
6,070
640
126
1,468
4,822
1,237
594
1,272
3,390
41,990
0
L
Bacchus
redcasual
Bacchus
4,500
439
0
1,654
8,358
7,515
0
3,078
5,223
17,191
0
W
Cupid
wisho022
Cupid
6,226
2,924
145
3,052
8,057
2,305
99
1,796
6,261
0
46,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,457
Gold Earned
36,211
310
Minions Killed
400
0
Camps Cleared
0
1,139,514
Distance Traveled
1,343,989
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,060
505
76
6
0
207,878
0
W
Athena
7,135
595
27
2
0
253,374
1
L
Gilgamesh
5,918
493
65
5
0
240,519
4
W
Hercules
7,053
588
89
7
0
337,485
4
L
Chronos
5,850
488
63
5
0
217,021
2
W
Thanatos
7,369
614
85
7
0
255,144
2
L
Heimdallr
6,989
582
92
8
0
236,157
5
W
Janus
7,610
634
100
8
0
272,130
6
L
Bacchus
5,640
470
14
1
0
237,939
5
W
Cupid
7,044
587
99
8
0
225,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role