Player Matchup

Cerberus
Cerberus
AcidicWorld
Cerberus
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,194 Elo+
Party 1
Freya
Freya
AliTheShortGirl
Freya
Level 83
God Stats
0W - 1L
1,648 SR
Queue Stats
36W - 67L
1,337 Elo+
Party 1
Guan Yu
Guan Yu
ENIELATOR2004
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Nemesis
Nemesis
JoltRanger
Nemesis
Level 18
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 6L
1,194 Elo+
Party 1
Danzaburou
Danzaburou
ThatOnePupper69
Danzaburou
Level 17
God Stats
0W - 5L
1,145 SR
Queue Stats
0W - 6L
1,194 Elo+
Party 1
Team Averages
Level 27
1,459 SR
1,284 Elo+

VS

Team Averages
Level 84
1,481 SR
1,436 Elo+
Medusa
Medusa
 
Medusa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Luis Ely19
Horus
Level 104
God Stats
4W - 3L
1,505 SR
Queue Stats
626W - 781L
1,409 Elo+
Solo
Baron Samedi
Baron Samedi
QuasQuasQuas
Baron Samedi
Level 87
God Stats
9W - 4L
1,500 SR
Queue Stats
110W - 104L
1,376 Elo+
Party 2
Loki
Loki
TheMuffinNinja
Loki
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 14L
1,500 Elo+
Party 2
Chronos
Chronos
UDownWitMeOpp
Chronos
Level 69
God Stats
7W - 1L
1,401 SR
Queue Stats
59W - 56L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AcidicWorld
Cerberus
11
0 / 4 / 3
6,800
400
3,187
17,354
12,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 7 / 2
6,501
382
2,081
7,614
2,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
11
1 / 8 / 2
7,120
419
3,590
15,422
10,282
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
JoltRanger
Nemesis
13
5 / 7 / 0
8,508
500
12,298
16,313
5,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
ThatOnePupper69
Danzaburou
11
1 / 9 / 0
6,618
389
6,114
12,966
3,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
10 / 0 / 5
11,054
650
17,374
9,633
3,804
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Horus
13
4 / 1 / 9
8,846
520
4,770
11,550
11,410
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Baron Samedi
QuasQuasQuas
Baron Samedi
13
4 / 3 / 5
8,952
527
6,554
12,449
5,751
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
7 / 1 / 2
10,142
597
6,400
11,555
3,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
17
10 / 2 / 3
11,472
675
15,059
12,281
5,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
59
7
Kills
35
35
Deaths
7
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
10
0
5
12.5
L
Cerberus
AcidicWorld
Cerberus
0
4
3
0.38
L
0
7
2
0.14
L
Guan Yu
1
8
2
0.25
L
Nemesis
JoltRanger
Nemesis
5
7
0
0.71
W
Horus
4
1
9
8.5
W
Baron Samedi
QuasQuasQuas
Baron Samedi
4
3
5
2.17
L
Danzaburou
ThatOnePupper69
Danzaburou
1
9
0
0.11
W
7
1
2
8
W
Chronos
10
2
3
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,270
Damage
50,157
69,669
Taken
57,468
33,724
Mitigated
30,821
9,904
Healing
26,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
17,374
8,746
136
3,912
9,633
3,804
3,272
1,429
8,204
0
78,801
L
Cerberus
AcidicWorld
Cerberus
3,187
392
0
2,440
17,354
12,448
23
4,406
12,948
16,214
0
L
2,081
859
0
894
7,614
2,516
0
4,402
3,212
15,579
2,586
L
Guan Yu
3,590
1,136
28
1,362
15,422
10,282
813
6,300
9,122
0
18,100
L
Nemesis
JoltRanger
Nemesis
12,298
6,668
441
3,077
16,313
5,139
0
4,115
12,198
0
54,999
W
Horus
4,770
2,842
2,901
6,176
11,550
11,410
41
1,315
9,985
0
24,604
W
Baron Samedi
QuasQuasQuas
Baron Samedi
6,554
1,532
821
3,323
12,449
5,751
942
228
12,221
32,323
0
L
Danzaburou
ThatOnePupper69
Danzaburou
6,114
2,283
0
1,662
12,966
3,339
522
998
11,968
0
42,256
W
6,400
2,315
0
4,056
11,555
3,879
0
0
11,555
0
60,557
W
Chronos
15,059
5,840
0
4,896
12,281
5,977
6,553
2,248
10,033
75,253
8,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,547
Gold Earned
50,466
282
Minions Killed
448
0
Camps Cleared
0
1,440,745
Distance Traveled
1,575,418
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,054
650
118
7
0
302,166
4
L
Cerberus
6,800
400
40
2
0
328,976
1
L
Freya
6,501
382
40
2
0
191,031
5
L
Guan Yu
7,120
419
35
2
0
320,666
0
L
Nemesis
8,508
500
94
6
0
339,465
6
W
Horus
8,846
520
31
2
0
319,610
2
W
Baron Samedi
8,952
527
55
3
0
296,276
0
L
Danzaburou
6,618
389
73
4
0
260,607
4
W
Loki
10,142
597
102
6
0
347,889
0
W
Chronos
11,472
675
142
8
0
309,477
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role