Player Matchup

Bacchus
Bacchus
ChickaPhoomp
Bacchus
Level 35
God Stats
1W - 0L
1,664 SR
Queue Stats
33W - 41L
1,412 Elo+
Party 1
Pele
Pele
Danielct2
Pele
Level 144
God Stats
3W - 4L
1,620 SR
Queue Stats
169W - 179L
1,476 Elo+
Party 4
Izanami
Izanami
bison3238
Izanami
Level 37
God Stats
5W - 3L
1,536 SR
Queue Stats
45W - 41L
1,494 Elo+
Party 1
King Arthur
King Arthur
penanieto
King Arthur
Level 107
God Stats
1W - 3L
1,377 SR
Queue Stats
100W - 121L
1,441 Elo+
Party 4
Cthulhu
Cthulhu
ΔEtoΔ
Cthulhu
Level 129
God Stats
4W - 6L
1,454 SR
Queue Stats
43W - 62L
1,450 Elo+
Party 4
Team Averages
Level 90
1,530 SR
1,455 Elo+

VS

Team Averages
Level 69
1,326 SR
1,419 Elo+
Artemis
Artemis
LegendaryLimade
Artemis
Level 99
God Stats
0W - 1L
1,306 SR
Queue Stats
3W - 5L
1,538 Elo+
Party 2
Osiris
Osiris
Manngina
Osiris
Level 86
God Stats
0W - 2L
1,274 SR
Queue Stats
321W - 363L
1,454 Elo+
Party 3
Thanatos
Thanatos
Turnt McGurnt
Thanatos
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 57L
1,427 Elo+
Party 3
Cerberus
Cerberus
elitepanda14318
Cerberus
Level 6
God Stats
0W - 2L
1,258 SR
Queue Stats
0W - 4L
1,284 Elo+
Party 2
Hel
Hel
itsecal
Hel
Level 124
God Stats
0W - 1L
1,292 SR
Queue Stats
374W - 426L
1,394 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ChickaPhoomp
Bacchus
14
7 / 1 / 13
10,043
591
6,741
15,060
15,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pele
16
10 / 2 / 7
10,432
614
10,571
16,659
5,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
bison3238
Izanami
15
10 / 1 / 7
10,411
612
12,056
7,749
3,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
penanieto
King Arthur
16
10 / 2 / 8
10,611
624
10,802
15,320
11,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cthulhu
ΔEtoΔ
Cthulhu
14
4 / 2 / 9
9,309
548
10,575
11,676
10,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 4
6,779
399
4,868
10,348
1,844
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
Manngina
Osiris
11
1 / 8 / 2
7,327
431
7,066
14,815
10,788
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
Turnt McGurnt
Thanatos
13
2 / 9 / 3
8,612
507
5,042
16,346
4,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
10
0 / 10 / 2
6,545
385
3,078
13,401
7,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hel
13
3 / 6 / 2
8,308
489
8,865
12,457
3,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
19
41
Kills
6
8
Deaths
41
44
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bacchus
ChickaPhoomp
Bacchus
7
1
13
13.5
W
Pele
10
2
7
6.75
L
0
8
4
0.25
L
Osiris
Manngina
Osiris
1
8
2
0.25
L
Thanatos
Turnt McGurnt
Thanatos
2
9
3
0.39
W
Izanami
bison3238
Izanami
10
1
7
13.5
L
Cerberus
0
10
2
0.1
L
Hel
3
6
2
0.67
W
King Arthur
penanieto
King Arthur
10
2
8
7
W
Cthulhu
ΔEtoΔ
Cthulhu
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,745
Damage
28,919
66,464
Taken
67,367
46,069
Mitigated
28,935
25,708
Healing
13,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
ChickaPhoomp
Bacchus
6,741
1,324
1,062
5,094
15,060
15,442
1,373
2,732
12,238
27,622
0
W
Pele
10,571
2,020
0
9,595
16,659
5,998
888
1,642
14,887
0
89,621
L
4,868
2,182
0
1,129
10,348
1,844
456
2,381
7,830
0
36,353
L
Osiris
Manngina
Osiris
7,066
2,867
0
810
14,815
10,788
0
3,282
10,692
0
31,505
L
Thanatos
Turnt McGurnt
Thanatos
5,042
2,034
0
6,960
16,346
4,594
0
3,294
12,644
0
33,654
W
Izanami
bison3238
Izanami
12,056
8,907
0
1,286
7,749
3,034
6,255
1,302
6,421
0
70,103
L
Cerberus
3,078
341
0
1,799
13,401
7,766
0
2,957
10,309
13,556
0
L
Hel
8,865
963
625
2,571
12,457
3,943
0
5,628
6,126
38,595
0
W
King Arthur
penanieto
King Arthur
10,802
1,020
72
5,017
15,320
11,548
456
1,960
13,283
4,064
43,893
W
Cthulhu
ΔEtoΔ
Cthulhu
10,575
1,418
1,479
2,103
11,676
10,047
230
3,609
7,692
42,419
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,806
Gold Earned
37,571
420
Minions Killed
280
0
Camps Cleared
0
1,653,650
Distance Traveled
1,384,823
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,043
591
24
1
0
312,505
2
W
Pele
10,432
614
128
8
0
368,270
0
L
Artemis
6,779
399
57
3
0
261,034
4
L
Osiris
7,327
431
65
4
0
288,403
2
L
Thanatos
8,612
507
59
3
0
309,419
0
W
Izanami
10,411
612
120
7
0
291,677
5
L
Cerberus
6,545
385
26
2
0
257,552
3
L
Hel
8,308
489
73
4
0
268,415
0
W
King Arthur
10,611
624
89
5
0
344,724
0
W
Cthulhu
9,309
548
59
3
0
336,474
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role