Player Matchup

Osiris
Osiris
Ahtashi
Osiris
Level 125
God Stats
2W - 2L
1,647 SR
Queue Stats
42W - 40L
1,599 Elo+
Party 2
Heimdallr
Heimdallr
BigNate1234
Heimdallr
Level 128
God Stats
0W - 3L
1,465 SR
Queue Stats
126W - 122L
1,566 Elo+
Party 2
Scylla
Scylla
Capnprice14
Scylla
Level 86
God Stats
1W - 1L
1,575 SR
Queue Stats
38W - 34L
1,605 Elo+
Party 2
Pele
Pele
Jasahans
Pele
Level 106
God Stats
6W - 4L
1,791 SR
Queue Stats
204W - 225L
1,539 Elo+
Party 3
Sobek
Sobek
KingMusabi
Sobek
Level 14
God Stats
0W - 3L
1,347 SR
Queue Stats
24W - 35L
1,283 Elo+
Party 3
Team Averages
Level 92
1,565 SR
1,518 Elo+

VS

Team Averages
Level 100
1,850 SR
1,773 Elo+
Erlang Shen
Erlang Shen
DETHinc
Erlang Shen
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 38L
1,337 Elo+
Solo
Tsukuyomi
Tsukuyomi
NASTYGROUNDHOG
Tsukuyomi
Level 69
God Stats
11W - 1L
1,967 SR
Queue Stats
181W - 51L
1,879 Elo+
Party 1
Olorun
Olorun
PaulNotPaul
Olorun
Level 142
God Stats
10W - 1L
1,994 SR
Queue Stats
1,340W - 1,126L
1,844 Elo+
Party 1
Neith
Neith
ReignOfTheRat
Neith
Level 123
God Stats
13W - 9L
1,688 SR
Queue Stats
928W - 802L
1,839 Elo+
Party 1
Bacchus
Bacchus
ShieldHittah
Bacchus
Level 39
God Stats
33W - 2L
2,101 SR
Queue Stats
187W - 46L
1,968 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Ahtashi
Osiris
11
3 / 2 / 0
6,639
553
7,021
10,669
6,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
BigNate1234
Heimdallr
11
1 / 2 / 0
6,246
521
2,449
7,814
2,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
9
0 / 3 / 0
5,653
471
1,419
4,524
929
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
8
0 / 6 / 0
5,058
422
286
8,273
1,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
8
0 / 2 / 0
4,870
406
821
6,530
2,706
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DETHinc
Erlang Shen
10
0 / 3 / 0
6,137
511
3,780
7,022
3,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tsukuyomi
NASTYGROUNDHOG
Tsukuyomi
13
7 / 0 / 3
7,856
655
7,971
7,740
2,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Olorun
14
3 / 0 / 0
8,119
677
1,640
3,907
1,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
4 / 1 / 0
7,898
658
7,055
4,889
1,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
ShieldHittah
Bacchus
11
1 / 0 / 9
6,539
545
2,803
5,566
4,868
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
4
Kills
15
15
Deaths
4
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Osiris
Ahtashi
Osiris
3
2
0
1.5
L
Heimdallr
BigNate1234
Heimdallr
1
2
0
0.5
L
Scylla
0
3
0
0
W
Erlang Shen
DETHinc
Erlang Shen
0
3
0
0
L
Pele
0
6
0
0
L
Sobek
0
2
0
0
W
Tsukuyomi
NASTYGROUNDHOG
Tsukuyomi
7
0
3
8.5
W
Olorun
3
0
0
3
W
4
1
0
4
W
Bacchus
ShieldHittah
Bacchus
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,996
Damage
23,249
37,810
Taken
29,124
14,411
Mitigated
14,173
7,814
Healing
11,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Ahtashi
Osiris
7,021
1,911
0
3,082
10,669
6,888
744
1,523
8,702
0
37,653
L
Heimdallr
BigNate1234
Heimdallr
2,449
859
0
1,957
7,814
2,004
0
714
7,100
0
36,591
L
Scylla
1,419
35
0
730
4,524
929
0
453
4,071
25,204
0
W
Erlang Shen
DETHinc
Erlang Shen
3,780
1,467
0
1,239
7,022
3,512
58
272
6,345
0
22,369
L
Pele
286
114
0
379
8,273
1,884
0
1,462
6,811
0
24,665
L
Sobek
821
54
0
1,666
6,530
2,706
0
291
6,167
11,809
0
W
Tsukuyomi
NASTYGROUNDHOG
Tsukuyomi
7,971
2,340
0
3,363
7,740
2,501
23
670
6,840
0
44,451
W
Olorun
1,640
1,095
542
3,022
3,907
1,416
282
106
3,699
66,212
0
W
7,055
2,511
0
1,162
4,889
1,876
168
160
4,729
0
60,639
W
Bacchus
ShieldHittah
Bacchus
2,803
405
138
1,642
5,566
4,868
159
810
4,644
11,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,466
Gold Earned
36,549
293
Minions Killed
402
0
Camps Cleared
0
1,112,561
Distance Traveled
1,323,829
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,639
553
79
7
0
240,570
5
L
Heimdallr
6,246
521
79
7
0
206,757
3
L
Scylla
5,653
471
67
6
0
224,364
6
W
Erlang Shen
6,137
511
59
5
0
245,369
2
L
Pele
5,058
422
42
4
0
190,301
3
L
Sobek
4,870
406
26
2
0
250,569
0
W
Tsukuyomi
7,856
655
86
7
0
284,991
6
W
Olorun
8,119
677
127
11
0
240,826
0
W
Neith
7,898
658
120
10
0
232,494
5
W
Bacchus
6,539
545
10
1
0
320,149
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role