Player Matchup

Sol
Sol
Gold IV
 
Sol
Gold IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Silver I
 
Ah Muzen Cab
Silver I
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jormungandr
Jormungandr
Gold IV
CRAZY G00P
Jormungandr
Gold IV
Level 108
God Stats
4W - 5L
1,573 SR
Queue Stats
79W - 75L
1,352 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 131
1,524 SR
1,451 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 116
1,541 SR
964 MMR
Chaac
Chaac
Silver V
Kobusmaaan
Chaac
Silver V
Level 108
God Stats
16W - 27L
1,375 SR
Queue Stats
50W - 73L
800 MMR
Solo
Bastet
Bastet
Silver V
Michael44
Bastet
Silver V
Level 123
God Stats
2W - 1L
1,569 SR
Queue Stats
181W - 287L
740 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold V
nazmoney103
Morgan Le Fay
Gold V
Level 117
God Stats
3W - 1L
1,679 SR
Queue Stats
189W - 215L
1,351 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
6 / 0 / 4
9,370
721
7,995
10,226
3,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Muzen Cab
 
Ah Muzen Cab
13
3 / 1 / 5
9,111
701
9,873
9,693
3,005
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
CRAZY G00P
Jormungandr
13
3 / 0 / 9
9,189
707
8,798
11,404
9,223
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
AthenaNoxGebChironMulan

VS

Bans
GilgameshAchillesDanzaburouCerberusSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
0 / 4 / 1
7,712
593
10,414
13,672
5,614
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
Michael44
Bastet
10
1 / 5 / 0
7,528
579
2,851
11,533
3,398
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
nazmoney103
Morgan Le Fay
11
0 / 3 / 0
7,229
556
5,665
6,031
1,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
12
Kills
1
1
Deaths
12
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
0
4
8
W
Ah Muzen Cab
 
Ah Muzen Cab
3
1
5
5.5
W
Jormungandr
CRAZY G00P
Jormungandr
3
0
9
7.5
L
Chaac
0
4
1
0.13
L
Bastet
Michael44
Bastet
1
5
0
0.2
L
Morgan Le Fay
nazmoney103
Morgan Le Fay
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,666
Damage
18,930
31,323
Taken
31,236
15,818
Mitigated
10,903
13,007
Healing
4,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,995
1,718
0
5,072
10,226
3,590
2,214
2,566
7,266
39,675
3,591
W
Ah Muzen Cab
 
Ah Muzen Cab
9,873
2,288
0
2,802
9,693
3,005
296
1,178
8,397
0
34,775
W
Jormungandr
CRAZY G00P
Jormungandr
8,798
2,323
598
4,535
11,404
9,223
457
1,985
9,179
30,112
0
L
Chaac
10,414
904
0
2,155
13,672
5,614
0
6,875
6,797
0
41,310
L
Bastet
Michael44
Bastet
2,851
843
0
1,772
11,533
3,398
0
7,083
4,450
0
14,778
L
Morgan Le Fay
nazmoney103
Morgan Le Fay
5,665
404
0
236
6,031
1,891
0
3,058
2,973
23,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,670
Gold Earned
22,469
177
Minions Killed
165
9
Camps Cleared
4
801,394
Distance Traveled
728,426
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,370
721
59
5
6
273,794
2
W
Ah Muzen Cab
9,111
701
65
5
3
283,422
7
W
Jormungandr
9,189
707
53
4
0
244,178
2
L
Chaac
7,712
593
87
7
4
242,635
0
L
Bastet
7,528
579
34
3
0
243,031
5
L
Morgan Le Fay
7,229
556
44
3
0
242,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role