Player Matchup

Chaac
Chaac
Silver II
ArcaneDeamon
Chaac
Silver II
Level 158
God Stats
45W - 35L
1,594 SR
Queue Stats
1,104W - 1,181L
993 MMR
Solo
Guan Yu
Guan Yu
Silver II
Suuuuuuuper
Guan Yu
Silver II
Level 133
God Stats
26W - 27L
1,512 SR
Queue Stats
265W - 321L
969 MMR
Solo
Kukulkan
Kukulkan
Silver III
TitanxWolf44
Kukulkan
Silver III
Level 130
God Stats
26W - 16L
1,565 SR
Queue Stats
88W - 107L
979 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 140
1,557 SR
980 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 84
1,518 SR
838 MMR
Achilles
Achilles
Silver III
BridgeBridgerton
Achilles
Silver III
Level 100
God Stats
23W - 23L
1,540 SR
Queue Stats
56W - 55L
949 MMR
Party 1
Raijin
Raijin
Bronze II
TenSemteen
Raijin
Bronze II
Level 67
God Stats
10W - 10L
1,447 SR
Queue Stats
59W - 107L
290 MMR
Solo
Cthulhu
Cthulhu
Silver I
yogiyoda10
Cthulhu
Silver I
Level 86
God Stats
44W - 31L
1,567 SR
Queue Stats
53W - 47L
1,274 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 5
11,487
605
18,741
29,631
25,842
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
Suuuuuuuper
Guan Yu
14
1 / 2 / 6
11,964
630
7,847
24,961
39,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
TitanxWolf44
Kukulkan
15
4 / 1 / 3
11,694
615
22,387
12,349
5,812
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bans
GebArtioGilgameshAphroditeAthena

VS

Bans
BastetChang'eMedusaScyllaSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 3
12,241
644
15,624
23,235
28,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
TenSemteen
Raijin
12
0 / 7 / 4
10,053
529
10,767
18,514
8,884
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
yogiyoda10
Cthulhu
16
3 / 0 / 4
11,340
597
20,507
17,861
26,185
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
18
7
Kills
7
7
Deaths
7
14
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
4
5
1.13
L
4
0
3
5.5
W
Guan Yu
Suuuuuuuper
Guan Yu
1
2
6
2
L
Raijin
TenSemteen
Raijin
0
7
4
0.29
W
Kukulkan
TitanxWolf44
Kukulkan
4
1
3
5.5
L
Cthulhu
yogiyoda10
Cthulhu
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,975
Damage
46,898
66,941
Taken
59,610
70,981
Mitigated
63,828
35,216
Healing
18,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,741
3,275
1,213
11,488
29,631
25,842
1,495
13,830
15,801
0
54,884
L
15,624
3,168
767
5,556
23,235
28,759
308
9,742
13,493
9,385
28,928
W
Guan Yu
Suuuuuuuper
Guan Yu
7,847
1,206
7,146
9,880
24,961
39,327
560
12,538
12,423
0
20,982
L
Raijin
TenSemteen
Raijin
10,767
1,332
451
4,645
18,514
8,884
0
6,389
12,125
38,830
0
W
Kukulkan
TitanxWolf44
Kukulkan
22,387
1,203
946
4,543
12,349
5,812
435
8,695
3,654
64,728
0
L
Cthulhu
yogiyoda10
Cthulhu
20,507
783
3,367
3,924
17,861
26,185
80
6,907
10,954
58,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,145
Gold Earned
33,634
192
Minions Killed
178
9
Camps Cleared
7
1,122,708
Distance Traveled
1,084,361
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,487
605
59
3
3
375,606
1
L
Achilles
12,241
644
55
3
1
409,409
3
W
Guan Yu
11,964
630
30
2
2
391,929
4
L
Raijin
10,053
529
57
3
4
297,725
1
W
Kukulkan
11,694
615
103
5
4
355,173
2
L
Cthulhu
11,340
597
66
3
2
377,227
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role