Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Burgstallgeist
Cliodhna
Level 126
God Stats
31W - 27L
1,550 SR
Queue Stats
143W - 149L
1,468 Elo+
Solo
Sol
Sol
Pirinen
Sol
Level 95
God Stats
18W - 15L
1,526 SR
Queue Stats
123W - 117L
1,514 Elo+
Solo
Team Averages
Level 117
1,525 SR
1,494 Elo+

VS

Team Averages
Level 105
1,623 SR
1,553 Elo+
Odin
Odin
NickerOK
Odin
Level 123
God Stats
5W - 3L
1,662 SR
Queue Stats
167W - 172L
1,478 Elo+
Solo
Nox
Nox
OhhNaock
Nox
Level 63
God Stats
10W - 6L
1,708 SR
Queue Stats
233W - 253L
1,499 Elo+
Solo
Nemesis
Nemesis
jamberjamber
Nemesis
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,682 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
4 / 1 / 10
10,415
694
9,720
16,264
11,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cliodhna
14
8 / 4 / 5
10,491
699
11,366
11,051
4,339
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
13
3 / 5 / 8
9,965
664
12,304
12,290
3,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
15
4 / 4 / 4
10,033
669
9,675
13,680
10,402
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 7 / 5
10,105
674
9,548
10,620
3,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
jamberjamber
Nemesis
13
2 / 4 / 5
9,607
640
6,782
13,737
4,913
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
23
15
Kills
9
10
Deaths
15
23
Assists
14
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
1
10
9
W
Cliodhna
8
4
5
2.63
L
Odin
4
4
4
1.5
L
3
7
5
0.79
W
Sol
3
5
8
1.4
L
Nemesis
jamberjamber
Nemesis
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,390
Damage
26,005
39,605
Taken
38,037
19,515
Mitigated
19,216
11,957
Healing
2,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
9,720
1,623
0
2,804
16,264
11,545
468
3,800
12,464
2,819
24,989
W
Cliodhna
11,366
559
0
4,457
11,051
4,339
892
3,199
7,852
0
27,611
L
Odin
9,675
2,652
0
400
13,680
10,402
139
6,003
6,945
834
29,622
L
9,548
413
0
270
10,620
3,901
192
3,054
7,137
43,134
0
W
Sol
12,304
2,596
0
4,696
12,290
3,631
1,853
3,501
8,789
42,629
0
L
Nemesis
jamberjamber
Nemesis
6,782
2,480
0
2,169
13,737
4,913
0
4,190
8,886
0
17,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,871
Gold Earned
29,745
153
Minions Killed
152
5
Camps Cleared
8
789,882
Distance Traveled
711,829
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,415
694
39
3
1
289,524
2
W
Cliodhna
10,491
699
28
2
1
271,192
5
L
Odin
10,033
669
47
3
0
256,669
1
L
Nox
10,105
674
73
5
6
238,823
4
W
Sol
9,965
664
86
6
3
229,166
3
L
Nemesis
9,607
640
32
2
2
216,337
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role