Player Matchup

Loki
Loki
Final ArchAngle
Loki
Level 69
God Stats
1W - 3L
1,062 SR
Queue Stats
42W - 59L
1,352 Elo+
Solo
Gilgamesh
Gilgamesh
Obey AridExp
Gilgamesh
Level 25
God Stats
1W - 0L
1,766 SR
Queue Stats
10W - 6L
1,502 Elo+
Party 2
Ra
Ra
RagexDL
Ra
Level 88
God Stats
7W - 8L
1,598 SR
Queue Stats
249W - 247L
1,476 Elo+
Party 2
Team Averages
Level 61
1,475 SR
1,443 Elo+

VS

Team Averages
Level 66
1,357 SR
1,463 Elo+
Yemoja
Yemoja
Da Paddy Mac
Yemoja
Level 128
God Stats
0W - 2L
1,201 SR
Queue Stats
107W - 102L
1,575 Elo+
Party 1
Neith
Neith
ShaqAtThe2
Neith
Level 47
God Stats
7W - 14L
1,482 SR
Queue Stats
133W - 172L
1,437 Elo+
Party 1
Kukulkan
Kukulkan
Torzzieeeee
Kukulkan
Level 23
God Stats
11W - 17L
1,389 SR
Queue Stats
21W - 27L
1,377 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 3
7,379
671
4,480
10,232
4,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
Obey AridExp
Gilgamesh
12
3 / 4 / 4
8,216
747
5,787
10,357
5,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
5 / 2 / 3
9,205
837
8,379
7,126
2,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
13
3 / 2 / 5
8,245
750
3,954
10,606
10,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Neith
12
4 / 6 / 4
7,901
718
8,912
10,990
4,098
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
Torzzieeeee
Kukulkan
5
0 / 0 / 3
6,402
582
0
0
0

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
19
8
Kills
7
10
Deaths
8
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Yemoja
3
2
5
2.75
W
0
4
3
0.38
W
Gilgamesh
Obey AridExp
Gilgamesh
3
4
4
1.25
W
5
2
3
3.25
L
Neith
4
6
4
1
L
Kukulkan
Torzzieeeee
Kukulkan
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,646
Damage
12,866
27,715
Taken
21,596
12,418
Mitigated
14,131
7,523
Healing
4,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
3,954
430
659
2,981
10,606
10,033
0
2,833
6,818
26,481
0
W
4,480
913
93
3,073
10,232
4,105
246
1,741
8,491
0
34,038
W
Gilgamesh
Obey AridExp
Gilgamesh
5,787
1,419
159
1,549
10,357
5,810
826
2,103
8,254
0
22,898
W
8,379
650
696
1,953
7,126
2,503
821
1,357
5,769
39,830
0
L
Neith
8,912
2,444
0
426
10,990
4,098
0
5,230
5,146
0
24,037
L
Kukulkan
Torzzieeeee
Kukulkan
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,800
Gold Earned
22,548
155
Minions Killed
82
10
Camps Cleared
2
650,316
Distance Traveled
371,333
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,245
750
40
4
1
193,788
5
W
Loki
7,379
671
46
4
8
213,213
0
W
Gilgamesh
8,216
747
27
2
1
212,693
0
W
Ra
9,205
837
82
7
1
224,410
1
L
Neith
7,901
718
42
4
1
173,670
4
L
Kukulkan
6,402
582
0
0
0
3,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role