Player Matchup

The Morrigan
The Morrigan
Dav2
The Morrigan
Level 120
God Stats
3W - 0L
1,921 SR
Queue Stats
58W - 55L
1,593 Elo+
Party 3
Awilix
Awilix
Jessy-722
Awilix
Level 157
God Stats
3W - 2L
1,551 SR
Queue Stats
95W - 97L
1,433 Elo+
Party 1
Neith
Neith
MaeveAileen
Neith
Level 6
God Stats
1W - 2L
1,465 SR
Queue Stats
1W - 5L
1,166 Elo+
Party 3
Chaac
Chaac
VoorheezJ13
Chaac
Level 160
God Stats
1W - 0L
1,816 SR
Queue Stats
112W - 116L
1,395 Elo+
Party 1
Ymir
Ymir
abysssal
Ymir
Level 88
God Stats
5W - 5L
1,469 SR
Queue Stats
114W - 126L
1,544 Elo+
Party 3
Team Averages
Level 106
1,644 SR
1,426 Elo+

VS

Team Averages
Level 65
1,476 SR
1,424 Elo+
Loki
Loki
CroMsoN eYes
Loki
Level 66
God Stats
0W - 2L
1,329 SR
Queue Stats
23W - 25L
1,456 Elo+
Solo
Charybdis
Charybdis
Goku08189
Charybdis
Level 88
God Stats
1W - 4L
1,435 SR
Queue Stats
71W - 76L
1,436 Elo+
Party 2
Janus
Janus
PhaQ9
Janus
Level 59
God Stats
11W - 9L
1,549 SR
Queue Stats
27W - 41L
1,398 Elo+
Party 2
Mulan
Mulan
gw12assassin
Mulan
Level 92
God Stats
17W - 17L
1,566 SR
Queue Stats
74W - 85L
1,463 Elo+
Party 2
Atlas
Atlas
shadow_12468
Atlas
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 27L
1,368 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Dav2
The Morrigan
13
4 / 0 / 3
7,690
641
4,097
4,924
1,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Awilix
Jessy-722
Awilix
11
5 / 0 / 4
6,931
578
4,680
6,547
2,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
3 / 0 / 4
6,152
513
6,033
4,588
1,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 0 / 2
6,541
545
3,899
6,596
4,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
10
2 / 0 / 3
6,386
532
3,341
8,368
6,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 0
4,827
402
947
4,063
873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Charybdis
Goku08189
Charybdis
9
0 / 2 / 0
5,329
444
4,560
6,986
1,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
PhaQ9
Janus
11
0 / 3 / 0
6,348
529
3,315
5,540
1,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 1 / 0
6,991
583
3,534
7,828
5,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 5 / 0
5,273
439
944
9,820
4,060
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
14
Kills
0
0
Deaths
14
16
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
The Morrigan
Dav2
The Morrigan
4
0
3
5.5
L
Charybdis
Goku08189
Charybdis
0
2
0
0
W
Awilix
Jessy-722
Awilix
5
0
4
7
W
3
0
4
5
L
Janus
PhaQ9
Janus
0
3
0
0
W
0
0
2
1
W
Ymir
2
0
3
3.5
L
0
1
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,050
Damage
13,300
31,023
Taken
34,237
15,840
Mitigated
13,222
10,481
Healing
11,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
947
401
0
1,374
4,063
873
0
532
3,487
0
12,672
W
The Morrigan
Dav2
The Morrigan
4,097
903
0
2,134
4,924
1,651
684
2,175
2,525
51,698
1,045
L
Charybdis
Goku08189
Charybdis
4,560
3,409
0
2,515
6,986
1,458
1,050
810
6,176
0
31,540
W
Awilix
Jessy-722
Awilix
4,680
1,915
0
750
6,547
2,020
0
455
5,978
0
38,160
W
6,033
2,289
0
1,001
4,588
1,642
300
1,081
3,499
0
30,711
L
Janus
PhaQ9
Janus
3,315
64
0
1,748
5,540
1,503
0
2,310
3,064
40,851
0
W
3,899
184
157
4,543
6,596
4,328
0
219
5,980
189
34,550
W
Ymir
3,341
384
0
1,896
8,368
6,199
0
424
7,918
20,848
0
L
3,534
316
0
3,115
7,828
5,328
0
0
7,096
6,492
36,499
L
944
438
850
1,638
9,820
4,060
0
2,531
7,289
11,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,700
Gold Earned
28,768
354
Minions Killed
312
0
Camps Cleared
0
1,172,000
Distance Traveled
997,096
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,827
402
39
3
0
160,658
2
W
The Morrigan
7,690
641
113
9
0
229,520
5
L
Charybdis
5,329
444
61
5
0
201,455
3
W
Awilix
6,931
578
78
7
0
269,331
5
W
Neith
6,152
513
65
5
0
205,113
0
L
Janus
6,348
529
87
7
0
231,509
4
W
Chaac
6,541
545
74
6
0
234,868
5
W
Ymir
6,386
532
24
2
0
233,168
8
L
Mulan
6,991
583
106
9
0
201,422
5
L
Atlas
5,273
439
19
2
0
202,052
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role