Player Matchup

Chang'e
Chang'e
Silver III
CanonKai
Chang'e
Silver III
Level 80
God Stats
0W - 1L
1,452 SR
Queue Stats
6W - 6L
1,540 MMR
Solo
Sobek
Sobek
Silver IV
ChumChump
Sobek
Silver IV
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,308 MMR
Solo
Apollo
Apollo
Silver III
Solff1993
Apollo
Silver III
Level 122
God Stats
0W - 3L
1,442 SR
Queue Stats
11W - 21L
1,311 MMR
Solo
Odin
Odin
Gold IV
XTheDeathstrokeX
Odin
Gold IV
Level 124
God Stats
14W - 13L
1,641 SR
Queue Stats
151W - 152L
1,492 MMR
Solo
Da Ji
Da Ji
Bronze II
Xentril
Da Ji
Bronze II
Level 139
God Stats
3W - 14L
1,386 SR
Queue Stats
53W - 73L
291 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 119
1,484 SR
1,189 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,592 SR
1,384 MMR
Ne Zha
Ne Zha
Silver IV
 
Ne Zha
Silver IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Gold I
 
Poseidon
Gold I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Silver V
MyNameIsMichael
Nox
Silver V
Level 67
God Stats
4W - 3L
1,914 SR
Queue Stats
22W - 39L
787 MMR
Solo
Anhur
Anhur
Bronze III
Pwnanza
Anhur
Bronze III
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 7L
1,541 MMR
Solo
Sylvanus
Sylvanus
Gold II
Veenuum
Sylvanus
Gold II
Level 115
God Stats
18W - 11L
1,543 SR
Queue Stats
147W - 147L
1,592 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CanonKai
Chang'e
13
3 / 4 / 1
7,688
549
4,211
8,469
2,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
ChumChump
Sobek
5
0 / 0 / 1
5,251
375
1,287
4,071
1,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
Solff1993
Apollo
13
0 / 3 / 0
6,850
489
1,885
9,304
1,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 4 / 2
6,205
443
4,527
13,907
9,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Da Ji
Xentril
Da Ji
13
6 / 5 / 1
7,841
560
6,615
11,269
3,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
BastetGebMulan

VS

Bans
ArtioSusanoZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
5 / 3 / 2
8,995
643
5,594
9,461
3,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
 
Poseidon
14
2 / 3 / 3
8,817
630
4,494
6,284
1,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 1 / 5
7,968
569
4,022
5,601
2,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
Pwnanza
Anhur
16
5 / 0 / 3
9,542
682
6,403
6,296
1,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
Veenuum
Sylvanus
15
2 / 2 / 4
9,484
677
7,873
8,924
8,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
9
Kills
16
16
Deaths
9
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
5
3
2
2
W
Poseidon
 
Poseidon
2
3
3
1.17
L
Chang'e
CanonKai
Chang'e
3
4
1
0.88
L
Sobek
ChumChump
Sobek
0
0
1
0.5
W
2
1
5
4.5
W
Anhur
Pwnanza
Anhur
5
0
3
6.5
L
Apollo
Solff1993
Apollo
0
3
0
0
W
Sylvanus
Veenuum
Sylvanus
2
2
4
2
L
0
4
2
0.25
L
Da Ji
Xentril
Da Ji
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,525
Damage
28,386
47,020
Taken
36,566
18,942
Mitigated
18,430
16,986
Healing
14,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
5,594
1,238
0
3,886
9,461
3,584
738
1,078
8,223
0
56,265
W
Poseidon
 
Poseidon
4,494
432
0
931
6,284
1,777
1,415
1,888
4,272
54,503
0
L
Chang'e
CanonKai
Chang'e
4,211
173
1,184
2,374
8,469
2,431
0
3,121
5,348
39,149
0
L
Sobek
ChumChump
Sobek
1,287
127
0
2,102
4,071
1,536
0
953
3,118
7,402
0
W
4,022
934
323
1,892
5,601
2,998
539
1,096
4,447
14,549
0
W
Anhur
Pwnanza
Anhur
6,403
3,588
0
2,837
6,296
1,827
830
1,170
5,040
0
62,242
L
Apollo
Solff1993
Apollo
1,885
726
0
2,834
9,304
1,759
0
691
8,613
0
52,914
W
Sylvanus
Veenuum
Sylvanus
7,873
2,609
584
4,325
8,924
8,244
590
0
8,325
43,751
12,149
L
4,527
1,056
0
5,250
13,907
9,866
0
5,695
8,212
0
31,803
L
Da Ji
Xentril
Da Ji
6,615
1,608
0
3,242
11,269
3,350
0
4,637
6,632
0
42,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,835
Gold Earned
44,806
363
Minions Killed
487
0
Camps Cleared
0
1,208,351
Distance Traveled
1,374,367
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,995
643
109
8
0
303,817
2
W
Poseidon
8,817
630
125
9
0
284,468
5
L
Chang'e
7,688
549
97
7
0
246,233
1
L
Sobek
5,251
375
10
1
0
135,312
2
W
Nox
7,968
569
23
2
0
294,247
3
W
Anhur
9,542
682
123
9
0
277,968
7
L
Apollo
6,850
489
111
8
0
278,883
3
W
Sylvanus
9,484
677
107
8
0
213,867
2
L
Odin
6,205
443
66
5
0
272,307
3
L
Da Ji
7,841
560
79
6
0
275,616
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role