Player Matchup

Baron Samedi
Baron Samedi
Gold III
BreiKeR Dz
Baron Samedi
Gold III
Level 119
God Stats
1W - 1L
1,563 SR
Queue Stats
137W - 156L
1,546 MMR
Solo
Awilix
Awilix
Gold III
FroZen Fl4Mes
Awilix
Gold III
Level 119
God Stats
3W - 1L
1,887 SR
Queue Stats
20W - 20L
1,585 MMR
Party 2
Bacchus
Bacchus
Gold II
Frozen Games972
Bacchus
Gold II
Level 126
God Stats
3W - 2L
1,708 SR
Queue Stats
37W - 39L
1,591 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 121
1,719 SR
1,574 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 129
1,591 SR
1,532 MMR
Tsukuyomi
Tsukuyomi
Gold IV
DraterLlufReven
Tsukuyomi
Gold IV
Level 148
God Stats
20W - 13L
1,585 SR
Queue Stats
441W - 407L
1,310 MMR
Party 1
Ah Puch
Ah Puch
Platinum IV
NickyBrickks89
Ah Puch
Platinum IV
Level 153
God Stats
361W - 305L
1,630 SR
Queue Stats
539W - 519L
1,674 MMR
Party 1
Achilles
Achilles
Platinum IV
RELENTLESS 24x7
Achilles
Platinum IV
Level 85
God Stats
21W - 21L
1,558 SR
Queue Stats
117W - 124L
1,613 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BreiKeR Dz
Baron Samedi
16
2 / 9 / 6
12,440
565
15,097
26,479
13,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
8 / 5 / 2
13,787
627
14,401
19,533
9,341
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
0 / 3 / 10
13,337
606
12,512
31,953
48,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
BastetGilgameshGebAthenaMulan

VS

Bans
OdinKumbhakarnaScyllaKuzenboSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DraterLlufReven
Tsukuyomi
20
9 / 0 / 8
15,217
692
31,098
15,296
9,594
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
4 / 7 / 12
13,913
632
24,936
16,862
19,401
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
17
4 / 3 / 12
15,056
684
15,855
29,398
46,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
49
10
Kills
17
17
Deaths
10
18
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BreiKeR Dz
Baron Samedi
2
9
6
0.56
W
Tsukuyomi
DraterLlufReven
Tsukuyomi
9
0
8
13
L
8
5
2
1.8
L
0
3
10
1.67
W
4
7
12
1.43
W
Achilles
4
3
12
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,010
Damage
71,889
77,965
Taken
61,556
72,087
Mitigated
75,327
23,871
Healing
21,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BreiKeR Dz
Baron Samedi
15,097
742
4,197
10,703
26,479
13,747
0
10,035
16,444
59,147
0
W
Tsukuyomi
DraterLlufReven
Tsukuyomi
31,098
4,776
0
5,518
15,296
9,594
1,344
8,150
6,938
0
92,258
L
14,401
5,665
0
250
19,533
9,341
0
6,660
12,873
0
40,726
L
12,512
990
1,305
7,416
31,953
48,999
0
11,676
20,277
41,342
0
W
24,936
756
1,883
4,677
16,862
19,401
406
8,328
8,187
69,175
0
W
Achilles
15,855
2,986
778
8,647
29,398
46,332
643
10,298
18,312
7,078
25,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,564
Gold Earned
44,186
246
Minions Killed
255
8
Camps Cleared
11
1,184,385
Distance Traveled
1,210,212
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
12,440
565
117
5
2
358,208
3
W
Tsukuyomi
15,217
692
121
6
6
447,172
1
L
Awilix
13,787
627
68
3
4
400,882
3
L
Bacchus
13,337
606
61
3
2
425,295
3
W
Ah Puch
13,913
632
90
4
3
346,673
2
W
Achilles
15,056
684
44
2
2
416,367
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role