Player Matchup

Chang'e
Chang'e
Jackomuddy
Chang'e
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 73L
1,573 Elo+
Party 2
Jormungandr
Jormungandr
MagicSparrk
Jormungandr
Level 96
God Stats
16W - 8L
1,671 SR
Queue Stats
55W - 76L
1,518 Elo+
Party 2
Hachiman
Hachiman
OJSimpson Wins
Hachiman
Level 125
God Stats
15W - 16L
1,596 SR
Queue Stats
1,133W - 1,113L
1,727 Elo+
Solo
Team Averages
Level 116
1,589 SR
1,606 Elo+

VS

Team Averages
Level 113
1,449 SR
1,397 Elo+
Thoth
Thoth
KnightBAYBAY
Thoth
Level 160
God Stats
17W - 13L
1,585 SR
Queue Stats
389W - 312L
1,556 Elo+
Solo
Chiron
Chiron
Praedyth3711
Chiron
Level 55
God Stats
1W - 4L
1,484 SR
Queue Stats
31W - 97L
1,295 Elo+
Party 1
Guan Yu
Guan Yu
TrueBlueAU
Guan Yu
Level 124
God Stats
3W - 4L
1,277 SR
Queue Stats
50W - 133L
1,341 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Jackomuddy
Chang'e
14
0 / 6 / 2
10,034
528
5,384
11,248
4,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jormungandr
MagicSparrk
Jormungandr
14
2 / 5 / 0
10,483
552
9,446
17,094
15,211
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
15
0 / 1 / 2
10,300
542
16,544
11,563
2,877
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 8
11,667
614
16,779
10,021
2,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
17
8 / 0 / 4
12,929
680
10,190
9,768
3,576
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
TrueBlueAU
Guan Yu
15
1 / 2 / 8
11,130
586
8,489
19,802
18,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
2
Kills
12
12
Deaths
2
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Jackomuddy
Chang'e
0
6
2
0.17
W
3
0
8
7
L
Jormungandr
MagicSparrk
Jormungandr
2
5
0
0.4
L
Hachiman
0
1
2
1
W
Chiron
8
0
4
10
W
Guan Yu
TrueBlueAU
Guan Yu
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,374
Damage
35,458
39,905
Taken
39,591
23,030
Mitigated
24,878
8,532
Healing
20,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Jackomuddy
Chang'e
5,384
164
3,361
3,474
11,248
4,942
0
3,743
6,683
25,887
0
W
16,779
116
0
2,372
10,021
2,636
1,505
2,360
7,639
54,230
0
L
Jormungandr
MagicSparrk
Jormungandr
9,446
1,685
0
1,061
17,094
15,211
0
5,658
10,220
28,978
0
L
Hachiman
16,544
7,869
0
636
11,563
2,877
0
6,011
4,903
0
64,733
W
Chiron
10,190
2,141
2,660
3,134
9,768
3,576
548
3,478
6,202
0
53,907
W
Guan Yu
TrueBlueAU
Guan Yu
8,489
686
3,748
8,913
19,802
18,666
356
8,648
10,666
0
30,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,817
Gold Earned
35,726
201
Minions Killed
224
6
Camps Cleared
9
1,082,109
Distance Traveled
1,047,663
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,034
528
45
2
2
378,624
6
W
Thoth
11,667
614
92
5
1
319,245
4
L
Jormungandr
10,483
552
43
2
0
339,974
0
L
Hachiman
10,300
542
113
6
4
363,511
0
W
Chiron
12,929
680
96
5
3
372,585
2
W
Guan Yu
11,130
586
36
2
5
355,833
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role