Player Matchup

Loki
Loki
 
Loki
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
MilkIsCowSauce
Tyr
Level 100
God Stats
6W - 5L
1,454 SR
Queue Stats
554W - 558L
1,469 Elo+
Solo
Cthulhu
Cthulhu
Tidal_Torrent
Cthulhu
Level 104
God Stats
5W - 6L
1,532 SR
Queue Stats
197W - 183L
1,528 Elo+
Party 2
Olorun
Olorun
YolerGard
Olorun
Level 124
God Stats
21W - 27L
1,460 SR
Queue Stats
857W - 818L
1,457 Elo+
Party 1
Apollo
Apollo
Zencron
Apollo
Level 90
God Stats
29W - 18L
1,575 SR
Queue Stats
506W - 475L
1,495 Elo+
Party 2
Team Averages
Level 113
1,504 SR
1,490 Elo+

VS

Team Averages
Level 94
1,510 SR
1,514 Elo+
Cernunnos
Cernunnos
Furman420
Cernunnos
Level 87
God Stats
1W - 5L
1,371 SR
Queue Stats
397W - 451L
1,461 Elo+
Solo
Bacchus
Bacchus
Niziak
Bacchus
Level 103
God Stats
5W - 4L
1,720 SR
Queue Stats
119W - 108L
1,534 Elo+
Party 3
Nemesis
Nemesis
Noskril
Nemesis
Level 58
God Stats
0W - 2L
1,348 SR
Queue Stats
10W - 12L
1,544 Elo+
Solo
Atlas
Atlas
Tibits
Atlas
Level 118
God Stats
2W - 8L
1,500 SR
Queue Stats
345W - 342L
1,543 Elo+
Solo
Scylla
Scylla
Veloeduardo
Scylla
Level 102
God Stats
9W - 10L
1,611 SR
Queue Stats
194W - 179L
1,488 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
3 / 1 / 1
7,473
623
4,062
7,923
2,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 3 / 3
6,522
544
4,459
8,712
4,333
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
11
3 / 0 / 6
7,138
595
4,162
7,226
4,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
YolerGard
Olorun
12
0 / 1 / 6
7,213
601
8,020
8,820
3,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apollo
Zencron
Apollo
13
5 / 1 / 2
7,553
629
5,002
5,043
1,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Furman420
Cernunnos
12
3 / 2 / 1
7,026
586
6,856
7,547
2,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
Niziak
Bacchus
9
0 / 2 / 3
5,886
491
4,015
7,453
7,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
Noskril
Nemesis
10
1 / 4 / 1
6,107
509
3,199
7,910
2,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atlas
Tibits
Atlas
10
1 / 3 / 1
6,100
508
7,843
11,979
7,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
12
1 / 2 / 0
6,734
561
2,403
6,055
1,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
13
Kills
6
6
Deaths
13
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
3
1
1
3.5
L
Cernunnos
Furman420
Cernunnos
3
2
1
1.75
W
2
3
3
1.17
L
Bacchus
Niziak
Bacchus
0
2
3
0.75
L
Nemesis
Noskril
Nemesis
1
4
1
0.38
L
Atlas
Tibits
Atlas
1
3
1
0.5
W
Cthulhu
3
0
6
6
L
Scylla
1
2
0
0.5
W
Olorun
YolerGard
Olorun
0
1
6
3
W
Apollo
Zencron
Apollo
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,705
Damage
24,316
37,724
Taken
40,944
15,856
Mitigated
22,929
13,824
Healing
9,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
4,062
451
0
2,848
7,923
2,448
219
1,218
6,640
0
48,774
L
Cernunnos
Furman420
Cernunnos
6,856
3,131
0
2,376
7,547
2,763
613
1,102
6,445
0
50,239
W
4,459
760
0
1,433
8,712
4,333
324
2,904
5,808
0
28,860
L
Bacchus
Niziak
Bacchus
4,015
415
0
1,050
7,453
7,834
0
2,238
5,215
11,942
0
L
Nemesis
Noskril
Nemesis
3,199
859
0
776
7,910
2,684
47
1,937
5,973
0
30,785
L
Atlas
Tibits
Atlas
7,843
2,142
0
4,235
11,979
7,744
108
4,321
7,658
32,917
0
W
Cthulhu
4,162
307
570
2,232
7,226
4,193
119
3,034
3,910
19,636
0
L
Scylla
2,403
78
0
1,510
6,055
1,904
0
1,732
4,323
43,893
0
W
Olorun
YolerGard
Olorun
8,020
3,721
238
4,595
8,820
3,391
2,235
3,874
4,791
43,139
3,624
W
Apollo
Zencron
Apollo
5,002
3,167
0
1,908
5,043
1,491
399
2,546
2,314
0
41,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,899
Gold Earned
31,853
362
Minions Killed
334
0
Camps Cleared
0
1,294,838
Distance Traveled
1,166,111
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,473
623
95
8
0
253,608
2
L
Cernunnos
7,026
586
101
8
0
228,757
0
W
Tyr
6,522
544
57
5
0
258,302
1
L
Bacchus
5,886
491
9
1
0
249,270
2
L
Nemesis
6,107
509
61
5
0
236,717
4
L
Atlas
6,100
508
68
6
0
238,536
6
W
Cthulhu
7,138
595
43
4
0
274,511
3
L
Scylla
6,734
561
95
8
0
212,831
5
W
Olorun
7,213
601
89
7
0
238,327
0
W
Apollo
7,553
629
78
7
0
270,090
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role