Player Matchup

Artio
Artio
IncredibleHendrx
Artio
Level 118
God Stats
1W - 1L
1,475 SR
Queue Stats
81W - 62L
1,512 Elo+
Party 1
Bastet
Bastet
My_WOW_Expired
Bastet
Level 129
God Stats
14W - 8L
1,644 SR
Queue Stats
129W - 118L
1,507 Elo+
Party 1
Neith
Neith
RainnnyDrop3037
Neith
Level 60
God Stats
192W - 174L
1,574 SR
Queue Stats
311W - 329L
1,487 Elo+
Party 3
Merlin
Merlin
Tubofpancake
Merlin
Level 101
God Stats
4W - 5L
1,322 SR
Queue Stats
312W - 329L
1,487 Elo+
Party 3
Hercules
Hercules
zknumba2
Hercules
Level 121
God Stats
5W - 5L
1,409 SR
Queue Stats
86W - 66L
1,562 Elo+
Solo
Team Averages
Level 106
1,485 SR
1,511 Elo+

VS

Team Averages
Level 113
1,678 SR
1,564 Elo+
Mercury
Mercury
Dragonabyss8
Mercury
Level 157
God Stats
1W - 2L
1,453 SR
Queue Stats
127W - 89L
1,601 Elo+
Party 2
Chaac
Chaac
GarbageSushi
Chaac
Level 86
God Stats
11W - 5L
1,883 SR
Queue Stats
47W - 41L
1,563 Elo+
Party 2
Atlas
Atlas
Kinglyanteater7
Atlas
Level 130
God Stats
2W - 2L
1,899 SR
Queue Stats
37W - 32L
1,557 Elo+
Solo
Neith
Neith
LightKevy
Neith
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,527 Elo+
Party 2
Ah Puch
Ah Puch
S1eepy Babyy
Ah Puch
Level 85
God Stats
8W - 12L
1,653 SR
Queue Stats
77W - 70L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 8
10,745
768
5,863
17,326
20,226
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
5 / 0 / 7
10,695
764
12,355
8,276
3,527
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

16
0 / 1 / 5
9,018
644
5,046
5,790
2,487
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
18
2 / 0 / 8
9,856
704
14,543
7,235
3,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
zknumba2
Hercules
18
8 / 0 / 7
11,476
820
10,665
13,326
11,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Dragonabyss8
Mercury
16
0 / 3 / 1
8,540
610
4,844
9,248
4,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 4 / 1
7,839
560
9,258
16,325
12,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
0 / 3 / 1
8,630
616
6,997
12,865
15,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
LightKevy
Neith
15
0 / 5 / 0
8,112
579
7,210
11,840
4,144
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
S1eepy Babyy
Ah Puch
15
1 / 2 / 0
8,254
590
9,580
7,004
2,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
4
17
Kills
1
1
Deaths
17
35
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Mercury
Dragonabyss8
Mercury
0
3
1
0.17
L
0
4
1
0.13
W
2
0
8
6
L
0
3
1
0.17
L
Neith
LightKevy
Neith
0
5
0
0
W
5
0
7
8.5
W
0
1
5
2.5
L
Ah Puch
S1eepy Babyy
Ah Puch
1
2
0
0.5
W
Merlin
2
0
8
6
W
Hercules
zknumba2
Hercules
8
0
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,472
Damage
37,889
51,953
Taken
57,282
40,469
Mitigated
39,528
21,201
Healing
11,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Dragonabyss8
Mercury
4,844
1,773
0
215
9,248
4,219
0
1,933
7,236
0
34,516
L
9,258
917
0
5,802
16,325
12,914
0
7,313
8,387
4,443
25,550
W
5,863
206
3,106
6,409
17,326
20,226
33
6,477
9,956
26,477
0
L
6,997
1,849
0
1,092
12,865
15,552
0
6,100
6,459
20,085
0
L
Neith
LightKevy
Neith
7,210
3,018
0
2,834
11,840
4,144
0
3,267
8,573
0
32,590
W
12,355
1,437
0
3,098
8,276
3,527
0
1,807
6,291
0
34,097
W
5,046
1,536
0
1,033
5,790
2,487
1,546
724
5,024
0
37,115
L
Ah Puch
S1eepy Babyy
Ah Puch
9,580
191
0
1,896
7,004
2,699
1
4,224
2,684
33,407
0
W
Merlin
14,543
378
81
1,735
7,235
3,069
364
3,526
3,545
52,008
0
W
Hercules
zknumba2
Hercules
10,665
2,200
0
5,739
13,326
11,160
213
5,139
7,676
5,714
24,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,790
Gold Earned
41,375
360
Minions Killed
311
9
Camps Cleared
7
1,408,273
Distance Traveled
1,314,299
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,540
610
80
6
5
313,505
1
L
Chaac
7,839
560
50
4
0
257,257
0
W
Artio
10,745
768
48
3
2
304,383
4
L
Atlas
8,630
616
32
2
0
256,139
3
L
Neith
8,112
579
86
6
1
219,191
2
W
Bastet
10,695
764
41
3
1
319,368
3
W
Neith
9,018
644
100
7
1
224,050
0
L
Ah Puch
8,254
590
63
5
1
268,207
2
W
Merlin
9,856
704
114
8
4
287,947
2
W
Hercules
11,476
820
57
4
1
272,525
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role