Player Matchup

Sol
Sol
AveMaterDei
Sol
Level 128
God Stats
11W - 8L
1,569 SR
Queue Stats
472W - 438L
1,531 Elo+
Solo
Kali
Kali
CrunchySandals
Kali
Level 106
God Stats
2W - 4L
1,422 SR
Queue Stats
158W - 137L
1,559 Elo+
Solo
Mulan
Mulan
RABlD BEAST
Mulan
Level 129
God Stats
10W - 11L
1,535 SR
Queue Stats
669W - 696L
1,424 Elo+
Solo
Baron Samedi
Baron Samedi
SavageOsman
Baron Samedi
Level 84
God Stats
3W - 3L
1,774 SR
Queue Stats
81W - 67L
1,526 Elo+
Party 3
Cliodhna
Cliodhna
toxic_cookie1614
Cliodhna
Level 81
God Stats
7W - 7L
1,636 SR
Queue Stats
95W - 94L
1,480 Elo+
Party 3
Team Averages
Level 106
1,587 SR
1,504 Elo+

VS

Team Averages
Level 110
1,615 SR
1,535 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
CubeProductions0
Hera
Level 119
God Stats
14W - 7L
1,576 SR
Queue Stats
426W - 376L
1,481 Elo+
Party 1
Bacchus
Bacchus
Jayplayer1221
Bacchus
Level 107
God Stats
1W - 0L
1,683 SR
Queue Stats
25W - 15L
1,562 Elo+
Party 2
Neith
Neith
hunter_of_life28
Neith
Level 122
God Stats
2W - 0L
1,651 SR
Queue Stats
32W - 23L
1,562 Elo+
Party 2
Camazotz
Camazotz
lanman1414
Camazotz
Level 86
God Stats
3W - 0L
1,664 SR
Queue Stats
23W - 14L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 1
8,195
482
8,034
10,298
3,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
4 / 6 / 3
8,394
494
5,939
16,530
6,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 3 / 4
8,869
522
13,719
17,216
9,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
SavageOsman
Baron Samedi
11
1 / 6 / 2
7,287
429
6,172
11,285
4,415
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
2 / 4 / 0
7,521
442
5,314
10,579
3,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
4 / 2 / 3
9,604
565
11,669
14,559
11,114
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

18
12 / 3 / 4
10,854
638
16,237
9,276
3,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
14
5 / 0 / 6
9,226
543
7,749
14,348
15,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 1 / 10
8,040
473
5,833
5,514
2,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Camazotz
lanman1414
Camazotz
14
1 / 3 / 5
8,241
485
7,603
14,699
5,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
50
9
Kills
22
22
Deaths
9
10
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
4
2
3
2.75
L
1
3
1
0.5
L
4
6
3
0.92
W
12
3
4
4.67
W
Bacchus
5
0
6
8
L
1
3
4
1
L
Baron Samedi
SavageOsman
Baron Samedi
1
6
2
0.33
W
0
1
10
5
W
Camazotz
lanman1414
Camazotz
1
3
5
1.17
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,178
Damage
49,091
65,908
Taken
58,396
26,924
Mitigated
37,438
20,999
Healing
22,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
11,669
928
58
5,937
14,559
11,114
1,765
5,422
9,002
66,725
0
L
8,034
1,859
69
5,102
10,298
3,361
930
7,684
2,614
47,687
4,273
L
5,939
2,290
0
6,484
16,530
6,796
0
8,299
8,073
0
52,973
W
16,237
4,268
0
1,956
9,276
3,126
1,792
930
8,184
78,324
0
W
Bacchus
7,749
652
374
5,549
14,348
15,277
344
4,809
9,539
37,970
0
L
13,719
2,450
41
5,955
17,216
9,257
0
8,535
8,045
0
50,398
L
Baron Samedi
SavageOsman
Baron Samedi
6,172
696
604
2,646
11,285
4,415
0
6,668
4,617
24,071
0
W
5,833
1,504
0
2,452
5,514
2,110
1,738
1,833
3,681
0
46,668
W
Camazotz
lanman1414
Camazotz
7,603
1,551
0
5,902
14,699
5,811
829
688
13,403
0
32,863
L
5,314
172
0
98
10,579
3,095
0
4,530
6,003
0
37,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,266
Gold Earned
45,965
371
Minions Killed
485
0
Camps Cleared
0
1,521,753
Distance Traveled
1,653,278
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,604
565
129
8
0
290,352
0
L
Sol
8,195
482
105
6
0
305,628
8
L
Kali
8,394
494
84
5
0
324,084
3
W
Hera
10,854
638
151
9
0
345,700
2
W
Bacchus
9,226
543
45
3
0
343,731
5
L
Mulan
8,869
522
91
5
0
332,680
2
L
Baron Samedi
7,287
429
41
2
0
243,087
1
W
Neith
8,040
473
99
6
0
314,125
3
W
Camazotz
8,241
485
61
4
0
359,370
0
L
Cliodhna
7,521
442
50
3
0
316,274
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role