Player Matchup

Yemoja
Yemoja
TinchoIUM
Yemoja
Level 27
God Stats
1W - 4L
1,574 SR
Queue Stats
10W - 22L
1,312 Elo+
Party 1
Ah Puch
Ah Puch
skyline7877
Ah Puch
Level 148
God Stats
70W - 85L
1,491 SR
Queue Stats
110W - 135L
1,491 Elo+
Party 1
Bastet
Bastet
ungaybailarin
Bastet
Level 77
God Stats
115W - 112L
1,573 SR
Queue Stats
209W - 201L
1,547 Elo+
Party 1
Team Averages
Level 84
1,546 SR
1,450 Elo+

VS

Team Averages
Level 98
1,716 SR
1,646 Elo+
Khepri
Khepri
MattAttack1010
Khepri
Level 139
God Stats
1W - 0L
1,615 SR
Queue Stats
73W - 49L
1,669 Elo+
Party 2
Jormungandr
Jormungandr
StrikingSol
Jormungandr
Level 29
God Stats
3W - 0L
1,861 SR
Queue Stats
25W - 15L
1,614 Elo+
Party 2
Zeus
Zeus
SummyMickeyD
Zeus
Level 126
God Stats
9W - 3L
1,671 SR
Queue Stats
63W - 42L
1,654 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
TinchoIUM
Yemoja
13
0 / 0 / 10
9,705
647
5,105
9,553
13,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Puch
skyline7877
Ah Puch
14
6 / 0 / 4
10,030
669
20,315
9,457
4,067
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
6 / 4 / 6
9,942
663
15,193
19,222
21,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 1
9,677
645
4,090
14,086
13,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
StrikingSol
Jormungandr
12
0 / 4 / 3
8,803
587
7,979
13,507
7,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
2 / 7 / 1
9,083
606
13,437
15,816
6,127
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
12
Kills
4
4
Deaths
12
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
1
1
2.5
W
Jormungandr
StrikingSol
Jormungandr
0
4
3
0.38
W
2
7
1
0.36
L
Yemoja
TinchoIUM
Yemoja
0
0
10
5
L
Ah Puch
skyline7877
Ah Puch
6
0
4
8
L
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,613
Damage
25,506
38,232
Taken
43,409
38,762
Mitigated
28,032
13,748
Healing
6,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,090
632
285
2,396
14,086
13,986
0
9,064
4,595
18,080
0
W
Jormungandr
StrikingSol
Jormungandr
7,979
2,345
0
1,375
13,507
7,919
0
8,477
4,720
35,571
0
W
13,437
891
55
2,105
15,816
6,127
0
8,258
7,019
32,754
0
L
Yemoja
TinchoIUM
Yemoja
5,105
1,484
2,403
2,741
9,553
13,023
96
5,960
3,251
14,922
0
L
Ah Puch
skyline7877
Ah Puch
20,315
675
1,164
1,550
9,457
4,067
0
7,520
1,607
50,120
0
L
15,193
2,608
0
5,890
19,222
21,672
31
11,286
7,534
0
37,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,677
Gold Earned
27,563
154
Minions Killed
200
5
Camps Cleared
6
805,488
Distance Traveled
781,251
3
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
9,677
645
37
2
0
294,089
11
W
Jormungandr
8,803
587
97
6
2
246,745
3
W
Zeus
9,083
606
66
4
4
240,417
9
L
Yemoja
9,705
647
9
1
0
238,702
0
L
Ah Puch
10,030
669
95
6
2
280,593
2
L
Bastet
9,942
663
50
3
3
286,193
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role