Player Matchup

Artio
Artio
AlDSinvader
Artio
Level 51
God Stats
4W - 2L
1,600 SR
Queue Stats
265W - 177L
1,775 Elo+
Party 1
Ra
Ra
FreeCoffeeDayz
Ra
Level 16
God Stats
4W - 2L
1,672 SR
Queue Stats
23W - 10L
1,705 Elo+
Party 1
Mercury
Mercury
Pro1Pro1
Mercury
Level 98
God Stats
1W - 1L
1,417 SR
Queue Stats
226W - 151L
1,783 Elo+
Party 1
Gilgamesh
Gilgamesh
pamuj__
Gilgamesh
Level 76
God Stats
6W - 3L
1,768 SR
Queue Stats
121W - 96L
1,691 Elo+
Party 1
Xbalanque
Xbalanque
wolfdemon556
Xbalanque
Level 129
God Stats
14W - 2L
1,838 SR
Queue Stats
436W - 364L
1,808 Elo+
Party 1
Team Averages
Level 74
1,659 SR
1,753 Elo+

VS

Team Averages
Level 76
1,566 SR
1,594 Elo+
Thanatos
Thanatos
ACDolan12
Thanatos
Level 125
God Stats
23W - 19L
1,582 SR
Queue Stats
434W - 407L
1,555 Elo+
Party 2
Gilgamesh
Gilgamesh
MrAfroPie
Gilgamesh
Level 158
God Stats
4W - 5L
1,637 SR
Queue Stats
225W - 165L
1,652 Elo+
Party 3
Cupid
Cupid
Poopdiq112
Cupid
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,571 Elo+
Solo
Sol
Sol
coja72
Sol
Level 41
God Stats
3W - 6L
1,421 SR
Queue Stats
112W - 100L
1,592 Elo+
Party 2
Bacchus
Bacchus
marchxmadness
Bacchus
Level 18
God Stats
7W - 8L
1,693 SR
Queue Stats
16W - 16L
1,601 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 6
8,193
512
5,134
12,391
7,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 3 / 3
8,383
524
3,211
7,160
3,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
Pro1Pro1
Mercury
16
6 / 5 / 3
9,363
585
9,341
11,866
4,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
pamuj__
Gilgamesh
16
3 / 1 / 3
9,375
586
8,983
11,871
7,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Xbalanque
wolfdemon556
Xbalanque
16
2 / 2 / 8
9,526
595
11,386
11,095
4,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ACDolan12
Thanatos
15
6 / 5 / 1
9,014
563
10,340
16,412
7,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
MrAfroPie
Gilgamesh
16
4 / 1 / 2
9,525
595
14,171
14,534
11,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cupid
5
0 / 2 / 0
5,202
325
937
3,078
485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
coja72
Sol
14
3 / 5 / 3
8,571
536
6,420
10,912
4,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
9
0 / 3 / 1
6,432
402
3,054
10,364
7,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
20
16
Kills
13
13
Deaths
16
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thanatos
ACDolan12
Thanatos
6
5
1
1.3
W
4
2
6
3.5
W
1
3
3
0.83
L
Gilgamesh
MrAfroPie
Gilgamesh
4
1
2
5
L
Cupid
0
2
0
0
W
Mercury
Pro1Pro1
Mercury
6
5
3
1.5
L
Sol
coja72
Sol
3
5
3
0.9
L
Bacchus
0
3
1
0.17
W
Gilgamesh
pamuj__
Gilgamesh
3
1
3
4.5
W
Xbalanque
wolfdemon556
Xbalanque
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,055
Damage
34,922
54,383
Taken
55,300
27,048
Mitigated
32,075
14,595
Healing
21,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
ACDolan12
Thanatos
10,340
3,983
0
11,891
16,412
7,532
0
2,286
13,918
0
59,957
W
5,134
450
519
2,207
12,391
7,747
0
3,299
8,812
14,919
0
W
3,211
367
190
1,510
7,160
3,060
588
1,381
5,591
49,089
0
L
Gilgamesh
MrAfroPie
Gilgamesh
14,171
2,295
0
4,066
14,534
11,588
0
3,059
10,800
7,119
55,285
L
Cupid
937
445
0
644
3,078
485
0
504
2,574
0
8,873
W
Mercury
Pro1Pro1
Mercury
9,341
5,622
0
478
11,866
4,525
0
2,272
9,465
0
59,578
L
Sol
coja72
Sol
6,420
539
0
2,231
10,912
4,547
0
1,521
9,277
40,540
3,091
L
Bacchus
3,054
425
0
2,448
10,364
7,923
0
1,595
8,695
18,579
0
W
Gilgamesh
pamuj__
Gilgamesh
8,983
2,122
0
4,390
11,871
7,453
0
2,019
9,313
6,494
54,478
W
Xbalanque
wolfdemon556
Xbalanque
11,386
7,094
0
5,301
11,095
4,263
510
2,632
8,231
0
82,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,840
Gold Earned
38,744
496
Minions Killed
401
0
Camps Cleared
0
1,658,581
Distance Traveled
1,334,150
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,014
563
106
7
0
336,439
0
W
Artio
8,193
512
15
1
0
336,397
3
W
Ra
8,383
524
104
7
0
316,574
1
L
Gilgamesh
9,525
595
138
9
0
322,148
3
L
Cupid
5,202
325
22
1
0
104,599
1
W
Mercury
9,363
585
100
6
0
337,709
2
L
Sol
8,571
536
94
6
0
286,953
6
L
Bacchus
6,432
402
41
3
0
284,011
2
W
Gilgamesh
9,375
586
126
8
0
356,390
6
W
Xbalanque
9,526
595
151
9
0
311,511
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role