Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Flameoffury
Ah Muzen Cab
Level 158
God Stats
0W - 1L
1,321 SR
Queue Stats
198W - 95L
1,888 Elo+
Party 2
Chaac
Chaac
JocularMonkey
Chaac
Level 112
God Stats
1W - 3L
1,468 SR
Queue Stats
142W - 97L
1,868 Elo+
Party 2
Eset
Eset
LeonardoDōjinshi
Eset
Level 63
God Stats
3W - 4L
1,497 SR
Queue Stats
78W - 51L
1,718 Elo+
Party 2
Team Averages
Level 111
1,429 SR
1,825 Elo+

VS

Team Averages
Level 135
1,599 SR
1,667 Elo+
Bacchus
Bacchus
EvilKetchupCow
Bacchus
Level 141
God Stats
2W - 0L
1,610 SR
Queue Stats
117W - 116L
1,658 Elo+
Party 1
Bastet
Bastet
JULIO2712
Bastet
Level 108
God Stats
6W - 1L
1,774 SR
Queue Stats
469W - 535L
1,681 Elo+
Party 1
Hel
Hel
Levarza
Hel
Level 157
God Stats
1W - 1L
1,414 SR
Queue Stats
105W - 88L
1,661 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Flameoffury
Ah Muzen Cab
16
3 / 6 / 5
12,226
611
31,375
15,871
5,725
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

18
7 / 3 / 3
13,183
659
25,125
21,734
22,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
0 / 7 / 4
10,464
523
5,007
8,255
1,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 8
14,555
728
11,284
33,207
64,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bastet
JULIO2712
Bastet
16
7 / 4 / 6
13,220
661
13,866
23,476
7,711
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hel
17
2 / 5 / 8
12,800
640
12,447
17,322
6,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
38
10
Kills
16
16
Deaths
10
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
7
1
8
11
L
Ah Muzen Cab
Flameoffury
Ah Muzen Cab
3
6
5
0.92
W
Bastet
JULIO2712
Bastet
7
4
6
2.5
L
7
3
3
2.83
L
0
7
4
0.29
W
Hel
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,507
Damage
37,597
45,860
Taken
74,005
29,845
Mitigated
77,975
11,106
Healing
30,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,284
1,684
0
2,208
33,207
64,107
341
3,171
29,243
29,036
0
L
Ah Muzen Cab
Flameoffury
Ah Muzen Cab
31,375
7,914
0
2,704
15,871
5,725
1,552
11,124
4,747
0
81,177
W
Bastet
JULIO2712
Bastet
13,866
2,467
0
3,519
23,476
7,711
1,589
2,116
20,734
0
53,018
L
25,125
4,952
0
7,368
21,734
22,684
0
10,233
11,501
0
63,559
L
5,007
286
88
946
8,255
1,436
151
2,749
5,506
16,251
0
W
Hel
12,447
1,257
14,756
9,605
17,322
6,157
1,156
0
16,974
55,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,873
Gold Earned
40,575
259
Minions Killed
238
9
Camps Cleared
8
954,043
Distance Traveled
1,159,201
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
14,555
728
33
2
0
386,302
1
L
Ah Muzen Cab
12,226
611
132
7
6
349,880
3
W
Bastet
13,220
661
80
4
5
412,553
6
L
Chaac
13,183
659
92
5
3
356,076
4
L
Eset
10,464
523
35
2
0
248,087
3
W
Hel
12,800
640
125
6
3
360,346
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role