Player Matchup

Bacchus
Bacchus
OutcastPainter8
Bacchus
Level 124
God Stats
38W - 41L
1,528 SR
Queue Stats
693W - 757L
1,299 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Zodiackilla1254
Morgan Le Fay
Level 25
God Stats
17W - 22L
1,456 SR
Queue Stats
47W - 64L
1,330 Elo+
Solo
Nox
Nox
babycupid777
Nox
Level 124
God Stats
0W - 2L
1,550 SR
Queue Stats
43W - 47L
1,408 Elo+
Party 2
Jing Wei
Jing Wei
natedog718
Jing Wei
Level 81
God Stats
0W - 1L
1,367 SR
Queue Stats
21W - 23L
1,402 Elo+
Party 2
Atlas
Atlas
ssrGrimzly
Atlas
Level 62
God Stats
1W - 1L
1,535 SR
Queue Stats
3W - 6L
1,165 Elo+
Solo
Team Averages
Level 83
1,487 SR
1,321 Elo+

VS

Team Averages
Level 74
1,383 SR
1,274 Elo+
Artemis
Artemis
DanTowers69
Artemis
Level 99
God Stats
1W - 0L
1,580 SR
Queue Stats
3W - 5L
1,272 Elo+
Party 1
Sun Wukong
Sun Wukong
GorillaPup
Sun Wukong
Level 56
God Stats
1W - 3L
1,199 SR
Queue Stats
19W - 32L
1,240 Elo+
Solo
Hera
Hera
I Want Dior
Hera
Level 23
God Stats
2W - 1L
1,225 SR
Queue Stats
6W - 9L
1,290 Elo+
Solo
Chang'e
Chang'e
TiffanyErika
Chang'e
Level 122
God Stats
3W - 1L
1,544 SR
Queue Stats
7W - 7L
1,305 Elo+
Party 1
Raijin
Raijin
TreguaLessa
Raijin
Level 69
God Stats
1W - 0L
1,368 SR
Queue Stats
22W - 34L
1,263 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 7
8,112
737
5,891
9,943
9,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Morgan Le Fay
Zodiackilla1254
Morgan Le Fay
14
5 / 5 / 2
8,804
800
6,498
11,432
4,707
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 2 / 6
8,342
758
3,919
8,981
3,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
natedog718
Jing Wei
14
3 / 6 / 7
8,728
793
6,866
10,593
3,734
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
13
1 / 5 / 9
7,496
681
8,654
11,349
9,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DanTowers69
Artemis
17
4 / 1 / 6
9,643
877
10,387
4,784
1,907
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
GorillaPup
Sun Wukong
14
2 / 4 / 5
8,369
761
6,564
12,289
9,549
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
3 / 2 / 9
9,291
845
11,463
7,184
2,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chang'e
TiffanyErika
Chang'e
15
4 / 4 / 7
9,256
841
6,696
10,982
7,639
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Raijin
16
6 / 2 / 6
10,240
931
8,899
6,946
2,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
52
13
Kills
19
19
Deaths
13
31
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Artemis
DanTowers69
Artemis
4
1
6
7
W
Sun Wukong
GorillaPup
Sun Wukong
2
4
5
1.13
W
3
2
9
3.75
L
1
1
7
4.5
W
Chang'e
TiffanyErika
Chang'e
4
4
7
1.88
W
Raijin
6
2
6
4.5
L
Morgan Le Fay
Zodiackilla1254
Morgan Le Fay
5
5
2
1.2
L
3
2
6
3
L
Jing Wei
natedog718
Jing Wei
3
6
7
1.08
L
Atlas
1
5
9
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,828
Damage
44,009
52,298
Taken
42,185
31,217
Mitigated
24,685
5,991
Healing
12,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
DanTowers69
Artemis
10,387
5,238
410
1,556
4,784
1,907
5,559
2,604
2,074
0
36,623
W
Sun Wukong
GorillaPup
Sun Wukong
6,564
714
90
675
12,289
9,549
611
8,073
3,968
0
20,002
W
11,463
2,309
0
1,221
7,184
2,941
345
5,863
1,165
26,412
0
L
5,891
734
0
2,201
9,943
9,235
0
4,991
4,898
14,529
0
W
Chang'e
TiffanyErika
Chang'e
6,696
556
2,481
3,556
10,982
7,639
1,292
5,222
5,554
20,631
0
W
Raijin
8,899
236
400
1,686
6,946
2,649
564
2,879
4,007
36,548
0
L
Morgan Le Fay
Zodiackilla1254
Morgan Le Fay
6,498
893
0
1,353
11,432
4,707
0
6,307
4,918
22,844
0
L
3,919
338
0
279
8,981
3,927
0
5,182
3,776
18,612
0
L
Jing Wei
natedog718
Jing Wei
6,866
5,570
0
678
10,593
3,734
320
5,718
4,669
0
23,087
L
Atlas
8,654
2,815
729
751
11,349
9,614
161
4,643
6,596
23,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,482
Gold Earned
46,799
179
Minions Killed
253
5
Camps Cleared
10
957,281
Distance Traveled
970,554
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,643
877
65
6
3
176,369
0
W
Sun Wukong
8,369
761
34
3
0
195,952
2
W
Hera
9,291
845
49
4
1
213,291
0
L
Bacchus
8,112
737
16
1
2
194,436
0
W
Chang'e
9,256
841
37
3
3
212,957
1
W
Raijin
10,240
931
68
6
3
171,985
0
L
Morgan Le Fay
8,804
800
35
3
1
170,718
0
L
Nox
8,342
758
48
4
2
207,632
0
L
Jing Wei
8,728
793
46
4
0
189,305
0
L
Atlas
7,496
681
34
3
0
195,190
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role