Player Matchup

Sol
Sol
AmaleModel
Sol
Level 69
God Stats
3W - 4L
1,481 SR
Queue Stats
24W - 24L
1,545 Elo+
Party 1
Neith
Neith
Colabuster
Neith
Level 63
God Stats
6W - 5L
1,657 SR
Queue Stats
61W - 60L
1,507 Elo+
Party 1
Cthulhu
Cthulhu
Davito
Cthulhu
Level 84
God Stats
2W - 5L
1,477 SR
Queue Stats
132W - 116L
1,538 Elo+
Party 1
Ares
Ares
Dogdown2
Ares
Level 3
God Stats
1W - 1L
1,709 SR
Queue Stats
5W - 3L
1,697 Elo+
Party 1
Nox
Nox
MSgtSteel
Nox
Level 69
God Stats
4W - 7L
1,395 SR
Queue Stats
118W - 103L
1,529 Elo+
Party 1
Team Averages
Level 58
1,544 SR
1,563 Elo+

VS

Team Averages
Level 102
1,801 SR
1,594 Elo+
Ymir
Ymir
Bapts93
Ymir
Level 150
God Stats
3W - 0L
1,848 SR
Queue Stats
90W - 87L
1,513 Elo+
Party 2
Odin
Odin
Mitologo
Odin
Level 159
God Stats
8W - 2L
1,991 SR
Queue Stats
96W - 84L
1,617 Elo+
Party 2
Anubis
Anubis
StarchildBlack
Anubis
Level 13
God Stats
22W - 19L
1,650 SR
Queue Stats
22W - 22L
1,573 Elo+
Party 2
Heimdallr
Heimdallr
eriktr
Heimdallr
Level 113
God Stats
9W - 2L
1,768 SR
Queue Stats
133W - 101L
1,652 Elo+
Party 3
Izanami
Izanami
unknowngamer905
Izanami
Level 75
God Stats
27W - 8L
1,749 SR
Queue Stats
162W - 143L
1,616 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 3
8,944
894
6,288
5,995
1,892
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
17
4 / 4 / 4
11,021
1,102
15,029
12,507
5,764
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Cthulhu
Davito
Cthulhu
16
2 / 2 / 6
9,745
975
12,798
15,767
8,096
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ares
15
0 / 10 / 3
9,927
993
6,039
23,679
27,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
3 / 5 / 5
10,603
1,060
7,615
10,848
4,106
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

138

VS

Team 2 Tickets

246

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Bapts93
Ymir
17
2 / 1 / 17
11,065
1,107
9,260
15,830
20,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Odin
17
3 / 0 / 17
11,794
1,179
11,630
11,758
17,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
0 / 3 / 3
9,114
911
1,507
5,022
2,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
eriktr
Heimdallr
18
9 / 3 / 11
11,795
1,180
23,210
8,199
3,264
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
8 / 2 / 11
11,331
1,133
19,302
9,903
4,188
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
81
9
Kills
22
22
Deaths
9
21
Assists
59
Player
Kills
Deaths
Assists
KDA
L
0
1
3
1.5
W
Ymir
Bapts93
Ymir
2
1
17
10.5
L
Neith
4
4
4
1.5
L
Cthulhu
Davito
Cthulhu
2
2
6
2.5
L
Ares
0
10
3
0.15
L
3
5
5
1.1
W
Odin
3
0
17
11.5
W
0
3
3
0.5
W
Heimdallr
eriktr
Heimdallr
9
3
11
4.83
W
8
2
11
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,769
Damage
64,909
68,796
Taken
50,712
47,452
Mitigated
48,507
6,154
Healing
4,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,288
1,458
0
1,559
5,995
1,892
0
525
5,470
26,598
0
W
Ymir
Bapts93
Ymir
9,260
787
0
736
15,830
20,948
0
10,593
5,237
14,129
0
L
Neith
15,029
7,964
0
1,296
12,507
5,764
0
2,578
9,928
0
40,253
L
Cthulhu
Davito
Cthulhu
12,798
183
238
2,245
15,767
8,096
0
1,620
14,147
27,887
0
L
Ares
6,039
764
0
816
23,679
27,594
0
4,291
19,388
15,201
0
L
7,615
321
0
0
10,848
4,106
0
1,753
9,095
28,437
0
W
Odin
11,630
838
0
1,093
11,758
17,276
0
5,609
6,149
0
20,279
W
1,507
0
0
225
5,022
2,831
0
4,470
552
25,684
0
W
Heimdallr
eriktr
Heimdallr
23,210
14,323
0
961
8,199
3,264
0
5,799
2,400
0
41,202
W
19,302
13,285
0
1,380
9,903
4,188
0
6,269
3,634
0
54,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,240
Gold Earned
55,099
192
Minions Killed
226
4
Camps Cleared
9
909,343
Distance Traveled
1,022,795
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,944
894
46
5
1
131,938
0
W
Ymir
11,065
1,107
13
1
1
201,335
0
L
Neith
11,021
1,102
55
6
1
191,767
1
L
Cthulhu
9,745
975
35
4
0
226,313
2
L
Ares
9,927
993
8
1
0
181,609
0
L
Nox
10,603
1,060
48
5
2
177,716
0
W
Odin
11,794
1,179
21
2
2
247,833
0
W
Anubis
9,114
911
56
6
0
183,331
0
W
Heimdallr
11,795
1,180
50
5
2
196,968
1
W
Izanami
11,331
1,133
86
9
4
193,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role