Player Matchup

Medusa
Medusa
Blaze 0083
Medusa
Level 29
God Stats
5W - 2L
1,540 SR
Queue Stats
65W - 62L
1,452 Elo+
Party 1
Hera
Hera
Hansomesquid121
Hera
Level 31
God Stats
2W - 1L
1,273 SR
Queue Stats
68W - 68L
1,455 Elo+
Party 1
Bacchus
Bacchus
KazokuLUFFY8
Bacchus
Level 66
God Stats
23W - 20L
1,403 SR
Queue Stats
207W - 257L
1,396 Elo+
Solo
Bastet
Bastet
TervalentTable7
Bastet
Level 105
God Stats
57W - 44L
1,550 SR
Queue Stats
71W - 71L
1,450 Elo+
Party 1
Amaterasu
Amaterasu
qwsddertt
Amaterasu
Level 89
God Stats
9W - 10L
1,449 SR
Queue Stats
25W - 24L
1,411 Elo+
Party 1
Team Averages
Level 64
1,443 SR
1,433 Elo+

VS

Team Averages
Level 72
1,543 SR
1,443 Elo+
Ravana
Ravana
Assassin_Boy309
Ravana
Level 114
God Stats
22W - 13L
1,629 SR
Queue Stats
390W - 342L
1,528 Elo+
Party 2
Neith
Neith
Panda_Reaper4
Neith
Level 15
God Stats
6W - 9L
1,393 SR
Queue Stats
12W - 15L
1,350 Elo+
Party 2
Mulan
Mulan
Ruslan7820
Mulan
Level 120
God Stats
17W - 23L
1,491 SR
Queue Stats
305W - 326L
1,397 Elo+
Solo
Cthulhu
Cthulhu
XxpeanutlordxX
Cthulhu
Level 80
God Stats
35W - 32L
1,543 SR
Queue Stats
340W - 327L
1,464 Elo+
Party 2
Zhong Kui
Zhong Kui
hernandezbrian55
Zhong Kui
Level 30
God Stats
18W - 8L
1,661 SR
Queue Stats
69W - 50L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Blaze 0083
Medusa
14
8 / 0 / 2
9,087
535
8,955
6,741
1,930
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
4 / 3 / 4
8,412
495
5,722
7,908
3,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
KazokuLUFFY8
Bacchus
13
1 / 0 / 9
8,559
503
8,018
8,250
8,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 1 / 5
8,339
491
7,289
11,212
3,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Amaterasu
qwsddertt
Amaterasu
15
3 / 4 / 3
9,048
532
9,412
12,878
8,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 2
9,504
559
8,956
10,124
4,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 1 / 0
6,248
368
675
3,287
798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
13
1 / 5 / 1
7,967
469
6,841
13,123
6,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 5 / 0
6,854
403
4,310
13,354
10,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
13
1 / 6 / 4
8,303
488
9,159
13,249
8,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
19
Kills
8
8
Deaths
19
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
6
2
2
3.5
W
Medusa
Blaze 0083
Medusa
8
0
2
9
W
4
3
4
2
W
Bacchus
KazokuLUFFY8
Bacchus
1
0
9
5.5
L
0
1
0
0
L
Mulan
1
5
1
0.3
W
3
1
5
5.5
L
0
5
0
0
L
Zhong Kui
1
6
4
0.5
W
Amaterasu
qwsddertt
Amaterasu
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,396
Damage
29,941
46,989
Taken
53,137
26,338
Mitigated
29,849
15,802
Healing
13,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,956
1,896
0
3,276
10,124
4,135
0
2,132
7,847
0
62,029
W
Medusa
Blaze 0083
Medusa
8,955
3,104
0
1,070
6,741
1,930
890
3,152
3,589
0
42,936
W
5,722
2,628
34
1,918
7,908
3,571
0
4,698
3,210
44,316
0
W
Bacchus
KazokuLUFFY8
Bacchus
8,018
685
474
2,846
8,250
8,551
386
2,121
6,090
26,116
0
L
675
282
0
693
3,287
798
0
1,460
1,827
0
20,606
L
Mulan
6,841
1,317
0
3,449
13,123
6,438
608
1,871
10,756
0
37,632
W
7,289
1,738
0
5,218
11,212
3,364
331
2,754
8,373
0
55,796
L
4,310
208
488
2,082
13,354
10,245
0
4,178
9,176
23,700
0
L
Zhong Kui
9,159
225
64
3,484
13,249
8,233
152
4,099
9,059
47,556
0
W
Amaterasu
qwsddertt
Amaterasu
9,412
3,822
0
4,242
12,878
8,922
1,052
1,300
10,923
0
48,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,445
Gold Earned
38,876
390
Minions Killed
375
0
Camps Cleared
0
1,705,133
Distance Traveled
1,486,890
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
9,504
559
125
7
0
373,396
3
W
Medusa
9,087
535
75
4
0
344,588
1
W
Hera
8,412
495
87
5
0
305,435
4
W
Bacchus
8,559
503
35
2
0
343,393
0
L
Neith
6,248
368
43
3
0
248,751
1
L
Mulan
7,967
469
77
5
0
243,238
0
W
Bastet
8,339
491
85
5
0
392,639
1
L
Cthulhu
6,854
403
34
2
0
333,905
3
L
Zhong Kui
8,303
488
96
6
0
287,600
3
W
Amaterasu
9,048
532
108
6
0
319,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role