Player Matchup

Hel
Hel
Raku-_-Griz
Hel
Level 109
God Stats
1W - 1L
1,497 SR
Queue Stats
31W - 43L
1,406 Elo+
Party 1
Jormungandr
Jormungandr
Rayzeck
Jormungandr
Level 144
God Stats
0W - 2L
1,285 SR
Queue Stats
272W - 265L
1,485 Elo+
Solo
Medusa
Medusa
Saiph-_-Griz
Medusa
Level 103
God Stats
0W - 1L
1,501 SR
Queue Stats
17W - 22L
1,412 Elo+
Party 1
Team Averages
Level 119
1,428 SR
1,434 Elo+

VS

Team Averages
Level 72
1,480 SR
1,432 Elo+
Achilles
Achilles
AleFalco
Achilles
Level 49
God Stats
2W - 3L
1,325 SR
Queue Stats
140W - 159L
1,434 Elo+
Party 2
Sol
Sol
PatoBullrich
Sol
Level 63
God Stats
1W - 1L
1,616 SR
Queue Stats
162W - 181L
1,434 Elo+
Party 2
Athena
Athena
emiliano_2469
Athena
Level 103
God Stats
4W - 3L
1,499 SR
Queue Stats
167W - 200L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 9 / 3
8,751
625
8,891
16,383
5,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Rayzeck
Jormungandr
13
4 / 7 / 2
10,301
736
11,731
16,799
16,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Medusa
12
0 / 8 / 3
7,980
570
10,749
13,847
5,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AleFalco
Achilles
13
4 / 4 / 14
10,051
718
9,846
14,285
10,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
19 / 1 / 5
12,369
884
24,944
18,429
7,854
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
1 / 1 / 18
10,494
750
5,984
13,905
15,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
61
6
Kills
24
24
Deaths
6
8
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Achilles
AleFalco
Achilles
4
4
14
2.75
W
19
1
5
21.5
L
2
9
3
0.39
L
Jormungandr
Rayzeck
Jormungandr
4
7
2
0.71
L
Medusa
0
8
3
0.19
W
1
1
18
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,371
Damage
40,774
47,029
Taken
46,619
27,480
Mitigated
33,521
10,488
Healing
17,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
AleFalco
Achilles
9,846
2,256
0
2,405
14,285
10,394
100
5,826
8,459
0
21,666
W
24,944
12,669
0
10,864
18,429
7,854
2,555
9,042
9,387
61,147
6,890
L
8,891
359
4,149
4,899
16,383
5,744
0
10,478
5,606
28,380
0
L
Jormungandr
Rayzeck
Jormungandr
11,731
1,681
0
1,072
16,799
16,665
0
10,133
6,345
33,590
0
L
Medusa
10,749
4,020
0
368
13,847
5,071
98
7,694
5,892
0
34,773
W
5,984
1,108
767
3,679
13,905
15,273
130
6,533
7,372
18,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,032
Gold Earned
32,914
122
Minions Killed
161
6
Camps Cleared
6
709,572
Distance Traveled
770,306
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,051
718
25
2
2
253,505
1
W
Sol
12,369
884
103
7
1
242,090
0
L
Hel
8,751
625
53
4
4
239,630
2
L
Jormungandr
10,301
736
34
2
1
233,214
1
L
Medusa
7,980
570
35
3
1
236,728
1
W
Athena
10,494
750
33
2
3
274,711
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role