Player Matchup

Hercules
Hercules
Silver I
 
Hercules
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold V
SpankMaster899
Jormungandr
Gold V
Level 105
God Stats
8W - 12L
1,605 SR
Queue Stats
27W - 43L
1,600 MMR
Solo
Tiamat
Tiamat
Gold V
Windrose96
Tiamat
Gold V
Level 81
God Stats
1W - 1L
1,588 SR
Queue Stats
77W - 116L
1,598 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 105
1,565 SR
1,566 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,699 SR
1,607 MMR
Sylvanus
Sylvanus
Gold V
Goodard69
Sylvanus
Gold V
Level 37
God Stats
1W - 1L
1,701 SR
Queue Stats
32W - 52L
1,456 MMR
Solo
Achilles
Achilles
Gold IV
Voluptueux
Achilles
Gold IV
Level 142
God Stats
7W - 5L
1,598 SR
Queue Stats
36W - 29L
1,503 MMR
Party 1
Agni
Agni
Gold II
khronozx
Agni
Gold II
Level 160
God Stats
7W - 4L
1,796 SR
Queue Stats
45W - 37L
1,862 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
2 / 2 / 2
8,762
584
14,506
19,278
14,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jormungandr
SpankMaster899
Jormungandr
13
2 / 5 / 2
9,069
605
12,090
14,104
11,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
Windrose96
Tiamat
11
0 / 7 / 3
7,998
533
7,976
10,885
6,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
ZeusAh Muzen CabMulanThothChiron

VS

Bans
ChaacAthenaCupidGaneshaOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Goodard69
Sylvanus
13
1 / 1 / 12
9,457
630
8,306
16,401
16,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
Voluptueux
Achilles
14
7 / 2 / 4
10,193
680
12,497
16,681
16,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Agni
15
6 / 1 / 6
10,321
688
17,658
12,742
5,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
4
Kills
14
14
Deaths
4
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
2
2
1.5
W
Sylvanus
Goodard69
Sylvanus
1
1
12
7
L
Jormungandr
SpankMaster899
Jormungandr
2
5
2
0.6
W
Achilles
Voluptueux
Achilles
7
2
4
4.5
L
Tiamat
Windrose96
Tiamat
0
7
3
0.21
W
Agni
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,572
Damage
38,461
44,267
Taken
45,824
32,488
Mitigated
38,489
12,092
Healing
21,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
14,506
5,768
824
7,258
19,278
14,422
0
10,596
8,055
528
24,904
W
Sylvanus
Goodard69
Sylvanus
8,306
2,483
6,033
5,432
16,401
16,024
305
7,018
8,356
27,193
0
L
Jormungandr
SpankMaster899
Jormungandr
12,090
1,435
608
2,512
14,104
11,985
0
7,882
5,904
37,724
0
W
Achilles
Voluptueux
Achilles
12,497
3,697
1,439
4,158
16,681
16,813
742
6,214
8,898
0
22,889
L
Tiamat
Windrose96
Tiamat
7,976
1,121
0
890
10,885
6,081
0
7,803
2,976
23,031
0
W
Agni
17,658
2,452
438
3,937
12,742
5,652
913
5,261
6,673
53,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,829
Gold Earned
29,971
156
Minions Killed
153
6
Camps Cleared
5
765,737
Distance Traveled
818,859
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,762
584
39
3
2
278,373
3
W
Sylvanus
9,457
630
28
2
1
262,527
2
L
Jormungandr
9,069
605
74
5
0
246,139
1
W
Achilles
10,193
680
23
2
1
292,315
1
L
Tiamat
7,998
533
43
3
4
241,225
1
W
Agni
10,321
688
102
7
3
264,017
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role