Player Matchup

Xing Tian
Xing Tian
Eyrika
Xing Tian
Level 66
God Stats
2W - 2L
1,691 SR
Queue Stats
17W - 15L
1,506 Elo+
Party 2
Merlin
Merlin
MozzarellaLight
Merlin
Level 160
God Stats
6W - 0L
1,763 SR
Queue Stats
170W - 130L
1,592 Elo+
Party 2
Sobek
Sobek
SexyVeneno
Sobek
Level 148
God Stats
2W - 2L
1,660 SR
Queue Stats
105W - 77L
1,533 Elo+
Party 2
Thoth
Thoth
Suquinn
Thoth
Level 73
God Stats
1W - 1L
1,543 SR
Queue Stats
15W - 7L
1,642 Elo+
Party 2
Hades
Hades
p1HunterofSouls
Hades
Level 30
God Stats
1W - 0L
1,485 SR
Queue Stats
7W - 15L
1,223 Elo+
Solo
Team Averages
Level 95
1,629 SR
1,499 Elo+

VS

Team Averages
Level 119
1,500 SR
1,415 Elo+
Fenrir
Fenrir
 
Fenrir
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
HellGlads
Hera
Level 66
God Stats
2W - 3L
1,500 SR
Queue Stats
100W - 114L
1,529 Elo+
Solo
Danzaburou
Danzaburou
Lord3Salém
Danzaburou
Level 148
God Stats
2W - 3L
1,500 SR
Queue Stats
60W - 74L
1,437 Elo+
Solo
Khepri
Khepri
Toshinori
Khepri
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 31L
1,302 Elo+
Party 1
He Bo
He Bo
VALUSTtv
He Bo
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 19L
1,307 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Eyrika
Xing Tian
16
0 / 3 / 21
9,908
661
6,906
21,603
29,692
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
11 / 3 / 13
12,667
844
18,984
8,836
4,748
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sobek
17
2 / 5 / 20
11,550
770
7,209
24,875
34,031
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thoth
Suquinn
Thoth
20
10 / 3 / 16
12,706
847
18,683
11,452
5,869
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
7 / 6 / 12
11,221
748
15,019
16,150
11,854
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
19
7 / 5 / 11
11,536
769
16,474
16,905
19,476
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hera
15
1 / 7 / 12
9,661
644
10,966
11,529
5,165
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
Lord3Salém
Danzaburou
16
3 / 7 / 7
10,595
706
10,417
16,429
12,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Khepri
Toshinori
Khepri
18
2 / 6 / 15
10,709
714
7,708
20,166
37,655
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

He Bo
VALUSTtv
He Bo
19
7 / 6 / 10
12,032
802
14,380
12,011
10,070
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
75
30
Kills
20
20
Deaths
31
82
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
7
5
11
2.5
W
Xing Tian
Eyrika
Xing Tian
0
3
21
3.5
L
Hera
1
7
12
1
L
Danzaburou
Lord3Salém
Danzaburou
3
7
7
0.93
W
11
3
13
5.83
W
Sobek
2
5
20
2.4
W
Thoth
Suquinn
Thoth
10
3
16
6
L
Khepri
Toshinori
Khepri
2
6
15
1.58
L
He Bo
VALUSTtv
He Bo
7
6
10
2
W
7
6
12
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,801
Damage
59,945
82,916
Taken
77,040
86,194
Mitigated
85,282
26,953
Healing
18,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
16,474
4,030
2,763
3,371
16,905
19,476
520
13,133
3,772
0
23,207
W
Xing Tian
Eyrika
Xing Tian
6,906
614
2,048
2,496
21,603
29,692
278
9,045
12,558
13,093
0
L
Hera
10,966
3,216
1,801
1,645
11,529
5,165
788
11,285
244
22,508
0
L
Danzaburou
Lord3Salém
Danzaburou
10,417
3,319
552
2,883
16,429
12,916
0
13,606
2,823
0
29,626
W
18,984
2,650
2,198
1,100
8,836
4,748
1,498
3,125
5,711
46,044
0
W
Sobek
7,209
780
3,607
6,402
24,875
34,031
350
9,422
15,453
13,526
0
W
Thoth
Suquinn
Thoth
18,683
1,644
2,065
1,601
11,452
5,869
2,484
3,554
7,898
49,329
0
L
Khepri
Toshinori
Khepri
7,708
651
1,881
1,908
20,166
37,655
242
17,186
2,980
19,789
0
L
He Bo
VALUSTtv
He Bo
14,380
1,213
864
1,061
12,011
10,070
1,583
11,591
420
27,854
0
W
15,019
1,444
2,016
3,420
16,150
11,854
1,621
7,908
7,227
27,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,052
Gold Earned
54,533
157
Minions Killed
126
0
Camps Cleared
0
1,316,205
Distance Traveled
1,186,276
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,536
769
7
0
0
277,045
0
W
Xing Tian
9,908
661
6
0
0
300,569
1
L
Hera
9,661
644
23
2
0
200,814
2
L
Danzaburou
10,595
706
29
2
0
200,648
0
W
Merlin
12,667
844
56
4
0
257,614
0
W
Sobek
11,550
770
7
0
0
253,647
3
W
Thoth
12,706
847
65
4
0
261,613
3
L
Khepri
10,709
714
29
2
0
262,769
2
L
He Bo
12,032
802
38
3
0
245,000
0
W
Hades
11,221
748
23
2
0
242,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role