Player Matchup

King Arthur
King Arthur
Lumifrus
King Arthur
Level 127
God Stats
1W - 1L
1,634 SR
Queue Stats
124W - 96L
1,604 Elo+
Party 2
Hou Yi
Hou Yi
NemesisRL
Hou Yi
Level 9
God Stats
4W - 2L
1,646 SR
Queue Stats
7W - 6L
1,644 Elo+
Party 2
Ymir
Ymir
PeptobismalStan
Ymir
Level 7
God Stats
2W - 0L
1,562 SR
Queue Stats
4W - 4L
1,522 Elo+
Party 3
Sol
Sol
RogueV3
Sol
Level 109
God Stats
1W - 0L
1,701 SR
Queue Stats
34W - 23L
1,674 Elo+
Party 2
Mercury
Mercury
TheyCallMeRool
Mercury
Level 155
God Stats
4W - 3L
1,424 SR
Queue Stats
46W - 46L
1,554 Elo+
Party 3
Team Averages
Level 81
1,593 SR
1,600 Elo+

VS

Team Averages
Level 92
1,560 SR
1,558 Elo+
Nu Wa
Nu Wa
AllahOfOreos
Nu Wa
Level 148
God Stats
18W - 16L
1,627 SR
Queue Stats
313W - 209L
1,626 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Cheese6280
Ah Muzen Cab
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 30L
1,566 Elo+
Party 1
Xing Tian
Xing Tian
MZeroni1900
Xing Tian
Level 66
God Stats
0W - 1L
1,761 SR
Queue Stats
83W - 78L
1,518 Elo+
Party 1
Erlang Shen
Erlang Shen
Verailis
Erlang Shen
Level 150
God Stats
2W - 2L
1,357 SR
Queue Stats
170W - 141L
1,528 Elo+
Party 1
Kali
Kali
Vesund
Kali
Level 46
God Stats
2W - 2L
1,556 SR
Queue Stats
182W - 164L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Lumifrus
King Arthur
17
6 / 3 / 5
10,967
609
12,479
16,639
12,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hou Yi
NemesisRL
Hou Yi
15
3 / 4 / 1
9,313
517
5,597
11,078
2,154
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 2 / 10
8,461
470
2,315
13,962
11,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
15
2 / 4 / 4
9,124
507
7,857
15,373
5,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
5 / 6 / 6
10,357
575
8,319
15,334
5,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 4
10,381
577
16,911
10,100
4,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ah Muzen Cab
Cheese6280
Ah Muzen Cab
16
4 / 3 / 0
10,298
572
10,111
11,845
3,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
MZeroni1900
Xing Tian
11
0 / 2 / 2
7,611
423
2,200
9,413
9,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Erlang Shen
Verailis
Erlang Shen
15
3 / 6 / 5
9,773
543
8,329
15,141
12,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kali
Vesund
Kali
15
6 / 4 / 3
9,996
555
9,694
14,797
6,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
33
17
Kills
19
19
Deaths
17
26
Assists
14
Player
Kills
Deaths
Assists
KDA
L
6
2
4
4
L
Ah Muzen Cab
Cheese6280
Ah Muzen Cab
4
3
0
1.33
W
King Arthur
Lumifrus
King Arthur
6
3
5
2.83
L
Xing Tian
MZeroni1900
Xing Tian
0
2
2
0.5
W
Hou Yi
NemesisRL
Hou Yi
3
4
1
0.88
W
1
2
10
3
W
Sol
2
4
4
1
W
5
6
6
1.33
L
Erlang Shen
Verailis
Erlang Shen
3
6
5
0.92
L
Kali
Vesund
Kali
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,567
Damage
47,245
72,386
Taken
61,296
36,909
Mitigated
35,186
18,110
Healing
18,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,911
3,572
73
1,975
10,100
4,039
580
3,648
6,412
69,245
0
L
Ah Muzen Cab
Cheese6280
Ah Muzen Cab
10,111
4,238
0
6,278
11,845
3,482
848
891
10,903
0
79,226
W
King Arthur
Lumifrus
King Arthur
12,479
1,409
0
1,705
16,639
12,034
114
4,365
12,056
9,777
64,127
L
Xing Tian
MZeroni1900
Xing Tian
2,200
141
168
753
9,413
9,017
282
1,205
8,114
17,441
0
W
Hou Yi
NemesisRL
Hou Yi
5,597
3,288
0
2,565
11,078
2,154
1,010
678
10,382
0
59,169
W
2,315
181
0
1,163
13,962
11,509
84
6,574
7,074
18,684
0
W
Sol
7,857
3,006
0
7,809
15,373
5,638
616
6,465
8,640
66,660
11,661
W
8,319
4,514
0
4,868
15,334
5,574
0
3,476
11,670
0
74,745
L
Erlang Shen
Verailis
Erlang Shen
8,329
3,654
0
3,484
15,141
12,443
826
2,961
11,575
637
58,070
L
Kali
Vesund
Kali
9,694
5,078
0
5,881
14,797
6,205
773
2,541
12,052
0
54,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,222
Gold Earned
48,059
578
Minions Killed
498
0
Camps Cleared
0
1,709,023
Distance Traveled
1,764,625
7
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,381
577
120
7
0
327,952
7
L
Ah Muzen Cab
10,298
572
143
8
0
365,374
5
W
King Arthur
10,967
609
131
7
0
342,038
3
L
Xing Tian
7,611
423
26
1
0
374,244
2
W
Hou Yi
9,313
517
131
7
0
308,244
1
W
Ymir
8,461
470
32
2
0
364,587
3
W
Sol
9,124
507
143
8
0
319,526
0
W
Mercury
10,357
575
141
8
0
374,628
0
L
Erlang Shen
9,773
543
113
6
0
346,030
6
L
Kali
9,996
555
96
5
0
351,025
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role