Player Matchup

Fenrir
Fenrir
Play_Average
Fenrir
Level 49
God Stats
7W - 2L
1,686 SR
Queue Stats
107W - 95L
1,510 Elo+
Solo
Kukulkan
Kukulkan
Vanquish
Kukulkan
Level 126
God Stats
21W - 7L
1,794 SR
Queue Stats
93W - 62L
1,697 Elo+
Party 3
Sobek
Sobek
Vitrusium
Sobek
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 62L
1,618 Elo+
Party 3
Izanami
Izanami
curliliceud
Izanami
Level 37
God Stats
15W - 7L
1,708 SR
Queue Stats
25W - 28L
1,542 Elo+
Party 3
Achilles
Achilles
yungfudgesicle
Achilles
Level 102
God Stats
5W - 3L
1,583 SR
Queue Stats
496W - 436L
1,642 Elo+
Party 3
Team Averages
Level 70
1,654 SR
1,602 Elo+

VS

Team Averages
Level 56
1,584 SR
1,544 Elo+
Susano
Susano
BaconBattler
Susano
Level 58
God Stats
1W - 1L
1,717 SR
Queue Stats
49W - 55L
1,454 Elo+
Party 1
Janus
Janus
BonkajSC
Janus
Level 26
God Stats
1W - 4L
1,322 SR
Queue Stats
26W - 32L
1,443 Elo+
Party 1
Ullr
Ullr
DeathlordDan
Ullr
Level 46
God Stats
8W - 5L
1,729 SR
Queue Stats
78W - 55L
1,680 Elo+
Party 2
Bacchus
Bacchus
HOLYbuttscrunchy
Bacchus
Level 107
God Stats
1W - 2L
1,561 SR
Queue Stats
135W - 107L
1,695 Elo+
Party 2
Izanami
Izanami
xKingPWNx
Izanami
Level 43
God Stats
5W - 10L
1,593 SR
Queue Stats
156W - 181L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
1 / 1 / 3
6,028
603
3,144
5,566
1,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
Vanquish
Kukulkan
11
7 / 1 / 3
7,159
716
7,910
3,571
1,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sobek
Vitrusium
Sobek
10
3 / 0 / 3
6,288
629
1,546
3,723
2,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
curliliceud
Izanami
11
2 / 1 / 0
6,367
637
4,683
4,298
1,461
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
11
2 / 1 / 1
6,306
631
4,793
4,583
1,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
10
2 / 3 / 1
6,134
613
2,349
7,039
2,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
BonkajSC
Janus
8
0 / 5 / 0
4,789
479
1,482
6,333
1,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 3 / 1
5,306
531
1,239
5,904
1,586
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

8
2 / 2 / 1
5,615
562
4,138
9,464
7,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
xKingPWNx
Izanami
10
0 / 2 / 0
5,291
529
780
7,159
1,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
15
Kills
4
4
Deaths
15
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Susano
2
3
1
0.83
L
Janus
BonkajSC
Janus
0
5
0
0
L
0
3
1
0.17
L
2
2
1
1.25
W
Fenrir
1
1
3
2.5
W
Kukulkan
Vanquish
Kukulkan
7
1
3
8.5
W
Sobek
Vitrusium
Sobek
3
0
3
4.5
W
Izanami
curliliceud
Izanami
2
1
0
2
L
Izanami
xKingPWNx
Izanami
0
2
0
0
W
Achilles
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,076
Damage
9,988
21,741
Taken
35,899
8,963
Mitigated
14,760
6,706
Healing
9,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
2,349
401
0
2,056
7,039
2,037
0
1,829
5,140
0
23,683
L
Janus
BonkajSC
Janus
1,482
208
0
915
6,333
1,673
0
2,953
3,341
18,910
0
L
1,239
144
0
125
5,904
1,586
0
1,352
4,552
0
31,605
L
4,138
473
19
2,784
9,464
7,724
0
3,535
5,929
13,751
0
W
Fenrir
3,144
606
0
2,740
5,566
1,848
112
868
4,698
0
27,843
W
Kukulkan
Vanquish
Kukulkan
7,910
1,359
0
243
3,571
1,340
968
1,024
2,495
42,347
0
W
Sobek
Vitrusium
Sobek
1,546
177
0
1,896
3,723
2,323
56
928
2,719
7,017
0
W
Izanami
curliliceud
Izanami
4,683
3,389
0
350
4,298
1,461
528
1,723
2,539
0
43,688
L
Izanami
xKingPWNx
Izanami
780
647
0
3,102
7,159
1,740
0
0
6,902
0
29,118
W
Achilles
4,793
1,288
0
1,477
4,583
1,991
0
873
3,670
0
32,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,148
Gold Earned
27,135
336
Minions Killed
245
0
Camps Cleared
0
1,092,846
Distance Traveled
1,026,060
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
6,134
613
51
5
0
228,262
0
L
Janus
4,789
479
40
4
0
183,816
4
L
Ullr
5,306
531
68
7
0
198,350
3
L
Bacchus
5,615
562
19
2
0
239,438
3
W
Fenrir
6,028
603
64
6
0
222,772
0
W
Kukulkan
7,159
716
87
9
0
209,383
0
W
Sobek
6,288
629
9
1
0
225,348
0
W
Izanami
6,367
637
106
11
0
206,028
1
L
Izanami
5,291
529
67
7
0
176,194
2
W
Achilles
6,306
631
70
7
0
229,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role