Player Matchup

Izanami
Izanami
Campryan
Izanami
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
Fullmetal14789
Cthulhu
Level 44
God Stats
0W - 4L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 3
Arachne
Arachne
IdiopathiikTTV
Arachne
Level 105
God Stats
4W - 4L
1,426 SR
Queue Stats
677W - 769L
1,488 Elo+
Party 1
Chaac
Chaac
Lazy_Trys
Chaac
Level 27
God Stats
7W - 12L
1,461 SR
Queue Stats
32W - 39L
1,416 Elo+
Party 1
Neith
Neith
PantheonPyro
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Team Averages
Level 38
1,477 SR
1,481 Elo+

VS

Team Averages
Level 64
1,550 SR
1,498 Elo+
Sol
Sol
GhosttxDragon
Sol
Level 59
God Stats
6W - 4L
1,571 SR
Queue Stats
171W - 195L
1,431 Elo+
Solo
Athena
Athena
Vilao-
Athena
Level 52
God Stats
1W - 3L
1,500 SR
Queue Stats
31W - 34L
1,474 Elo+
Party 2
Ao Kuang
Ao Kuang
XirraGuyro
Ao Kuang
Level 46
God Stats
1W - 2L
1,575 SR
Queue Stats
59W - 67L
1,542 Elo+
Party 2
Cernunnos
Cernunnos
drewshaver
Cernunnos
Level 101
God Stats
40W - 42L
1,497 SR
Queue Stats
71W - 77L
1,523 Elo+
Party 2
Bellona
Bellona
orangecandy
Bellona
Level 64
God Stats
45W - 33L
1,605 SR
Queue Stats
168W - 168L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Campryan
Izanami
7
0 / 4 / 1
4,885
489
1,649
5,173
998
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
0 / 2 / 0
4,561
456
3,577
7,791
2,228
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
1 / 5 / 0
5,026
503
2,180
6,485
3,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chaac
Lazy_Trys
Chaac
7
0 / 4 / 0
4,494
449
3,098
9,805
4,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 3 / 0
5,170
517
3,269
3,882
1,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 1
6,237
624
2,273
3,021
1,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Athena
Vilao-
Athena
10
2 / 0 / 8
6,256
626
2,218
3,573
2,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ao Kuang
XirraGuyro
Ao Kuang
12
4 / 0 / 4
6,659
666
4,875
8,787
2,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cernunnos
drewshaver
Cernunnos
11
6 / 0 / 2
6,644
664
5,877
5,988
2,056
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
orangecandy
Bellona
11
5 / 1 / 7
6,814
681
7,704
7,453
5,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
40
1
Kills
18
18
Deaths
1
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Izanami
Campryan
Izanami
0
4
1
0.13
L
0
2
0
0
W
1
0
1
1.5
L
1
5
0
0.2
L
Chaac
Lazy_Trys
Chaac
0
4
0
0
L
0
3
0
0
W
Athena
Vilao-
Athena
2
0
8
6
W
Ao Kuang
XirraGuyro
Ao Kuang
4
0
4
6
W
Cernunnos
drewshaver
Cernunnos
6
0
2
7
W
Bellona
orangecandy
Bellona
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,773
Damage
22,947
33,136
Taken
28,822
12,142
Mitigated
14,166
7,549
Healing
13,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Campryan
Izanami
1,649
824
0
267
5,173
998
0
901
4,272
0
16,827
L
3,577
198
135
2,597
7,791
2,228
0
1,628
6,163
17,774
0
W
2,273
686
0
1,908
3,021
1,199
2,068
0
2,987
30,904
4,810
L
2,180
1,206
0
1,051
6,485
3,303
120
1,548
4,937
0
19,778
L
Chaac
Lazy_Trys
Chaac
3,098
679
0
3,221
9,805
4,252
381
3,146
6,659
0
15,417
L
3,269
1,587
0
278
3,882
1,361
635
1,956
1,926
0
25,614
W
Athena
Vilao-
Athena
2,218
737
0
1,139
3,573
2,596
0
1,347
2,190
9,813
0
W
Ao Kuang
XirraGuyro
Ao Kuang
4,875
1,789
0
3,897
8,787
2,698
176
550
8,201
37,003
0
W
Cernunnos
drewshaver
Cernunnos
5,877
3,321
0
3,277
5,988
2,056
744
1,574
4,414
0
43,901
W
Bellona
orangecandy
Bellona
7,704
3,047
0
3,195
7,453
5,617
0
106
7,039
0
36,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,136
Gold Earned
32,610
200
Minions Killed
369
0
Camps Cleared
0
1,009,668
Distance Traveled
1,034,667
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,885
489
43
4
0
181,298
0
L
Cthulhu
4,561
456
24
2
0
215,596
0
W
Sol
6,237
624
85
9
0
175,182
8
L
Arachne
5,026
503
45
5
0
209,852
3
L
Chaac
4,494
449
34
3
0
219,669
0
L
Neith
5,170
517
54
5
0
183,253
0
W
Athena
6,256
626
26
3
0
211,631
2
W
Ao Kuang
6,659
666
83
8
0
215,253
3
W
Cernunnos
6,644
664
88
9
0
204,674
3
W
Bellona
6,814
681
87
9
0
227,927
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role