Player Matchup

Skadi
Skadi
B0Zi919
Skadi
Level 124
God Stats
16W - 12L
1,630 SR
Queue Stats
556W - 492L
1,476 Elo+
Party 1
Bastet
Bastet
ChaotikHaZe
Bastet
Level 107
God Stats
36W - 29L
1,538 SR
Queue Stats
652W - 639L
1,509 Elo+
Party 1
Athena
Athena
Don The Hero
Athena
Level 17
God Stats
15W - 3L
1,950 SR
Queue Stats
27W - 23L
1,491 Elo+
Party 1
Chaac
Chaac
SinsOfDev
Chaac
Level 45
God Stats
5W - 4L
1,533 SR
Queue Stats
104W - 111L
1,456 Elo+
Party 1
Sol
Sol
SinsOfOzzy
Sol
Level 108
God Stats
5W - 4L
1,494 SR
Queue Stats
512W - 462L
1,488 Elo+
Party 1
Team Averages
Level 80
1,629 SR
1,484 Elo+

VS

Team Averages
Level 70
1,368 SR
1,400 Elo+
Fenrir
Fenrir
Adept Golem
Fenrir
Level 32
God Stats
5W - 11L
1,241 SR
Queue Stats
45W - 61L
1,335 Elo+
Party 3
Cerberus
Cerberus
Boegiboe
Cerberus
Level 26
God Stats
10W - 19L
1,215 SR
Queue Stats
17W - 28L
1,244 Elo+
Party 3
Neith
Neith
Henritu5
Neith
Level 44
God Stats
1W - 3L
1,498 SR
Queue Stats
45W - 36L
1,475 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Mega_SlayeR-_-PR
Cu Chulainn
Level 129
God Stats
0W - 1L
1,271 SR
Queue Stats
51W - 39L
1,478 Elo+
Party 2
Raijin
Raijin
casanova382
Raijin
Level 117
God Stats
3W - 3L
1,614 SR
Queue Stats
53W - 45L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
B0Zi919
Skadi
12
7 / 0 / 2
7,226
556
7,479
5,080
1,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bastet
13
8 / 0 / 1
7,829
602
5,355
6,814
2,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Athena
10
1 / 0 / 9
6,754
520
3,114
6,170
5,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
SinsOfDev
Chaac
12
1 / 1 / 1
7,157
551
6,231
9,869
5,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 0 / 4
7,483
576
5,544
5,557
2,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
0 / 5 / 0
5,218
401
2,376
9,386
2,432
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Boegiboe
Cerberus
8
0 / 2 / 0
5,528
425
1,583
7,644
3,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
Henritu5
Neith
8
0 / 4 / 0
5,153
396
1,913
4,556
1,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cu Chulainn
Mega_SlayeR-_-PR
Cu Chulainn
11
1 / 3 / 0
6,654
512
6,515
10,254
6,594
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Raijin
9
0 / 5 / 0
5,686
437
3,594
6,481
1,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
1
19
Kills
1
1
Deaths
19
17
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
5
0
0
W
Skadi
B0Zi919
Skadi
7
0
2
8
L
Cerberus
Boegiboe
Cerberus
0
2
0
0
W
Bastet
8
0
1
8.5
W
Athena
1
0
9
5.5
L
Neith
Henritu5
Neith
0
4
0
0
L
Cu Chulainn
Mega_SlayeR-_-PR
Cu Chulainn
1
3
0
0.33
W
Chaac
SinsOfDev
Chaac
1
1
1
1.5
W
2
0
4
4
L
Raijin
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,723
Damage
15,981
33,490
Taken
38,321
17,225
Mitigated
15,834
16,520
Healing
8,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
2,376
131
0
2,998
9,386
2,432
0
3,363
6,023
0
20,369
W
Skadi
B0Zi919
Skadi
7,479
3,443
0
2,542
5,080
1,446
741
652
4,428
0
54,145
L
Cerberus
Boegiboe
Cerberus
1,583
60
0
1,722
7,644
3,858
0
1,215
6,429
11,658
0
W
Bastet
5,355
1,417
0
4,474
6,814
2,210
95
1,099
5,635
0
43,312
W
Athena
3,114
982
144
1,895
6,170
5,642
97
1,458
4,656
8,190
0
L
Neith
Henritu5
Neith
1,913
716
0
726
4,556
1,171
0
631
3,925
0
23,530
L
Cu Chulainn
Mega_SlayeR-_-PR
Cu Chulainn
6,515
1,870
0
1,690
10,254
6,594
576
844
8,751
4,027
31,602
W
Chaac
SinsOfDev
Chaac
6,231
2,224
26
4,195
9,869
5,603
0
766
9,103
0
37,355
W
5,544
2,412
0
3,244
5,557
2,324
703
1,832
3,399
43,067
6,693
L
Raijin
3,594
167
0
1,285
6,481
1,779
0
2,074
4,407
31,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,449
Gold Earned
28,239
370
Minions Killed
247
0
Camps Cleared
0
1,251,297
Distance Traveled
1,120,691
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,218
401
45
3
0
227,244
5
W
Skadi
7,226
556
87
7
0
240,432
1
L
Cerberus
5,528
425
23
2
0
223,524
1
W
Bastet
7,829
602
80
6
0
299,083
2
W
Athena
6,754
520
9
1
0
252,698
7
L
Neith
5,153
396
53
4
0
205,229
2
L
Cu Chulainn
6,654
512
74
6
0
241,098
1
W
Chaac
7,157
551
85
7
0
233,677
1
W
Sol
7,483
576
109
8
0
225,407
0
L
Raijin
5,686
437
52
4
0
223,596
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role