Player Matchup

Neith
Neith
Alemefraz
Neith
Level 107
God Stats
197W - 206L
1,480 SR
Queue Stats
891W - 916L
1,467 Elo+
Solo
Fafnir
Fafnir
Dreuze
Fafnir
Level 124
God Stats
5W - 2L
1,663 SR
Queue Stats
185W - 164L
1,613 Elo+
Solo
Atlas
Atlas
Skidoo0
Atlas
Level 121
God Stats
11W - 12L
1,509 SR
Queue Stats
558W - 605L
1,479 Elo+
Party 1
Achilles
Achilles
Stoora
Achilles
Level 122
God Stats
4W - 11L
1,432 SR
Queue Stats
558W - 606L
1,474 Elo+
Party 1
Medusa
Medusa
enzo715
Medusa
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,470 Elo+
Solo
Team Averages
Level 111
1,517 SR
1,501 Elo+

VS

Team Averages
Level 75
1,503 SR
1,427 Elo+
Ne Zha
Ne Zha
Joloveolo
Ne Zha
Level 25
God Stats
6W - 5L
1,479 SR
Queue Stats
27W - 40L
1,339 Elo+
Party 3
Neith
Neith
KochanaPaulina
Neith
Level 65
God Stats
2W - 3L
1,363 SR
Queue Stats
241W - 231L
1,511 Elo+
Solo
Hou Yi
Hou Yi
MrDjosh
Hou Yi
Level 106
God Stats
19W - 19L
1,543 SR
Queue Stats
134W - 136L
1,504 Elo+
Party 2
Merlin
Merlin
maxmonterv3
Merlin
Level 40
God Stats
10W - 7L
1,533 SR
Queue Stats
27W - 43L
1,317 Elo+
Party 3
Atlas
Atlas
slakett
Atlas
Level 139
God Stats
6W - 9L
1,595 SR
Queue Stats
49W - 58L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Alemefraz
Neith
16
9 / 7 / 2
11,479
499
15,486
18,112
7,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fafnir
Dreuze
Fafnir
13
1 / 4 / 8
9,812
427
8,803
20,325
26,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Atlas
Skidoo0
Atlas
16
2 / 5 / 4
10,223
444
12,384
22,696
9,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
Stoora
Achilles
15
2 / 7 / 1
9,628
419
8,214
22,920
15,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
enzo715
Medusa
16
2 / 5 / 3
10,680
464
12,171
18,748
5,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Joloveolo
Ne Zha
16
0 / 6 / 7
10,588
460
3,257
17,981
6,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

19
9 / 1 / 14
12,931
562
34,494
17,837
8,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hou Yi
MrDjosh
Hou Yi
19
7 / 1 / 8
12,374
538
16,094
17,589
7,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
17
9 / 8 / 10
12,640
550
12,988
16,397
6,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
slakett
Atlas
16
3 / 1 / 16
11,736
510
11,676
24,731
32,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
83
16
Kills
28
28
Deaths
17
18
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Neith
Alemefraz
Neith
9
7
2
1.43
L
Fafnir
Dreuze
Fafnir
1
4
8
1.25
W
Ne Zha
Joloveolo
Ne Zha
0
6
7
0.58
W
9
1
14
16
W
Hou Yi
MrDjosh
Hou Yi
7
1
8
11
L
Atlas
Skidoo0
Atlas
2
5
4
0.8
L
Achilles
Stoora
Achilles
2
7
1
0.36
L
Medusa
enzo715
Medusa
2
5
3
0.7
W
Merlin
9
8
10
1.75
W
Atlas
slakett
Atlas
3
1
16
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,058
Damage
78,509
102,801
Taken
94,535
65,946
Mitigated
61,308
20,858
Healing
30,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Alemefraz
Neith
15,486
4,785
15
3,052
18,112
7,852
973
5,895
11,791
0
77,670
L
Fafnir
Dreuze
Fafnir
8,803
2,133
765
4,880
20,325
26,723
104
6,545
13,312
25,470
0
W
Ne Zha
Joloveolo
Ne Zha
3,257
598
0
6,725
17,981
6,738
0
5,330
12,532
0
65,984
W
34,494
15,558
0
6,918
17,837
8,192
4,197
6,537
10,776
0
98,932
W
Hou Yi
MrDjosh
Hou Yi
16,094
9,864
0
8,864
17,589
7,610
2,234
3,471
14,070
0
95,501
L
Atlas
Skidoo0
Atlas
12,384
2,835
0
5,572
22,696
9,812
0
3,147
19,411
79,576
0
L
Achilles
Stoora
Achilles
8,214
901
0
3,257
22,920
15,867
84
3,653
19,081
7,790
47,645
L
Medusa
enzo715
Medusa
12,171
3,897
0
3,317
18,748
5,692
893
4,146
14,542
0
75,131
W
Merlin
12,988
686
398
2,380
16,397
6,111
1,134
6,443
9,908
45,057
0
W
Atlas
slakett
Atlas
11,676
4,256
0
5,027
24,731
32,657
755
6,551
17,942
45,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,822
Gold Earned
60,269
516
Minions Killed
492
0
Camps Cleared
0
2,024,000
Distance Traveled
2,104,808
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,479
499
128
6
0
354,434
0
L
Fafnir
9,812
427
28
1
0
436,104
9
W
Ne Zha
10,588
460
109
5
0
429,282
0
W
Neith
12,931
562
120
5
0
405,875
4
W
Hou Yi
12,374
538
136
6
0
444,132
9
L
Atlas
10,223
444
138
6
0
398,107
5
L
Achilles
9,628
419
94
4
0
411,923
0
L
Medusa
10,680
464
128
6
0
423,432
4
W
Merlin
12,640
550
91
4
0
389,708
1
W
Atlas
11,736
510
36
2
0
435,811
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role