Player Matchup

Atlas
Atlas
GooeyChewy
Atlas
Level 126
God Stats
1W - 0L
1,463 SR
Queue Stats
1W - 1L
1,249 Elo+
Party 2
Jormungandr
Jormungandr
LiI Pey Pey
Jormungandr
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
Spicy Cee
Artemis
Level 20
God Stats
1W - 1L
1,293 SR
Queue Stats
12W - 24L
1,265 Elo+
Solo
Odin
Odin
xXMeatManXx
Odin
Level 126
God Stats
1W - 0L
1,859 SR
Queue Stats
3W - 2L
1,541 Elo+
Party 2
Olorun
Olorun
xXareyoumadXx12
Olorun
Level 124
God Stats
1W - 0L
1,289 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Team Averages
Level 94
1,481 SR
1,411 Elo+

VS

Team Averages
Level 92
1,580 SR
1,291 Elo+
Rama
Rama
DescendedOfOdin
Rama
Level 120
God Stats
4W - 4L
1,550 SR
Queue Stats
363W - 391L
1,349 Elo+
Solo
Baron Samedi
Baron Samedi
King Dragon96x
Baron Samedi
Level 108
God Stats
1W - 7L
1,391 SR
Queue Stats
395W - 415L
1,451 Elo+
Solo
Fenrir
Fenrir
TopShido
Fenrir
Level 84
God Stats
0W - 1L
1,768 SR
Queue Stats
5W - 5L
1,232 Elo+
Party 1
Odin
Odin
babymoon_
Odin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 22L
1,190 Elo+
Solo
Zeus
Zeus
edoprox
Zeus
Level 121
God Stats
1W - 1L
1,690 SR
Queue Stats
7W - 6L
1,232 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
20
6 / 4 / 19
12,377
825
19,970
18,802
27,971
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
LiI Pey Pey
Jormungandr
16
2 / 4 / 12
10,131
675
9,632
13,786
10,976
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Artemis
Spicy Cee
Artemis
16
1 / 6 / 18
10,212
681
13,608
11,214
4,298
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
6 / 6 / 14
11,444
763
10,989
15,444
20,893
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

20
15 / 4 / 12
13,714
914
26,401
17,784
8,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 6 / 10
10,859
724
8,923
16,291
6,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
King Dragon96x
Baron Samedi
16
2 / 9 / 11
9,766
651
12,347
19,504
9,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
TopShido
Fenrir
20
13 / 5 / 6
12,510
834
14,399
35,761
25,521
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Odin
7
0 / 5 / 2
7,225
482
198
5,095
1,414
Zeus
edoprox
Zeus
19
7 / 5 / 11
11,315
754
26,064
17,208
6,863
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
64
30
Kills
24
24
Deaths
30
75
Assists
40
Player
Kills
Deaths
Assists
KDA
L
2
6
10
1.17
W
Atlas
6
4
19
3.88
L
Baron Samedi
King Dragon96x
Baron Samedi
2
9
11
0.83
W
Jormungandr
LiI Pey Pey
Jormungandr
2
4
12
2
W
Artemis
Spicy Cee
Artemis
1
6
18
1.67
L
Fenrir
TopShido
Fenrir
13
5
6
3.2
L
Odin
0
5
2
0.2
L
Zeus
edoprox
Zeus
7
5
11
2.5
W
6
6
14
2.17
W
15
4
12
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,600
Damage
61,931
77,030
Taken
93,859
72,973
Mitigated
49,582
30,425
Healing
39,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,923
6,266
911
3,948
16,291
6,160
1,151
10,278
6,013
0
23,701
W
Atlas
19,970
7,378
3,041
4,951
18,802
27,971
762
6,988
11,814
36,805
0
L
Baron Samedi
King Dragon96x
Baron Samedi
12,347
353
5,857
5,369
19,504
9,624
245
12,667
6,837
27,983
0
W
Jormungandr
LiI Pey Pey
Jormungandr
9,632
1,919
74
1,348
13,786
10,976
607
7,652
6,134
24,740
0
W
Artemis
Spicy Cee
Artemis
13,608
6,587
1,359
2,200
11,214
4,298
1,325
7,275
3,939
0
20,633
L
Fenrir
TopShido
Fenrir
14,399
2,521
1,553
14,933
35,761
25,521
59
19,888
15,873
920
24,314
L
Odin
198
48
0
0
5,095
1,414
0
2,875
2,220
0
1,163
L
Zeus
edoprox
Zeus
26,064
875
1,913
5,215
17,208
6,863
662
10,295
6,913
47,563
0
W
10,989
2,679
1,739
2,592
15,444
20,893
264
8,363
7,081
0
25,308
W
26,401
13,573
3,825
9,296
17,784
8,835
2,609
8,395
9,389
47,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,878
Gold Earned
51,675
137
Minions Killed
130
0
Camps Cleared
0
1,275,450
Distance Traveled
1,008,842
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,859
724
39
3
0
213,704
1
W
Atlas
12,377
825
24
2
0
276,282
1
L
Baron Samedi
9,766
651
30
2
0
186,227
0
W
Jormungandr
10,131
675
29
2
0
252,727
0
W
Artemis
10,212
681
13
1
0
240,742
0
L
Fenrir
12,510
834
13
1
0
280,201
0
L
Odin
7,225
482
0
0
0
83,368
0
L
Zeus
11,315
754
48
3
0
245,342
0
W
Odin
11,444
763
21
1
0
269,623
0
W
Olorun
13,714
914
50
3
0
236,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role