Player Matchup

He Bo
He Bo
 
He Bo
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
 
Kukulkan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
BeckhamVonEverec
Cu Chulainn
Level 129
God Stats
2W - 1L
1,448 SR
Queue Stats
57W - 51L
1,590 Elo+
Solo
Neith
Neith
Flickeo
Neith
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,275 Elo+
Solo
Ne Zha
Ne Zha
Idenend
Ne Zha
Level 111
God Stats
12W - 7L
1,632 SR
Queue Stats
145W - 140L
1,564 Elo+
Solo
Team Averages
Level 104
1,516 SR
1,486 Elo+

VS

Team Averages
Level 111
1,489 SR
1,502 Elo+
Odin
Odin
Bravellion
Odin
Level 80
God Stats
3W - 3L
1,388 SR
Queue Stats
90W - 108L
1,424 Elo+
Party 1
Kali
Kali
JNNI
Kali
Level 160
God Stats
7W - 7L
1,588 SR
Queue Stats
185W - 155L
1,602 Elo+
Solo
Sol
Sol
Kocgod
Sol
Level 124
God Stats
2W - 5L
1,325 SR
Queue Stats
525W - 561L
1,560 Elo+
Solo
Geb
Geb
Ribspun
Geb
Level 84
God Stats
5W - 4L
1,321 SR
Queue Stats
113W - 127L
1,412 Elo+
Party 1
Anubis
Anubis
WeynAmarock
Anubis
Level 106
God Stats
5W - 2L
1,822 SR
Queue Stats
135W - 120L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
1 / 3 / 2
6,384
1,064
5,623
6,071
1,719
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Kukulkan
 
Kukulkan
11
0 / 1 / 2
5,888
981
3,869
2,871
860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cu Chulainn
BeckhamVonEverec
Cu Chulainn
11
1 / 1 / 2
6,056
1,009
3,640
6,689
2,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
Flickeo
Neith
11
1 / 4 / 1
6,038
1,006
4,619
5,347
1,568
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ne Zha
Idenend
Ne Zha
12
1 / 1 / 3
6,392
1,065
6,181
8,012
3,967
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Team 1 Tickets

322

VS

Team 2 Tickets

365

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 3
6,615
1,103
5,033
4,748
2,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Kali
JNNI
Kali
11
2 / 2 / 3
6,450
1,075
4,811
8,203
2,956
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Sol
Kocgod
Sol
13
4 / 0 / 2
7,578
1,263
6,387
3,705
1,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Geb
11
2 / 0 / 4
6,822
1,137
5,154
4,980
3,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Anubis
12
1 / 1 / 6
6,494
1,082
5,670
4,300
1,774
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
4
Kills
10
10
Deaths
4
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
3
2
0.67
L
Kukulkan
 
Kukulkan
0
1
2
1
L
Cu Chulainn
BeckhamVonEverec
Cu Chulainn
1
1
2
2
W
1
1
3
2.5
L
Neith
Flickeo
Neith
1
4
1
0.38
L
Ne Zha
Idenend
Ne Zha
1
1
3
2.5
W
Kali
JNNI
Kali
2
2
3
1.75
W
Sol
Kocgod
Sol
4
0
2
5
W
Geb
2
0
4
4
W
Anubis
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,932
Damage
27,055
28,990
Taken
25,936
10,397
Mitigated
11,763
3,564
Healing
4,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
5,623
514
0
0
6,071
1,719
0
3,480
2,591
15,885
0
L
Kukulkan
 
Kukulkan
3,869
388
0
100
2,871
860
0
1,497
1,374
20,044
0
L
Cu Chulainn
BeckhamVonEverec
Cu Chulainn
3,640
1,016
0
2,251
6,689
2,283
0
3,692
2,997
0
3,658
W
5,033
707
0
1,002
4,748
2,200
0
2,399
2,349
0
11,555
L
Neith
Flickeo
Neith
4,619
2,170
0
654
5,347
1,568
0
4,775
572
0
11,402
L
Ne Zha
Idenend
Ne Zha
6,181
1,136
0
559
8,012
3,967
0
3,138
4,874
0
16,441
W
Kali
JNNI
Kali
4,811
1,929
0
743
8,203
2,956
0
3,013
5,047
0
8,684
W
Sol
Kocgod
Sol
6,387
2,579
0
1,167
3,705
1,295
0
1,306
2,329
27,521
2,630
W
Geb
5,154
354
0
843
4,980
3,538
0
2,030
2,838
8,341
0
W
Anubis
5,670
126
0
875
4,300
1,774
0
744
3,419
13,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,758
Gold Earned
33,959
100
Minions Killed
115
5
Camps Cleared
5
557,624
Distance Traveled
639,299
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,384
1,064
33
6
1
121,635
1
L
Kukulkan
5,888
981
31
5
0
96,666
0
L
Cu Chulainn
6,056
1,009
1
0
1
98,698
0
W
Odin
6,615
1,103
20
3
1
121,952
0
L
Neith
6,038
1,006
14
2
2
108,989
0
L
Ne Zha
6,392
1,065
21
4
1
131,636
2
W
Kali
6,450
1,075
2
0
1
128,550
0
W
Sol
7,578
1,263
72
12
2
119,875
1
W
Geb
6,822
1,137
4
1
0
137,471
2
W
Anubis
6,494
1,082
17
3
1
131,451
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role