Player Matchup

Hel
Hel
Schminov
Hel
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,335 Elo+
Party 1
Ares
Ares
lilaryan
Ares
Level 7
God Stats
4W - 4L
1,463 SR
Queue Stats
5W - 6L
1,378 Elo+
Party 1
Ne Zha
Ne Zha
rat mf
Ne Zha
Level 24
God Stats
3W - 6L
1,447 SR
Queue Stats
8W - 10L
1,332 Elo+
Party 1
Team Averages
Level 31
1,470 SR
1,348 Elo+

VS

Team Averages
Level 88
1,537 SR
1,437 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
DisturbedLlama69
Raijin
Level 128
God Stats
4W - 4L
1,477 SR
Queue Stats
137W - 192L
1,421 Elo+
Party 2
Danzaburou
Danzaburou
Zegelwitz
Danzaburou
Level 69
God Stats
20W - 15L
1,632 SR
Queue Stats
41W - 69L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
6,297
630
2,624
6,730
2,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ares
10
1 / 3 / 0
7,159
716
3,950
9,480
7,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ne Zha
rat mf
Ne Zha
9
0 / 2 / 0
6,216
622
6,044
7,975
3,610
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
2 / 0 / 6
7,905
791
4,696
7,507
9,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
4 / 1 / 4
7,525
753
6,246
4,975
1,765
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Zegelwitz
Danzaburou
12
2 / 0 / 6
7,597
760
8,385
5,211
1,824
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
8
8
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
0
6
5
W
4
1
4
6
L
0
3
1
0.17
W
Danzaburou
Zegelwitz
Danzaburou
2
0
6
5
L
Ares
1
3
0
0.33
L
Ne Zha
rat mf
Ne Zha
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,618
Damage
19,327
24,185
Taken
17,693
13,747
Mitigated
13,189
6,579
Healing
5,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
4,696
2,654
367
1,659
7,507
9,600
259
3,055
4,452
10,974
0
W
6,246
101
0
500
4,975
1,765
0
2,108
2,867
25,757
0
L
2,624
247
1,507
2,336
6,730
2,836
0
3,674
3,056
18,538
0
W
Danzaburou
Zegelwitz
Danzaburou
8,385
3,634
0
2,550
5,211
1,824
1,849
1,985
3,226
0
33,383
L
Ares
3,950
94
0
1,044
9,480
7,301
0
3,925
5,555
9,593
0
L
Ne Zha
rat mf
Ne Zha
6,044
1,783
648
1,044
7,975
3,610
0
3,533
4,442
0
19,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,672
Gold Earned
23,027
82
Minions Killed
127
1
Camps Cleared
7
606,471
Distance Traveled
576,995
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,905
791
8
1
0
209,076
1
W
Raijin
7,525
753
59
6
1
184,280
1
L
Hel
6,297
630
35
4
0
184,764
0
W
Danzaburou
7,597
760
60
6
6
183,639
1
L
Ares
7,159
716
13
1
1
210,670
0
L
Ne Zha
6,216
622
34
3
0
211,037
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role