Player Matchup

Da Ji
Da Ji
ANGELWF 1703
Da Ji
Level 109
God Stats
69W - 77L
1,470 SR
Queue Stats
718W - 757L
1,494 Elo+
Party 2
Yemoja
Yemoja
DudaGuerraa
Yemoja
Level 26
God Stats
2W - 1L
1,441 SR
Queue Stats
4W - 6L
1,213 Elo+
Party 2
Guan Yu
Guan Yu
KOMEDOR_DECASADA
Guan Yu
Level 85
God Stats
10W - 3L
1,811 SR
Queue Stats
305W - 295L
1,505 Elo+
Solo
Sol
Sol
Sr ArkadiuZ
Sol
Level 83
God Stats
21W - 20L
1,451 SR
Queue Stats
259W - 326L
1,465 Elo+
Party 2
Nu Wa
Nu Wa
iSleepyzXx
Nu Wa
Level 126
God Stats
118W - 82L
1,511 SR
Queue Stats
500W - 533L
1,385 Elo+
Party 2
Team Averages
Level 86
1,537 SR
1,413 Elo+

VS

Team Averages
Level 72
1,385 SR
1,469 Elo+
Skadi
Skadi
 
Skadi
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Damn6Daniel
Cerberus
Level 101
God Stats
2W - 6L
1,381 SR
Queue Stats
248W - 245L
1,412 Elo+
Party 3
Thanatos
Thanatos
H4z4rdd
Thanatos
Level 87
God Stats
12W - 12L
1,529 SR
Queue Stats
190W - 181L
1,532 Elo+
Party 1
Discordia
Discordia
SOLCHAN03
Discordia
Level 27
God Stats
1W - 5L
1,223 SR
Queue Stats
34W - 52L
1,370 Elo+
Party 3
Tyr
Tyr
dem0n94
Tyr
Level 42
God Stats
3W - 8L
1,290 SR
Queue Stats
122W - 120L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
12 / 4 / 1
9,127
608
9,458
8,877
2,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Yemoja
10
0 / 2 / 6
6,664
444
957
4,306
2,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

16
4 / 1 / 5
9,270
618
11,751
13,857
11,556
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
1 / 5 / 4
7,436
496
5,639
13,826
2,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nu Wa
15
3 / 1 / 7
8,861
591
10,527
4,578
1,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
14
4 / 4 / 5
8,424
562
10,289
9,622
2,843
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cerberus
Damn6Daniel
Cerberus
10
1 / 5 / 2
6,707
447
4,016
14,225
9,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thanatos
H4z4rdd
Thanatos
14
7 / 3 / 1
8,633
576
8,871
12,668
3,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
SOLCHAN03
Discordia
10
0 / 5 / 0
6,041
403
955
6,395
1,444
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyr
14
1 / 3 / 1
7,737
516
3,443
13,233
5,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
22
20
Kills
13
13
Deaths
20
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
4
4
5
1.63
W
12
4
1
3.13
L
Cerberus
Damn6Daniel
Cerberus
1
5
2
0.4
W
Yemoja
0
2
6
1.5
L
Thanatos
H4z4rdd
Thanatos
7
3
1
2.5
W
4
1
5
6.5
L
Discordia
SOLCHAN03
Discordia
0
5
0
0
W
1
5
4
0.6
L
Tyr
1
3
1
0.5
W
Nu Wa
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,332
Damage
27,574
45,444
Taken
56,143
19,914
Mitigated
23,771
16,996
Healing
16,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
10,289
2,883
0
420
9,622
2,843
0
4,742
4,774
0
56,701
W
9,458
1,923
0
1,928
8,877
2,377
0
689
8,188
0
36,824
L
Cerberus
Damn6Daniel
Cerberus
4,016
358
0
2,567
14,225
9,644
0
6,347
7,566
31,622
0
W
Yemoja
957
360
1,980
764
4,306
2,053
130
536
3,770
6,099
0
L
Thanatos
H4z4rdd
Thanatos
8,871
1,922
0
9,423
12,668
3,925
0
2,528
9,928
0
60,121
W
11,751
2,006
552
4,407
13,857
11,556
660
1,961
11,268
7,923
51,773
L
Discordia
SOLCHAN03
Discordia
955
83
0
750
6,395
1,444
58
1,731
4,532
37,639
0
W
5,639
2,095
0
5,492
13,826
2,799
896
1,534
12,292
55,820
0
L
Tyr
3,443
732
0
3,781
13,233
5,915
0
2,649
10,434
2,831
43,147
W
Nu Wa
10,527
2,464
0
1,873
4,578
1,129
598
820
3,758
59,058
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,358
Gold Earned
37,542
406
Minions Killed
479
0
Camps Cleared
0
1,461,096
Distance Traveled
1,400,948
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,424
562
94
6
0
270,362
3
W
Da Ji
9,127
608
60
4
0
318,139
3
L
Cerberus
6,707
447
76
5
0
289,253
4
W
Yemoja
6,664
444
13
1
0
279,370
0
L
Thanatos
8,633
576
115
8
0
331,008
5
W
Guan Yu
9,270
618
115
8
0
314,703
2
L
Discordia
6,041
403
79
5
0
242,308
5
W
Sol
7,436
496
98
7
0
258,249
2
L
Tyr
7,737
516
115
8
0
268,017
1
W
Nu Wa
8,861
591
120
8
0
290,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role