Player Matchup

Hercules
Hercules
Axrtrs
Hercules
Level 24
God Stats
1W - 2L
1,588 SR
Queue Stats
36W - 33L
1,451 Elo+
Party 1
Danzaburou
Danzaburou
Rilfe aX
Danzaburou
Level 59
God Stats
11W - 11L
1,481 SR
Queue Stats
261W - 210L
1,498 Elo+
Party 1
Zeus
Zeus
calledtax777222
Zeus
Level 8
God Stats
3W - 9L
1,345 SR
Queue Stats
5W - 15L
1,289 Elo+
Party 1
Team Averages
Level 30
1,471 SR
1,413 Elo+

VS

Team Averages
Level 75
1,682 SR
1,531 Elo+
Izanami
Izanami
DRK_Leviathan
Izanami
Level 119
God Stats
3W - 6L
1,521 SR
Queue Stats
172W - 172L
1,526 Elo+
Solo
Geb
Geb
Isol Secret
Geb
Level 89
God Stats
13W - 5L
1,931 SR
Queue Stats
374W - 407L
1,503 Elo+
Party 2
Zeus
Zeus
LookUrDead24122
Zeus
Level 18
God Stats
6W - 2L
1,594 SR
Queue Stats
46W - 30L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Axrtrs
Hercules
12
4 / 5 / 1
8,634
664
8,707
18,891
13,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Danzaburou
Rilfe aX
Danzaburou
12
2 / 7 / 3
8,784
676
5,808
10,009
3,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 7 / 3
7,071
544
3,016
6,851
2,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
13
4 / 2 / 10
9,637
741
8,293
7,847
2,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 1 / 14
10,547
811
7,671
12,640
14,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
11 / 3 / 4
10,554
812
17,291
6,895
2,347
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
47
6
Kills
19
19
Deaths
6
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Hercules
Axrtrs
Hercules
4
5
1
0.9
W
Izanami
4
2
10
4.5
W
4
1
14
11
W
11
3
4
4.33
L
Danzaburou
Rilfe aX
Danzaburou
2
7
3
0.5
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,531
Damage
33,255
35,751
Taken
27,382
19,409
Mitigated
19,426
6,209
Healing
9,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Axrtrs
Hercules
8,707
3,009
0
5,317
18,891
13,862
0
9,979
8,463
0
24,713
W
Izanami
8,293
6,227
0
2,874
7,847
2,865
1,861
727
6,785
0
36,643
W
7,671
943
0
3,807
12,640
14,214
367
1,837
10,331
20,744
0
W
17,291
373
536
2,557
6,895
2,347
264
546
6,161
48,607
0
L
Danzaburou
Rilfe aX
Danzaburou
5,808
2,466
0
892
10,009
3,348
0
7,886
1,901
0
23,693
L
3,016
652
0
0
6,851
2,199
0
6,295
260
6,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,489
Gold Earned
30,738
98
Minions Killed
181
2
Camps Cleared
10
557,978
Distance Traveled
711,707
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,634
664
46
4
0
230,692
1
W
Izanami
9,637
741
79
6
2
200,597
4
W
Geb
10,547
811
27
2
2
263,848
3
W
Zeus
10,554
812
75
6
6
247,262
1
L
Danzaburou
8,784
676
42
3
1
213,577
2
L
Zeus
7,071
544
10
1
1
113,709
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role