Player Matchup

Fenrir
Fenrir
EXTRACRISPYY
Fenrir
Level 43
God Stats
5W - 4L
1,459 SR
Queue Stats
111W - 101L
1,512 Elo+
Party 3
Ymir
Ymir
HamDoctor
Ymir
Level 27
God Stats
4W - 2L
1,604 SR
Queue Stats
42W - 58L
1,416 Elo+
Party 2
Ne Zha
Ne Zha
MagnusTata
Ne Zha
Level 127
God Stats
3W - 0L
1,557 SR
Queue Stats
64W - 55L
1,501 Elo+
Party 3
Set
Set
RediDragon
Set
Level 142
God Stats
7W - 2L
1,534 SR
Queue Stats
88W - 95L
1,463 Elo+
Party 3
Freya
Freya
Tippowitz
Freya
Level 49
God Stats
16W - 14L
1,557 SR
Queue Stats
170W - 173L
1,486 Elo+
Party 2
Team Averages
Level 78
1,543 SR
1,476 Elo+

VS

Team Averages
Level 73
1,574 SR
1,477 Elo+
Ymir
Ymir
Azurrol
Ymir
Level 44
God Stats
12W - 16L
1,566 SR
Queue Stats
151W - 136L
1,458 Elo+
Solo
Cu Chulainn
Cu Chulainn
Gringo23 YT
Cu Chulainn
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,430 Elo+
Party 1
Eset
Eset
MysticPix
Eset
Level 127
God Stats
3W - 3L
1,891 SR
Queue Stats
173W - 167L
1,503 Elo+
Party 1
Hou Yi
Hou Yi
RTL Legend
Hou Yi
Level 76
God Stats
2W - 5L
1,396 SR
Queue Stats
81W - 87L
1,465 Elo+
Party 1
Pele
Pele
RTLParaDise
Pele
Level 103
God Stats
1W - 4L
1,517 SR
Queue Stats
112W - 107L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
4 / 4 / 23
13,181
573
12,054
24,437
24,789
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ymir
19
10 / 3 / 13
13,477
586
15,627
14,827
17,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
MagnusTata
Ne Zha
20
7 / 4 / 11
13,865
603
12,087
21,127
10,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
13 / 3 / 11
14,233
619
16,537
19,072
8,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Freya
Tippowitz
Freya
19
8 / 4 / 16
13,724
597
22,765
21,158
9,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Azurrol
Ymir
14
0 / 8 / 4
9,333
406
5,266
25,683
27,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
Gringo23 YT
Cu Chulainn
14
2 / 10 / 4
9,516
414
8,633
20,637
14,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Eset
17
13 / 7 / 0
12,773
555
24,543
18,167
13,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
RTL Legend
Hou Yi
15
1 / 9 / 3
10,017
436
12,621
18,000
5,833
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 9 / 4
9,833
428
13,752
22,426
7,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
33
42
Kills
18
18
Deaths
43
74
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ymir
Azurrol
Ymir
0
8
4
0.25
W
Fenrir
4
4
23
3.88
L
Cu Chulainn
Gringo23 YT
Cu Chulainn
2
10
4
0.4
W
Ymir
10
3
13
5.5
W
Ne Zha
MagnusTata
Ne Zha
7
4
11
3.13
L
Eset
13
7
0
1.86
L
Hou Yi
RTL Legend
Hou Yi
1
9
3
0.28
L
2
9
4
0.44
W
13
3
11
6.17
W
Freya
Tippowitz
Freya
8
4
16
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,070
Damage
64,815
100,621
Taken
104,913
70,086
Mitigated
69,048
44,818
Healing
14,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Azurrol
Ymir
5,266
1,918
872
2,027
25,683
27,786
116
9,809
15,874
32,020
0
W
Fenrir
12,054
2,392
4,135
7,519
24,437
24,789
845
6,893
17,158
2,356
32,761
L
Cu Chulainn
Gringo23 YT
Cu Chulainn
8,633
2,998
0
2,258
20,637
14,385
685
11,834
8,803
0
36,195
W
Ymir
15,627
4,651
0
4,639
14,827
17,666
1,718
3,995
10,646
52,008
3,564
W
Ne Zha
MagnusTata
Ne Zha
12,087
4,691
0
10,194
21,127
10,044
4,315
4,110
16,807
0
101,582
L
Eset
24,543
1,630
566
3,228
18,167
13,338
1,078
8,984
9,183
67,224
0
L
Hou Yi
RTL Legend
Hou Yi
12,621
5,910
0
1,673
18,000
5,833
26
4,093
13,907
0
67,861
L
13,752
2,677
0
4,268
22,426
7,706
1,402
4,943
17,483
0
65,320
W
16,537
8,557
0
7,344
19,072
8,491
6,074
4,778
14,158
0
111,763
W
Freya
Tippowitz
Freya
22,765
7,191
0
10,987
21,158
9,096
2,217
9,996
10,598
90,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,480
Gold Earned
51,472
518
Minions Killed
423
0
Camps Cleared
0
2,128,937
Distance Traveled
1,822,980
26
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,333
406
53
2
0
350,269
9
W
Fenrir
13,181
573
25
1
0
443,078
10
L
Cu Chulainn
9,516
414
62
3
0
335,600
2
W
Ymir
13,477
586
87
4
0
371,529
7
W
Ne Zha
13,865
603
149
6
0
438,817
2
L
Eset
12,773
555
104
5
0
376,543
0
L
Hou Yi
10,017
436
112
5
0
360,806
2
L
Pele
9,833
428
92
4
0
399,762
0
W
Set
14,233
619
149
6
0
444,042
7
W
Freya
13,724
597
108
5
0
431,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role