Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
Baby Pookins
Cabrakan
Level 113
God Stats
6W - 1L
1,605 SR
Queue Stats
91W - 86L
1,557 Elo+
Solo
Eset
Eset
FBIAgentLitler
Eset
Level 146
God Stats
7W - 6L
1,616 SR
Queue Stats
239W - 290L
1,545 Elo+
Party 2
Bastet
Bastet
Matthew vazquez
Bastet
Level 86
God Stats
6W - 7L
1,593 SR
Queue Stats
115W - 102L
1,600 Elo+
Solo
Hun Batz
Hun Batz
TheFlassh25
Hun Batz
Level 158
God Stats
1W - 0L
1,565 SR
Queue Stats
87W - 69L
1,627 Elo+
Solo
Team Averages
Level 131
1,576 SR
1,566 Elo+

VS

Team Averages
Level 111
1,642 SR
1,582 Elo+
Izanami
Izanami
BREM15
Izanami
Level 106
God Stats
12W - 7L
1,792 SR
Queue Stats
219W - 208L
1,615 Elo+
Party 3
Guan Yu
Guan Yu
Seraphinium
Guan Yu
Level 127
God Stats
11W - 8L
1,676 SR
Queue Stats
308W - 243L
1,543 Elo+
Party 1
Cliodhna
Cliodhna
StarfishPrime7
Cliodhna
Level 125
God Stats
8W - 8L
1,620 SR
Queue Stats
347W - 277L
1,540 Elo+
Party 1
Ganesha
Ganesha
birdcaca
Ganesha
Level 89
God Stats
7W - 9L
1,614 SR
Queue Stats
450W - 441L
1,635 Elo+
Solo
Zeus
Zeus
zcash40
Zeus
Level 107
God Stats
8W - 11L
1,506 SR
Queue Stats
360W - 345L
1,574 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
17
6 / 3 / 6
11,600
580
15,165
16,273
4,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
Baby Pookins
Cabrakan
15
4 / 3 / 12
10,120
506
8,369
20,717
26,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
10 / 4 / 10
11,361
568
14,464
15,009
5,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
4 / 3 / 11
10,684
534
11,102
16,372
6,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hun Batz
TheFlassh25
Hun Batz
19
5 / 1 / 4
12,069
603
14,592
13,899
7,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BREM15
Izanami
15
2 / 8 / 1
8,938
447
11,353
17,022
5,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
Seraphinium
Guan Yu
12
2 / 6 / 7
8,404
420
8,623
21,755
19,305
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cliodhna
16
9 / 5 / 2
10,241
512
11,998
16,375
6,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ganesha
birdcaca
Ganesha
15
0 / 2 / 5
8,484
424
7,798
11,165
11,697
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zeus
zcash40
Zeus
10
1 / 8 / 4
7,404
370
7,886
11,701
3,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
33
29
Kills
14
14
Deaths
29
43
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
6
3
6
3
L
Izanami
BREM15
Izanami
2
8
1
0.31
W
Cabrakan
Baby Pookins
Cabrakan
4
3
12
3.33
W
10
4
10
3.75
W
4
3
11
3.17
L
Guan Yu
Seraphinium
Guan Yu
2
6
7
0.92
L
Cliodhna
9
5
2
2
W
Hun Batz
TheFlassh25
Hun Batz
5
1
4
7
L
Ganesha
birdcaca
Ganesha
0
2
5
1.25
L
Zeus
zcash40
Zeus
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,692
Damage
47,658
82,270
Taken
78,018
50,059
Mitigated
46,171
23,684
Healing
18,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
15,165
11,843
0
5,680
16,273
4,854
2,994
1,889
14,340
0
93,665
L
Izanami
BREM15
Izanami
11,353
6,755
0
2,766
17,022
5,419
0
2,200
14,738
0
69,109
W
Cabrakan
Baby Pookins
Cabrakan
8,369
1,078
1,114
5,694
20,717
26,304
64
3,032
17,530
31,683
0
W
14,464
349
1,739
3,378
15,009
5,408
1,309
3,430
11,197
57,847
0
W
11,102
2,652
0
4,191
16,372
6,325
58
2,520
13,688
0
66,151
L
Guan Yu
Seraphinium
Guan Yu
8,623
1,470
2,581
3,612
21,755
19,305
0
7,003
14,133
0
23,195
L
Cliodhna
11,998
1,339
0
4,008
16,375
6,433
0
5,374
10,609
0
59,583
W
Hun Batz
TheFlassh25
Hun Batz
14,592
2,306
0
1,888
13,899
7,168
1,121
3,999
9,756
0
87,435
L
Ganesha
birdcaca
Ganesha
7,798
131
0
3,218
11,165
11,697
0
1,687
9,006
48,167
0
L
Zeus
zcash40
Zeus
7,886
1,010
0
2,420
11,701
3,317
241
5,520
5,822
30,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,834
Gold Earned
43,471
527
Minions Killed
389
0
Camps Cleared
0
2,022,966
Distance Traveled
1,765,175
25
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
11,600
580
144
7
0
397,780
3
L
Izanami
8,938
447
127
6
0
318,306
3
W
Cabrakan
10,120
506
46
2
0
364,550
9
W
Eset
11,361
568
94
5
0
392,461
1
W
Bastet
10,684
534
109
5
0
450,158
6
L
Guan Yu
8,404
420
39
2
0
406,782
6
L
Cliodhna
10,241
512
104
5
0
408,207
9
W
Hun Batz
12,069
603
134
7
0
418,017
6
L
Ganesha
8,484
424
66
3
0
353,153
6
L
Zeus
7,404
370
53
3
0
278,727
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role