Player Matchup

Cthulhu
Cthulhu
Gold V
 
Cthulhu
Gold V
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Gold V
CelestiaIl
Ah Puch
Gold V
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 130L
1,292 MMR
Solo
Guan Yu
Guan Yu
Gold V
KolmersQay
Guan Yu
Gold V
Level 148
God Stats
42W - 27L
1,660 SR
Queue Stats
259W - 259L
1,247 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
rjfrench
Tsukuyomi
Gold IV
Level 107
God Stats
1W - 1L
1,473 SR
Queue Stats
143W - 134L
1,305 MMR
Party 1
Izanami
Izanami
Gold V
sandwichbandit2
Izanami
Gold V
Level 107
God Stats
6W - 2L
1,456 SR
Queue Stats
185W - 181L
1,219 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 114
1,518 SR
1,313 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 121
1,545 SR
1,264 MMR
Mercury
Mercury
Bronze IV
AShinyBeercan
Mercury
Bronze IV
Level 97
God Stats
0W - 2L
1,260 SR
Queue Stats
14W - 26L
1,318 MMR
Solo
Gilgamesh
Gilgamesh
Silver II
MajorZero90
Gilgamesh
Silver II
Level 158
God Stats
9W - 9L
1,562 SR
Queue Stats
712W - 734L
1,045 MMR
Party 2
Kuzenbo
Kuzenbo
Silver I
Ociffer
Kuzenbo
Silver I
Level 138
God Stats
16W - 16L
1,579 SR
Queue Stats
44W - 63L
1,228 MMR
Solo
Scylla
Scylla
Gold IV
Salchifla
Scylla
Gold IV
Level 106
God Stats
6W - 4L
1,568 SR
Queue Stats
44W - 50L
1,411 MMR
Party 2
Charybdis
Charybdis
Gold V
icZWH
Charybdis
Gold V
Level 107
God Stats
1W - 1L
1,756 SR
Queue Stats
403W - 419L
1,319 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
1 / 1 / 13
10,285
541
7,635
14,693
15,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate

Breastplate

+20
Physical Protection

Ah Puch
CelestiaIl
Ah Puch
17
2 / 0 / 6
11,842
623
11,425
7,767
3,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
KolmersQay
Guan Yu
17
4 / 2 / 2
11,451
603
8,437
17,933
22,654
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
rjfrench
Tsukuyomi
18
8 / 0 / 5
12,278
646
9,967
12,132
4,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
8 / 1 / 3
12,407
653
18,322
12,735
4,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
ZeusCliodhnaSobekMulan

VS

Bans
ThanatosBastetArtioAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
11
0 / 7 / 0
7,079
373
2,467
16,729
3,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gilgamesh
MajorZero90
Gilgamesh
12
1 / 3 / 1
8,014
422
3,324
12,228
5,889
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
Ociffer
Kuzenbo
10
0 / 5 / 2
6,706
353
5,069
18,536
14,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
Salchifla
Scylla
11
1 / 3 / 1
7,242
381
4,035
6,618
1,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
icZWH
Charybdis
15
2 / 5 / 1
9,201
484
8,143
17,949
3,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
9
23
Kills
4
4
Deaths
23
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
1
13
7.5
L
Mercury
0
7
0
0
W
Ah Puch
CelestiaIl
Ah Puch
2
0
6
5
W
Guan Yu
KolmersQay
Guan Yu
4
2
2
2.5
L
Gilgamesh
MajorZero90
Gilgamesh
1
3
1
0.5
L
Kuzenbo
Ociffer
Kuzenbo
0
5
2
0.2
L
Scylla
Salchifla
Scylla
1
3
1
0.5
L
Charybdis
icZWH
Charybdis
2
5
1
0.5
W
Tsukuyomi
rjfrench
Tsukuyomi
8
0
5
10.5
W
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,786
Damage
23,038
65,260
Taken
72,060
50,553
Mitigated
29,022
34,942
Healing
16,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,635
868
1,200
3,957
14,693
15,092
500
2,674
11,849
22,877
0
L
Mercury
2,467
433
0
4,373
16,729
3,568
0
3,306
13,423
0
36,481
W
Ah Puch
CelestiaIl
Ah Puch
11,425
294
0
3,438
7,767
3,345
3,961
1,545
6,142
89,115
0
W
Guan Yu
KolmersQay
Guan Yu
8,437
1,631
4,581
10,109
17,933
22,654
2,183
705
16,898
0
70,624
L
Gilgamesh
MajorZero90
Gilgamesh
3,324
639
0
3,287
12,228
5,889
0
1,622
10,606
0
38,692
L
Kuzenbo
Ociffer
Kuzenbo
5,069
1,751
634
2,628
18,536
14,655
0
7,066
11,470
14,617
0
L
Scylla
Salchifla
Scylla
4,035
0
0
875
6,618
1,365
0
2,813
3,805
34,781
0
L
Charybdis
icZWH
Charybdis
8,143
3,634
0
4,398
17,949
3,545
0
4,253
13,696
0
62,649
W
Tsukuyomi
rjfrench
Tsukuyomi
9,967
2,444
0
5,784
12,132
4,500
0
2,097
10,001
0
92,613
W
18,322
10,873
0
5,873
12,735
4,962
6,692
2,068
10,607
0
123,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,263
Gold Earned
38,242
658
Minions Killed
378
0
Camps Cleared
0
1,884,111
Distance Traveled
1,603,651
31
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,285
541
29
2
0
391,160
9
L
Mercury
7,079
373
78
4
0
365,308
2
W
Ah Puch
11,842
623
165
9
0
378,533
5
W
Guan Yu
11,451
603
137
7
0
362,397
7
L
Gilgamesh
8,014
422
80
4
0
295,346
1
L
Kuzenbo
6,706
353
15
1
0
333,208
8
L
Scylla
7,242
381
83
4
0
292,927
4
L
Charybdis
9,201
484
122
6
0
316,862
2
W
Tsukuyomi
12,278
646
133
7
0
431,406
3
W
Izanami
12,407
653
194
10
0
320,615
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role