Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
AbirHazak
Anhur
Level 40
God Stats
6W - 4L
1,782 SR
Queue Stats
30W - 27L
1,538 Elo+
Solo
Apollo
Apollo
deathbyhighlande
Apollo
Level 124
God Stats
2W - 2L
1,500 SR
Queue Stats
78W - 87L
1,391 Elo+
Solo
Ymir
Ymir
valdemar_volodya
Ymir
Level 107
God Stats
8W - 6L
1,574 SR
Queue Stats
325W - 353L
1,322 Elo+
Solo
Team Averages
Level 93
1,571 SR
1,450 Elo+

VS

Team Averages
Level 102
1,437 SR
1,440 Elo+
Vamana
Vamana
Azron230
Vamana
Level 156
God Stats
37W - 35L
1,547 SR
Queue Stats
448W - 450L
1,510 Elo+
Solo
Chronos
Chronos
DiDoXx984
Chronos
Level 128
God Stats
1W - 1L
1,181 SR
Queue Stats
279W - 287L
1,426 Elo+
Solo
Serqet
Serqet
LiteOCE
Serqet
Level 109
God Stats
9W - 11L
1,521 SR
Queue Stats
278W - 294L
1,460 Elo+
Solo
Set
Set
irinawowk
Set
Level 42
God Stats
6W - 10L
1,373 SR
Queue Stats
45W - 59L
1,370 Elo+
Solo
Janus
Janus
kikato_1995
Janus
Level 76
God Stats
9W - 9L
1,562 SR
Queue Stats
115W - 142L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
0 / 1 / 0
5,267
527
2,164
6,479
1,950
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
 
Chang'e
9
0 / 2 / 1
4,743
474
2,641
6,093
2,504
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
AbirHazak
Anhur
10
2 / 2 / 0
6,329
633
6,272
7,554
2,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 1 / 0
4,960
496
2,437
5,562
1,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 1 / 1
4,333
433
687
5,233
1,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Azron230
Vamana
9
2 / 0 / 1
5,659
566
5,758
8,687
4,628
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chronos
DiDoXx984
Chronos
10
1 / 0 / 0
5,392
539
4,052
3,277
1,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Serqet
LiteOCE
Serqet
8
1 / 1 / 2
5,104
510
1,860
6,544
3,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
3 / 2 / 3
6,062
606
3,700
6,500
1,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
0 / 0 / 4
5,401
540
4,027
2,362
636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
3
Kills
7
7
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
1
0
0
L
Chang'e
 
Chang'e
0
2
1
0.25
L
Anhur
AbirHazak
Anhur
2
2
0
1
W
Vamana
Azron230
Vamana
2
0
1
2.5
W
Chronos
DiDoXx984
Chronos
1
0
0
1
W
Serqet
LiteOCE
Serqet
1
1
2
2
L
1
1
0
1
W
3
2
3
2.25
W
0
0
4
2
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,201
Damage
19,397
30,921
Taken
27,370
9,869
Mitigated
11,941
11,215
Healing
8,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,164
104
488
2,428
6,479
1,950
0
2,669
3,810
23,869
0
L
Chang'e
 
Chang'e
2,641
232
321
2,836
6,093
2,504
0
1,829
4,124
25,228
0
L
Anhur
AbirHazak
Anhur
6,272
4,152
0
1,820
7,554
2,115
0
1,122
6,290
0
31,639
W
Vamana
Azron230
Vamana
5,758
1,799
471
2,267
8,687
4,628
0
781
7,906
5,390
20,058
W
Chronos
DiDoXx984
Chronos
4,052
1,664
0
736
3,277
1,139
384
1,234
2,043
29,867
3,483
W
Serqet
LiteOCE
Serqet
1,860
288
0
2,001
6,544
3,799
0
1,696
4,848
0
7,525
L
2,437
1,253
0
1,776
5,562
1,651
0
1,323
4,145
0
25,096
W
3,700
1,482
196
2,262
6,500
1,739
0
865
5,635
0
30,132
W
4,027
380
0
539
2,362
636
0
916
1,446
38,351
0
L
687
38
0
1,546
5,233
1,649
0
1,767
3,283
10,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,632
Gold Earned
27,618
269
Minions Killed
266
0
Camps Cleared
0
869,642
Distance Traveled
976,584
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,267
527
71
7
0
188,310
1
L
Chang'e
4,743
474
36
4
0
168,624
3
L
Anhur
6,329
633
75
8
0
176,841
2
W
Vamana
5,659
566
45
5
0
206,954
1
W
Chronos
5,392
539
68
7
0
184,687
1
W
Serqet
5,104
510
9
1
0
206,052
8
L
Apollo
4,960
496
57
6
0
170,590
1
W
Set
6,062
606
70
7
0
179,760
1
W
Janus
5,401
540
74
7
0
199,131
3
L
Ymir
4,333
433
30
3
0
165,277
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role