Player Matchup

Izanami
Izanami
JChardi
Izanami
Level 28
God Stats
1W - 0L
1,540 SR
Queue Stats
3W - 1L
1,747 Elo+
Party 1
Fenrir
Fenrir
TieNx10
Fenrir
Level 88
God Stats
1W - 0L
1,229 SR
Queue Stats
6W - 8L
1,494 Elo+
Party 1
Anubis
Anubis
jmastri18
Anubis
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,747 Elo+
Party 1
Team Averages
Level 58
1,423 SR
1,662 Elo+

VS

Team Averages
Level 48
1,514 SR
1,378 Elo+
Thoth
Thoth
NotAnIdiot
Thoth
Level 106
God Stats
2W - 6L
1,387 SR
Queue Stats
24W - 48L
1,393 Elo+
Party 2
Neith
Neith
TenCars10
Neith
Level 8
God Stats
4W - 15L
1,395 SR
Queue Stats
9W - 27L
1,351 Elo+
Party 2
Ares
Ares
joebee7447
Ares
Level 29
God Stats
5W - 6L
1,759 SR
Queue Stats
23W - 45L
1,389 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JChardi
Izanami
14
6 / 2 / 7
10,319
737
13,250
9,658
2,662
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
TieNx10
Fenrir
13
2 / 7 / 10
9,588
685
6,950
18,289
9,241
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
jmastri18
Anubis
15
5 / 2 / 6
10,219
730
12,326
12,212
4,818
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
14
4 / 5 / 5
9,749
696
12,689
10,411
2,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
TenCars10
Neith
13
6 / 6 / 5
10,177
727
9,658
10,613
2,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 2 / 8
9,975
713
6,131
16,359
17,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
29
13
Kills
11
11
Deaths
13
23
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Izanami
JChardi
Izanami
6
2
7
4.75
L
Thoth
4
5
5
1.3
L
Neith
TenCars10
Neith
6
6
5
1.42
W
Fenrir
TieNx10
Fenrir
2
7
10
1
W
Anubis
jmastri18
Anubis
5
2
6
4
L
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,526
Damage
28,478
40,159
Taken
37,383
16,721
Mitigated
23,203
10,667
Healing
3,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
JChardi
Izanami
13,250
7,581
0
3,206
9,658
2,662
2,714
5,692
3,966
0
50,310
L
Thoth
12,689
258
0
773
10,411
2,832
252
2,127
8,284
49,851
0
L
Neith
TenCars10
Neith
9,658
5,072
0
1,090
10,613
2,582
744
4,641
5,972
0
32,111
W
Fenrir
TieNx10
Fenrir
6,950
2,323
0
3,402
18,289
9,241
40
7,019
11,270
53
19,322
W
Anubis
jmastri18
Anubis
12,326
355
0
4,059
12,212
4,818
273
6,517
5,695
34,908
0
L
6,131
477
0
1,490
16,359
17,789
0
5,851
10,508
15,917
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,126
Gold Earned
29,901
164
Minions Killed
168
6
Camps Cleared
6
782,533
Distance Traveled
732,775
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,319
737
80
6
2
249,808
4
L
Thoth
9,749
696
89
6
2
242,980
6
L
Neith
10,177
727
56
4
1
206,967
3
W
Fenrir
9,588
685
29
2
2
270,399
3
W
Anubis
10,219
730
55
4
2
262,326
2
L
Ares
9,975
713
23
2
3
282,828
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role