Player Matchup

Zhong Kui
Zhong Kui
IOGunny
Zhong Kui
Level 95
God Stats
8W - 3L
1,458 SR
Queue Stats
151W - 148L
1,345 Elo+
Party 2
Nike
Nike
NTayzoh
Nike
Level 24
God Stats
13W - 8L
1,607 SR
Queue Stats
101W - 103L
1,327 Elo+
Party 2
Cerberus
Cerberus
Pure-Butternuts
Cerberus
Level 8
God Stats
4W - 6L
1,154 SR
Queue Stats
16W - 18L
1,213 Elo+
Party 2
Bacchus
Bacchus
TurcTurc07
Bacchus
Level 81
God Stats
5W - 4L
1,486 SR
Queue Stats
88W - 72L
1,462 Elo+
Solo
Medusa
Medusa
t-man0828
Medusa
Level 12
God Stats
2W - 5L
1,072 SR
Queue Stats
16W - 20L
1,179 Elo+
Party 2
Team Averages
Level 44
1,355 SR
1,305 Elo+

VS

Team Averages
Level 111
1,513 SR
1,380 Elo+
Set
Set
BroKenBone34
Set
Level 100
God Stats
1W - 2L
1,648 SR
Queue Stats
378W - 404L
1,427 Elo+
Party 1
Sylvanus
Sylvanus
Fluffyhammerface
Sylvanus
Level 45
God Stats
7W - 6L
1,506 SR
Queue Stats
52W - 63L
1,382 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Mystik_108
Morgan Le Fay
Level 159
God Stats
17W - 17L
1,375 SR
Queue Stats
1,025W - 1,054L
1,387 Elo+
Solo
Medusa
Medusa
Syrotyar
Medusa
Level 154
God Stats
5W - 3L
1,713 SR
Queue Stats
814W - 852L
1,376 Elo+
Party 1
Izanami
Izanami
Ticked 0ff
Izanami
Level 97
God Stats
4W - 10L
1,323 SR
Queue Stats
308W - 353L
1,329 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
IOGunny
Zhong Kui
11
1 / 1 / 1
5,930
593
2,942
7,401
4,825
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Nike
NTayzoh
Nike
11
1 / 0 / 0
6,062
606
3,170
6,627
2,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
8
0 / 2 / 5
5,167
517
1,735
7,818
3,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bacchus
TurcTurc07
Bacchus
9
2 / 2 / 3
5,459
546
3,298
6,344
2,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
t-man0828
Medusa
9
5 / 2 / 0
5,625
563
4,620
5,760
1,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
4,171
417
0
2,573
547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 2 / 2
4,860
486
1,329
5,191
4,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Morgan Le Fay
Mystik_108
Morgan Le Fay
11
1 / 2 / 0
5,768
577
5,356
6,180
1,870
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Syrotyar
Medusa
10
1 / 1 / 0
6,088
609
3,347
5,738
1,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
Ticked 0ff
Izanami
8
2 / 4 / 1
5,317
532
3,701
6,522
1,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
9
Kills
4
7
Deaths
9
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
0
2
2
0.5
W
Zhong Kui
IOGunny
Zhong Kui
1
1
1
1.5
L
Morgan Le Fay
Mystik_108
Morgan Le Fay
1
2
0
0.5
W
Nike
NTayzoh
Nike
1
0
0
1
W
Cerberus
0
2
5
1.25
L
Medusa
Syrotyar
Medusa
1
1
0
1
L
Izanami
Ticked 0ff
Izanami
2
4
1
0.63
W
Bacchus
TurcTurc07
Bacchus
2
2
3
1.75
W
Medusa
t-man0828
Medusa
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,765
Damage
13,733
33,950
Taken
26,204
15,524
Mitigated
9,909
10,983
Healing
7,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
1,285
2,573
547
0
0
2,573
0
9,871
L
1,329
687
483
1,206
5,191
4,052
164
1,474
3,717
9,669
0
W
Zhong Kui
IOGunny
Zhong Kui
2,942
876
71
3,358
7,401
4,825
783
4,653
2,748
33,080
0
L
Morgan Le Fay
Mystik_108
Morgan Le Fay
5,356
701
0
1,658
6,180
1,870
140
4,041
2,139
34,009
0
W
Nike
NTayzoh
Nike
3,170
708
0
2,427
6,627
2,723
0
0
6,627
0
33,969
W
Cerberus
1,735
134
0
1,820
7,818
3,586
24
645
7,173
14,281
0
L
Medusa
Syrotyar
Medusa
3,347
1,969
0
1,905
5,738
1,701
300
970
4,365
0
33,134
L
Izanami
Ticked 0ff
Izanami
3,701
2,833
0
1,421
6,522
1,739
159
1,781
4,741
0
28,157
W
Bacchus
TurcTurc07
Bacchus
3,298
825
0
1,886
6,344
2,993
0
738
5,606
18,749
0
W
Medusa
t-man0828
Medusa
4,620
2,713
0
1,421
5,760
1,397
447
987
4,773
0
25,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,243
Gold Earned
26,204
281
Minions Killed
253
0
Camps Cleared
0
956,423
Distance Traveled
783,631
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
4,171
417
27
3
0
80,164
0
L
Sylvanus
4,860
486
15
2
0
167,315
0
W
Zhong Kui
5,930
593
76
8
0
171,081
3
L
Morgan Le Fay
5,768
577
67
7
0
184,117
0
W
Nike
6,062
606
86
9
0
203,712
4
W
Cerberus
5,167
517
30
3
0
185,821
1
L
Medusa
6,088
609
86
9
0
185,537
0
L
Izanami
5,317
532
58
6
0
166,498
1
W
Bacchus
5,459
546
38
4
0
212,730
0
W
Medusa
5,625
563
51
5
0
183,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role