Player Matchup

Izanami
Izanami
JacobScotty21
Izanami
Level 42
God Stats
3W - 3L
1,400 SR
Queue Stats
61W - 56L
1,505 Elo+
Party 1
Neith
Neith
Mamut541191
Neith
Level 18
God Stats
8W - 11L
1,392 SR
Queue Stats
26W - 31L
1,349 Elo+
Party 2
Mulan
Mulan
OakenMermaid
Mulan
Level 58
God Stats
11W - 3L
1,618 SR
Queue Stats
120W - 113L
1,553 Elo+
Party 1
Ravana
Ravana
REBORNxGUNDAM
Ravana
Level 62
God Stats
2W - 2L
1,456 SR
Queue Stats
111W - 95L
1,514 Elo+
Party 1
Cthulhu
Cthulhu
racso23_23
Cthulhu
Level 83
God Stats
10W - 7L
1,482 SR
Queue Stats
183W - 188L
1,458 Elo+
Party 2
Team Averages
Level 53
1,470 SR
1,476 Elo+

VS

Team Averages
Level 73
1,540 SR
1,432 Elo+
Da Ji
Da Ji
ItsHermyWormy
Da Ji
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 42L
1,456 Elo+
Party 3
Danzaburou
Danzaburou
Robitotabi
Danzaburou
Level 160
God Stats
989W - 1,037L
1,464 SR
Queue Stats
1,202W - 1,292L
1,418 Elo+
Solo
Fenrir
Fenrir
WillyPeteII
Fenrir
Level 28
God Stats
4W - 6L
1,455 SR
Queue Stats
16W - 23L
1,391 Elo+
Party 3
Poseidon
Poseidon
mybignasty
Poseidon
Level 29
God Stats
4W - 2L
1,608 SR
Queue Stats
36W - 46L
1,444 Elo+
Party 3
Ymir
Ymir
nardddogg
Ymir
Level 25
God Stats
16W - 6L
1,673 SR
Queue Stats
30W - 34L
1,451 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
13
3 / 5 / 2
8,254
550
5,776
9,556
3,493
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
3 / 5 / 2
7,443
496
3,696
9,348
2,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
8 / 0 / 3
9,322
621
10,819
6,921
4,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
7 / 3 / 4
9,057
604
8,529
8,716
3,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
racso23_23
Cthulhu
12
4 / 4 / 6
7,446
496
7,165
11,233
9,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 7 / 5
7,847
523
7,696
10,977
3,921
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Danzaburou
Robitotabi
Danzaburou
14
1 / 3 / 0
8,327
555
1,511
8,817
2,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
12
3 / 5 / 4
7,340
489
4,375
10,764
3,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Poseidon
mybignasty
Poseidon
12
4 / 7 / 5
7,533
502
7,123
8,646
2,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
10
4 / 4 / 1
6,986
466
5,093
13,290
11,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
31
25
Kills
16
17
Deaths
26
17
Assists
15
Player
Kills
Deaths
Assists
KDA
L
4
7
5
0.93
W
Izanami
3
5
2
0.8
W
3
5
2
0.8
W
8
0
3
9.5
W
7
3
4
3
L
Danzaburou
Robitotabi
Danzaburou
1
3
0
0.33
L
Fenrir
3
5
4
1
L
Poseidon
mybignasty
Poseidon
4
7
5
0.93
L
Ymir
4
4
1
1.13
W
Cthulhu
racso23_23
Cthulhu
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,985
Damage
25,798
45,774
Taken
52,494
23,906
Mitigated
23,248
12,100
Healing
8,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,696
1,292
0
240
10,977
3,921
1,184
1,507
9,150
0
37,521
W
Izanami
5,776
3,652
0
650
9,556
3,493
1,311
3,976
5,442
0
57,358
W
3,696
1,720
0
2,027
9,348
2,845
508
2,145
7,203
0
38,284
W
10,819
963
0
3,753
6,921
4,227
0
966
5,889
4,421
43,693
W
8,529
2,519
0
2,870
8,716
3,486
0
1,214
7,386
0
48,284
L
Danzaburou
Robitotabi
Danzaburou
1,511
523
0
2,982
8,817
2,952
2,036
120
8,525
0
47,438
L
Fenrir
4,375
1,170
0
1,281
10,764
3,104
0
776
9,835
0
36,735
L
Poseidon
mybignasty
Poseidon
7,123
731
0
193
8,646
2,128
650
1,534
6,960
38,316
0
L
Ymir
5,093
1,157
272
3,639
13,290
11,143
0
3,638
9,077
21,763
0
W
Cthulhu
racso23_23
Cthulhu
7,165
479
192
2,608
11,233
9,855
152
3,484
7,638
21,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,522
Gold Earned
38,033
419
Minions Killed
327
0
Camps Cleared
0
1,449,790
Distance Traveled
1,377,533
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,847
523
59
4
0
279,107
0
W
Izanami
8,254
550
125
8
0
273,164
0
W
Neith
7,443
496
61
4
0
247,096
5
W
Mulan
9,322
621
102
7
0
308,565
2
W
Ravana
9,057
604
98
7
0
307,544
4
L
Danzaburou
8,327
555
104
7
0
244,707
1
L
Fenrir
7,340
489
65
4
0
328,230
0
L
Poseidon
7,533
502
69
5
0
265,822
5
L
Ymir
6,986
466
30
2
0
259,667
2
W
Cthulhu
7,446
496
33
2
0
313,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role