Player Matchup

Hachiman
Hachiman
BigBoy_Cutthroat
Hachiman
Level 65
God Stats
2W - 1L
1,470 SR
Queue Stats
74W - 72L
1,312 Elo+
Party 1
Chaac
Chaac
Butterlord36
Chaac
Level 17
God Stats
7W - 5L
1,148 SR
Queue Stats
23W - 33L
1,053 Elo+
Party 1
Nemesis
Nemesis
TheGatorNelson
Nemesis
Level 62
God Stats
1W - 0L
1,306 SR
Queue Stats
78W - 69L
1,335 Elo+
Party 1
Kukulkan
Kukulkan
Vothramire
Kukulkan
Level 45
God Stats
3W - 3L
1,428 SR
Queue Stats
51W - 53L
1,349 Elo+
Party 1
Ares
Ares
rogert5t5t
Ares
Level 15
God Stats
5W - 10L
1,200 SR
Queue Stats
18W - 31L
1,085 Elo+
Party 1
Team Averages
Level 41
1,310 SR
1,227 Elo+

VS

Team Averages
Level 57
1,494 SR
1,322 Elo+
Hera
Hera
 
Hera
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Happygolucky_22
Artemis
Level 67
God Stats
5W - 4L
1,671 SR
Queue Stats
24W - 29L
1,355 Elo+
Solo
Hercules
Hercules
TwelveDeus
Hercules
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 34L
1,198 Elo+
Solo
Loki
Loki
xRisux6574
Loki
Level 16
God Stats
2W - 6L
1,228 SR
Queue Stats
11W - 27L
1,193 Elo+
Party 2
Cerberus
Cerberus
xScurrax
Cerberus
Level 88
God Stats
24W - 19L
1,571 SR
Queue Stats
310W - 358L
1,365 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 2
7,401
463
8,853
9,461
1,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 0 / 2
8,437
527
10,660
10,100
8,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
6 / 3 / 1
7,737
484
10,931
10,546
3,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
Vothramire
Kukulkan
14
0 / 0 / 0
8,228
514
2,994
1,930
682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 3 / 4
6,107
382
2,556
12,448
5,551
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
1 / 0 / 0
8,504
532
1,473
5,737
1,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
5 / 4 / 3
8,699
544
16,046
14,480
4,665
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
TwelveDeus
Hercules
11
0 / 5 / 0
6,467
404
6,528
16,050
11,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 2 / 1
6,789
424
1,610
7,321
1,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
xScurrax
Cerberus
10
1 / 2 / 2
6,956
435
3,994
14,084
8,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
15
13
Kills
9
9
Deaths
13
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
0
0
1
W
3
3
2
1.33
W
3
0
2
4
L
5
4
3
1.63
W
6
3
1
2.17
L
Hercules
TwelveDeus
Hercules
0
5
0
0
W
Kukulkan
Vothramire
Kukulkan
0
0
0
0
W
1
3
4
1
L
2
2
1
1.25
L
Cerberus
xScurrax
Cerberus
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,994
Damage
29,651
44,485
Taken
57,672
20,018
Mitigated
28,240
15,799
Healing
20,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
1,473
788
0
1,770
5,737
1,815
0
1,624
4,113
55,108
0
W
8,853
3,788
741
2,996
9,461
1,906
239
1,705
7,756
0
50,379
W
10,660
1,888
0
6,324
10,100
8,003
471
2,008
7,377
0
45,961
L
16,046
9,269
343
7,306
14,480
4,665
692
933
13,547
0
60,254
W
10,931
4,893
0
2,784
10,546
3,876
0
1,787
8,571
0
45,729
L
Hercules
TwelveDeus
Hercules
6,528
1,462
0
4,560
16,050
11,381
552
0
15,064
8,186
19,850
W
Kukulkan
Vothramire
Kukulkan
2,994
0
0
605
1,930
682
0
509
1,421
61,292
0
W
2,556
207
99
2,250
12,448
5,551
0
1,003
11,445
11,568
0
L
1,610
174
0
2,106
7,321
1,651
0
171
7,150
0
18,148
L
Cerberus
xScurrax
Cerberus
3,994
439
533
3,886
14,084
8,728
84
2,822
11,136
28,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,910
Gold Earned
37,415
393
Minions Killed
434
0
Camps Cleared
0
1,518,326
Distance Traveled
1,371,352
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,504
532
149
9
0
237,869
4
W
Hachiman
7,401
463
84
5
0
271,358
0
W
Chaac
8,437
527
91
6
0
303,897
0
L
Artemis
8,699
544
107
7
0
259,052
0
W
Nemesis
7,737
484
67
4
0
340,442
2
L
Hercules
6,467
404
55
3
0
242,044
1
W
Kukulkan
8,228
514
130
8
0
310,282
6
W
Ares
6,107
382
21
1
0
292,347
0
L
Loki
6,789
424
40
3
0
325,327
0
L
Cerberus
6,956
435
83
5
0
307,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role